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Space Colony -Outpost inspired- [Fully explorable + Do It Yourself!]

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Ragnur Le Barbare
Retired Moderator
Level 57 : Grandmaster Caveman
There's a question for all of you at the end of the description!

tl;dr version:
space colony inspired from a very old video game; terrain unfinished, many buildings, fully explorable! And now, you can download the buildings separately and build a colony yourself!

Wall of text version:

Context:

Outpost is a very old game (1994), focused on building and managing a space colony, the Earth having been hit by a giant meteor. The game was unfinished and buggy as hell, but as a kid, I loved the s***t out of it, so here's my take on a space colony from the game!

Disclaimer:

The terrain isn't finished for now, I'll do it once the buildings are completely finished, in order to have a better integration of both elements. (and normally, in the game, eveything is flat!).
The original game doesn't have very detailed graphics, therefore I had to design a large portion of the buildings (including the interiors) by myself. Feel free to suggest improvements! For reference, I have provided pictures of the game with my build's screenshots.
I'm currently using Plaff656's awesome sci-fi texture pack (version Mk. XI), many thanks to him :-)

Colony history:

1- A brand new planet!

- Once a suitable planet is located, an automated lander, filled with robots, is launched from the Colony Ship. Three automated buildings follow (foundry, robot factory, and energy module; don't worry, later buildings WILL have a different look!), which are linked together with a series of tubes built by the robots.

- The command center is built. Once the colonists have landed, it will be the main building of the colony, with the commander being able to monitor and control everything from the command room.

2- A small step for man...

- Now that the colony is almost habitable (and that the Colony Ship's vital systems are slowly falling apart), our 50 brave colonists strapped themselves in a transport, and prayed that their pilots were as good as they claimed. After a rough atmospheric entry, they managed to land safely.

- Being huddled together in the small atrium of the Command center (hey, they have nowhere to live for now!), the colonists decide that their main objective is to keep on breathing fresh air, a feat that would become increasingly difficult with their very limited oxygen supply. Fortunately, the miner robots have gathered enough materials to start the construction of the CHAP module (Closed Habitat Atmospheric Production). With this installation, there will be breathable air and recycled water for all.

- Cannibalism being somehow damaging to morale, the colonists decide to build an Agridome before resorting to this rather extreme solution. The lower floor of the structure provides an excellent growing area for a very nutritious (if tasteless) mold, whereas in the dome itself, wheat, mushrooms and even trees are grown. No more hunger problems!

3- Getting settled.

- Robodiggers have been busy digging (or stuffing TNT in the ground) to create caves big enough to build underground structures. These will be the main living centers of the colony, with medical centers, labs, universities, ...

-The first underground building is a residential area, so that our colonists can have their own room, instead of staying in the command center. Morale improves, everyone can now survive more comfortably in this new world, and the colony seems to have avoided the tragic end some people predicted for the first days...

- With resources and building materials repidly decreasing, the decision was made to build a mine, some distance away from the colony. Automated trucks are now able to transport raw materials to the Foundry. However, building roads taking a lot of time (for now), only a small road segment was finished, thus making resource transportation much slower.

- Storage tanks and warehouses are built to, well, store our brand new resources, as well as the new robots produced by the Seed Factory. The resource issue being resolved, it is now time to get a little bit more comfortable on this brand new planet!

- Our latest addition in the colony is the underground Medical Center, which is pretty much what it says on the tin. From emergency rooms to MRI and comfortable rooms for the patients to rest, we have our space flu covered! Pregnant women of the colony can now give birth in ideal conditions, which means that the population of our colony is increasing!

4- Moving forward.

- Among the original colonists were some of the finest scientists of Earth. With the basic needs of the colony fulfilled, it is time to put them to work! In the underground laboratory, those brilliant minds will be the key to a brighter future. Urbanism, artificial intelligence, genetics, energy, spaceships, nanotechnology, you name it, we can research it!

- Robots are one of the keystones of the colony, with their ability to mine, flatten, and dig (via TNT injections in the ground), but are often in need of repairs, or simply lost when they wander too far. The newly built Robot Command is therefore a structure designed to monitor, repair, and automatically or manually pilot the various robots used in the colony, in order for the Command Center A.I. to be able to pilot even more of them! Additionally, with the brand new Communication Tower built at the same time, no more robots will be lost because they wandered out of the colony's comm range.

