Minecraft Maps / Challenge & Adventure

New Super Minecraft Bros.

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Bedrock Edition
ReadyDude's Avatar ReadyDude
Level 6 : Apprentice Miner
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When the evil Elder Guardian stole a magic wand, he turned all of Minecraftia into a giant parkour course! It's up to you to travel through 6 main worlds full of levels (and maybe a couple secret worlds on top of that) to retrieve the magic wand and save Minecraftia!

Includes:
  • Plenty of worlds and levels with unique challenges in each
  • Tons of secrets to find, wether it be shortcuts, secret levels, or even secret worlds!
  • VS. Mode: Race with your friends or fight against each other on a giant map based on the world themes of the main campain!
  • Plenty of bonuses, such as a coop-only level, a giant tower, and incredibly difficult challenges!
Meant for Minecraft Bedrock Edition version 1.20 or later.

Oh, and for those who want to record a playthrough for YouTube or any other platform, it would be an honor! Just credit me by leaving a link to the map download in the description of your video.

I know this map isn't near perfect, so if you have any ideas for improvements, let me know!
CreditMy buddy Crabbus helped build one of the map's hardest levels, "An Opportunity". Thanks for the help!
Progress100% complete
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2
02/23/2024 1:08 pm
Level 3 : Apprentice Explorer
Redstonelego100
Redstonelego100's Avatar
fun! i think there should be a check point after every level and the world map could use some work (such as being able to replay levels that you missed by going in a secret exit)
1
02/27/2024 3:38 pm
Level 6 : Apprentice Miner
ReadyDude
ReadyDude's Avatar
Thanks for the feedback!

As for the checkpoint thing, I had at one point wanted to have a sort of lives system, with the only permanent check points being in towers and castles (like in the New Super Mario Bros. Series). However, I couldn’t exactly figure out how to make that work in Minecraft, nor did I want to have permanent checkpoints after every level because it would both make levels way too easy, and discourage exploration within levels to find faster paths to get back to where you were before or find secret paths to entirely new levels or worlds instead.

As for the world maps and backtracking to previous levels, yeah I could have absolutely done better. I made a last minute addition where, at the start of a world, you can go back to the start of the previous world, and I also added a sort of hub right before the final level that lets you warp back to any previous main world, but these are all one-way warps and was more of a duct-tape fix rather than actually solving the problem. If I were to ever release a major update for this map (which could eventually happen, I still have a couple more ideas for improvements, especially for the Extras section because that was a little bit rushed), or perhaps even a sequel, then what I would definitely do is allow a player to backtrack through the levels leading up to a save point without the trip being just one-way (for example, if you were to beat World 1’s tower, you could freely replay the levels of World 1 leading up to the tower). I feel like this idea solves the checkpoint problem and the backtrack problem, as it still retains the difficulty of checkpoints only after towers and castles, but allows the player to still explore previous levels after reaching said checkpoint.

Whenever I end up doing something like this again in the future, I’ll be sure to take your critiques into account. Again, thanks for the feedback, and I hope you enjoyed the map! (Or, if you aren’t done with the map yet, continue to enjoy it. Have you tried any of the challenges in the Extras menu yet?)
1
01/18/2024 6:23 am
Level 6 : Apprentice Miner
ReadyDude
ReadyDude's Avatar
In another major blunder of mine, I only just realized that the map file I've had up for the past day starts you in creative mode. Sorry about that! You should be in adventure mode now.
1
01/16/2024 5:27 pmhistory
Level 6 : Apprentice Miner
ReadyDude
ReadyDude's Avatar
For the few that downloaded the map in its first 35 minutes of going live, there was a major issue with the map's spawn location that has now been fixed. Sorry about that!
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