Minecraft Maps / Minecart

Particle Shop System With Only One Objective

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shanewolf38's Avatar shanewolf38
Level 57 : Grandmaster Engineer
168
Particle System:

This is a system I made which allows you to buy and turn on and off 31 particles with only one objective. Everyone else who's done it has used an objective for each particle. They did this so they could buy them and toggle them on and off. This is a system which allows you to do all this with only one objective, which I haven't seen done before. Please watch the video to see how to buy/activate particles. Thanks for watching, and see you in the next video! If you liked it, a diamond would be much appreciated!
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HAL1216
06/14/2015 8:36 pm
Level 24 : Expert Botanist
HAL1216's Avatar
This deserves commendation! Well done!
1
shanewolf38
06/14/2015 8:56 pm
Level 57 : Grandmaster Engineer
shanewolf38's Avatar
Thank you, Hal!
1
Orbiter
06/14/2015 8:22 pm
Level 49 : Master Fox
Orbiter's Avatar
Very nice :D
1
shanewolf38
06/14/2015 8:56 pm
Level 57 : Grandmaster Engineer
shanewolf38's Avatar
:D
1
Horwitz1011
06/14/2015 8:01 pm
Level 31 : Artisan Robot
Horwitz1011's Avatar
I've actully done this with only one objective...  But nice job anyways :P
1
shanewolf38
06/14/2015 9:00 pm
Level 57 : Grandmaster Engineer
shanewolf38's Avatar
Also, I just watched your video. You didn't do anything remotely close to what I did. You just made it so it adds 1 to your score every time and plays a particle based off of that score. This system allows you to buy particles, detect whether you have a particle or not, and toggle on and off that particle with only one objective.
1
Horwitz1011
06/14/2015 9:29 pm
Level 31 : Artisan Robot
Horwitz1011's Avatar
Well, yeah.. :P  That isnt my video, but ok :P How come in your video I see 5 objectives?
1
shanewolf38
06/14/2015 11:01 pm
Level 57 : Grandmaster Engineer
shanewolf38's Avatar
There is only one objective used to store the particles. Let's say that you wanted to purchase a particle and be able to equip and un-equip it. Let's say you had 5 particles. You would also need to be able to test if that item was already purchased by the player and give them a message saying they already purchased it. You would also need to be able to equip and un-equip it (like I already said), but not in a cycle. This system does it with only one objective storing the data for the particle. Also, sorry if I sounded rude in the comment before (I was kind of mad at my parents for them doing something ridiculous :P).
1
Horwitz1011
06/15/2015 8:08 am
Level 31 : Artisan Robot
Horwitz1011's Avatar
lol, its fine!  We all have those moments :P  So basicly, you use one objective to store the particle trails, but a total of 5 to make the machine work?
1
shanewolf38
06/15/2015 3:38 pm
Level 57 : Grandmaster Engineer
shanewolf38's Avatar
Yeah. I use the objective ActivateParticle to set the machine to select which particle you want to turn on or off. The objective BuyParticle is used to buy particles. The objective Coins is the amount of money you have (each particle costs a certain amount of coins). And the objective ParticleCarry is meant to have the same score as Particle but you can manipulate the ParticleCarry without affecting the Particle objective. The Particle objective is used to store the data for whether or not you have a certain particle. It can hold 31 particles in one objective.
1
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