- The next building in line is an industrial factory, larger and able to build more things more quickly than the Seed factory. In addition to robots, we can now build road parts and energy cells. Trucks from the foundry unload their goods near the entrance of the factory, which are then transferred to a processing facility that converts them into useful building parts, stored in one of the towers. The main building is the assembly line, where the robots/structures/cells are properly built.

- The underground factory, unlike its surface counterpart, is designed to produce "comfort" items, such as shoes, clothes, soccer balls, electronic games, and pretty much everything a building society needs to develop its economy. Two assemby lines make the production that much faster, allowing the colonists feel more at home, and to entertain and prevent their kids from wandering in the lab or outside without a space suit.

- Now that we have all those consumers goods, where do we sell them to our colonists to create a new economy? In the underground commercial center, of course! You can buy anything you want here, and a playground for your kids is provided, as well as a restaurant! Things are starting to look comfortable in our colony...

- A growing population and the capacity to manufacture alcoholic beverages can only mean one thing: incidents. Since it isn't a very good idea to let drunk people near airlocks, the new Police stations (underground and above ground) have been built to "accomodate" them for the night. And since the colonists are humans after all, the stations and their personnel will help prevent illegal activities in the colony.

- Speaking of a growing population, the colony will need to teach its youth in order to thrive in the future. With its 4 classrooms, the newly-built University will serve this purpose, forming scientists, technicians, builders, and teaching them everything the Colony needs.

5- Finishing touches.

- The Colony needing more power than the Seed power plant can provide, a Solar Power Revceiver Array was built to receive the solar energy redirected by the handy satellite put into orbit when the Colony Ship arrived in the system. The solar panels will provide all the energy the Colony needs for a very long time.

- The DIRT module (Disaster Instant Response Team) houses the team responsible for the rapid response to disaster and emergencies in the Colony. It also doubles as an emergency, heavily armoured shelter, able to house the Colony citizens, resources, robots and trucks in the event of a major disaster.

- The SPEW (Sewage Processing and Environmental Waste) facility is designed to recycle all the waste materials in the Colony. It then produces MPG (Multi-Purpose Goo), a special synthetic that can be used to replace any other resource required to maintain the functional status of an existing structure.

- The Recreational Center is aimed at improving the moral of the colonists (particularly young ones), with features such as a bar, bowling, arcade games, flight simulators, and a dance floor! On the other hand, the Park/Reservoir structure is also designed for entertainement, but a bit more peaceful: the whole family can wander in a "natural" landscape, amidst trees and grass. There's even a beach!

Now, for my question: in the original game, it is possible, once enough research has been done, to build better versions (Tier 2 and 3) of existing buildings. Should I continue this map and add the Tier2 and Tier3 buildings near the others, or would it be better to make a second and third map, to show the same colony (same disposition of the buildings) at different stages of its evolution?

Thanks for taking the time to answer!

[to be continued!]

Do not hesitate to give feedback or advice!

A big thank you to Momentaneously for his custom geodesic dome!
Progress: 100% Complete
Tags:SciFi, Space, Colony, Outpost, Future, Colonisation, Land Structure, Underground Structure

More Projects by Ragnur Le BarbareView All

Update #21 : 05/08/2012 5:08:45 pm5/08/12

And our two final buildings: Recreational Center and Park/Reservoir!

This map is finally over, I'd like to thank everyone who enjoyed it!

Once again, big props to Plaff656 and Momentaneously!

Update #20 : 05/07/2012 1:32:35 pm5/07/12

Solar Power Receiving Array, DIRT module and SPEW facility completed. :-)

Update #19 : 05/06/2012 2:13:37 pm5/06/12

University completed, 5 buildings left! (you'll get a shout out if you can guess the next ones :-) )

Update #18 : 05/05/2012 9:40:25 am5/05/12

Police stations completed.

Update #17 : 05/03/2012 3:33:07 pm5/03/12

Underground commercial center completed! Only 6 or 7 buildings left!

Update #16 : 05/02/2012 1:44:29 pm5/02/12

Terrain update: underground level expanded with new buildings and colony transferred to a new world. Basically no big changes, but the colony is much more streamlined (at least for the guy building it :-) ).

Update #15 : 04/27/2012 2:15:38 pm4/27/12

Underground factory complete! Sorry for the delay, my job doesn't leave me a lot of time nowadays...

Update #14 : 04/15/2012 2:20:49 pm4/15/12

Underground buildings cleaned and added to the DIY pack. Next time: new buildings at last!

Update #13 : 04/10/2012 3:34:13 pm4/10/12

You can now build your own colony! Only the surface buildings are available for now, but you will have everything in the next update!

Update #12 : 04/06/2012 1:55:06 pm4/06/12

After a long hiatus (damn you, Skyrim!), a new building, and a question for you!

Update #11 : 03/23/2012 9:39:09 am3/23/12

New buildings: robot command and long-range comm tower!

Update #10 : 03/19/2012 5:20:14 am3/19/12

Underground research lab and new screenshots added!

Update #9 : 03/18/2012 3:14:40 am3/18/12

Oops, forgot to update the screenshots and download link... Done now :-)

Update #8 : 03/17/2012 3:00:36 am3/17/12

Redone the interiors a bit to better fit Plaff656's texture pack, and added the underground medical center.

Update #7 : 03/13/2012 5:45:54 pm3/13/12

Added storage areas (tanks and warehouse). I switched to Plaff656's texture pack for the interiors, so you'll probably want to use it if you want to explore the colony...

Update #6 : 03/11/2012 3:54:30 pm3/11/12

Added the Mine, improved the screenshots :-)

Update #5 : 03/10/2012 4:31:02 pm3/10/12

Switched from the default texture pack to Plaff656's. I'll probably redo some of the interiors for a better effect.

And added some interiors screenshots!

Update #4 : 03/09/2012 5:14:55 pm3/09/12

A lot of changes!

- Switched to a flat map in order to avoid the terrain problems. I'll still do it at the end, though...

- Dug the beginnings of a cavern network in-game with lots of TNT

- Built an elevator tube to get to the underground buildings; it's not over yet, the elevator itself still has to be built (next update!)

- Built the first residential area (once again, fully explorable)

Update #3 : 03/08/2012 12:41:00 pm3/08/12

Agridome completed :-)

Update #2 : 03/07/2012 3:10:20 am3/07/12

Added renders and a bit of description

Update #1 : 03/06/2012 5:32:03 pm3/06/12

CHAP module and a colonists transport added!

Comments :

Join us to post comments.

1 - 50 of 93

Daevon
Level 26
Expert Pirate
August 16, 2013, 2:04 am

Amazing. I haven't thought about this game in... years and years. Thanks for bringing back such wonderful memories. I can tell you really put a lot of heart into this, and it looks perfect.
I know this is a little late, but I personally vote that you make a second and third map for the tier 2 and 3 buildings.

studless
Level 1
New Miner
November 30, 2012, 1:51 pm

I was thinking of possibly turning this into an adventure style map (zombie apoc). if i did I would give you full credit for the original map. Could I do this?

GarretSidzaka
Level 60
High Grandmaster Hero
November 27, 2012, 4:00 pm

youre old like me arent you :P

DukeOnates
Level 30
Artisan Narwhal
September 14, 2012, 7:02 pm

awesome! Diamond!

DIEabolical D
Level 16
Journeyman Dragon
September 14, 2012, 9:48 am

Subbed :)

Eldian
Level 15
Journeyman Architect
August 18, 2012, 9:55 pm

AWESOME! Outpost was so fun! Shame it was buggy, I wanted to terraform. (And the sequel was a war game. D:)
Just a question, how is the underground like? I always thought it was supposed to be huge caves with the buildings in, wasting a lot of potential space. (that's what I gathered from the game)
Or do you make the buildings be surrounded by dirt completely?

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
August 18, 2012, 10:36 pm

You can go to the underground if you download the map, I've made huge caverns to contain the buildings ;-)

Eldian
Level 15
Journeyman Architect
August 19, 2012, 8:12 am

YAY!
Will do! XD

And about the question, both sound good to me, maybe make two or three colonies? Like the rebel one and another satellite one of the player?

Zemor
Level 1
New Explorer
August 10, 2012, 8:11 am

Wow ragnur..you deserve way more subs. Amazing work on this, and well everything you've posted.

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
August 10, 2012, 8:32 am

Once again, thanks a lot! :-)

Zemor
Level 1
New Explorer
August 5, 2012, 9:26 pm

Awesome.

DMV
Level 24
Expert Engineer
July 31, 2012, 3:19 am

Love it.

Dave_the_Beast
Level 31
Artisan Creeper Hugger
July 27, 2012, 6:07 am

Yes you should

zacxblaster86
Level 7
Apprentice Architect
May 17, 2012, 10:30 am

were did you come up with this?

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
May 17, 2012, 10:33 am

Old video game :-)

moomooboo123456
Level 1
New Crafter
June 18, 2012, 7:49 pm

what video game i may know it

pyro1997
Level 44
Master Creeper Hugger
May 8, 2012, 7:34 pm

Wait, what happened to a damaged module?

Oh well, that's what TNT is for.

(and it would be nice to have some terrain surrounding it instead of flatlands.)

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
May 8, 2012, 10:04 pm

I think I'll get rid of the kava in the foundry ><

For the terrain, Aurelien-sama is about to release tutorials on terraforming, so I'll use them for the outpost :-)

pyro1997
Level 44
Master Creeper Hugger
May 10, 2012, 7:51 am

Cool, can't wait to make a little lander craft in the hillz.

theguywithamac314
Level 2
Apprentice Miner
May 8, 2012, 1:46 pm

you sir deserve a......cookie......jk a diamond

Plaff656
Level 17
Journeyman Artist
May 7, 2012, 2:56 pm

Looks great! Can I reserve a room inside the Colony's living place?

EDIT: It's monday, and the blog has updated, featuring your map! There is a short video tour of it using a Red Planet texture pack by 14jroyer! check it out! [size=10pt]http://www.planetminecraft.com/blog/the-sci-fi-minecraft-community-hub/[/size]

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
May 7, 2012, 10:11 pm

Nice! But the colony looks infinitely better with your TP (notably the computers and other electronic devices) :-)

Plaff656
Level 17
Journeyman Artist
May 8, 2012, 1:07 am

Yeah, I didn't expect 14jroyer to combine them, but it still looks alright. And why thank you, you're making me blush :D

jtjt
Level 5
Apprentice Miner
May 6, 2012, 10:30 am

dis shit is nice. keep it u bruh looks mad good. you deserve way more diamonds and veiws!

spider creeper
Level 5
Apprentice Miner
May 1, 2012, 12:09 pm

some people add the builds from there projects into other submissions,but if i had to choose i would say to continue this project.

holly78
Level 23
Expert Dragon
April 27, 2012, 3:20 pm

nice

Plaff656
Level 17
Journeyman Artist
April 27, 2012, 10:48 am

Yes! Fancy.

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
April 27, 2012, 11:01 am

Thanks! 6 or 7 buildings to go and it is finally complete!

Plaff656
Level 17
Journeyman Artist
April 27, 2012, 11:12 am

Excellent... :P

JonRusher
Level 7
Apprentice Fisherman
April 10, 2012, 12:10 pm

this game was epic :P

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
April 10, 2012, 12:15 pm

Agreed! I'm very happy to play it again to design the buildings of the project :-)

JonRusher
Level 7
Apprentice Fisherman
April 10, 2012, 3:03 pm

Well you sir earned a diamond :D

dumpling1357
Level 1
New Explorer
April 10, 2012, 12:07 pm

i think you should have more maps.

Plaff656
Level 17
Journeyman Artist
April 10, 2012, 6:36 am

Second and third maps please :)

pyro1997
Level 44
Master Creeper Hugger
April 6, 2012, 1:11 pm

I have a question, where do you get the old outpost game?

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
April 8, 2012, 2:45 am

Answered in PM :-)

pyro1997
Level 44
Master Creeper Hugger
April 10, 2012, 4:18 pm

thank you!

brodimus
Level 22
Expert Architect
April 6, 2012, 10:21 am

plz finish

solow1298
Level 39
Artisan Narwhal
April 6, 2012, 10:13 am

Make 3 different maps for each tier.

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
April 8, 2012, 2:46 am

Thanks for your reply :-)

TheKhan
Level 1
New Miner
March 24, 2012, 8:13 pm

Anotherother Edit:Great map how do i use it? :l

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 24, 2012, 8:36 pm

Just download it, put the unzipped folder in your minecraft "save" folder, and enjoy! :-)

TheKhan
Level 1
New Miner
March 25, 2012, 9:06 am

Thanks :3

pyro1997
Level 44
Master Creeper Hugger
March 24, 2012, 1:37 pm

This is awesome! Can't wait for more! You should also have a space station (or Atmosphere Station) floating hundreds of meters above the ground!

EDIT:
And yes, I do realize that this is based off of an old game, but that actually would be cool, as well as some crashed landers and shuttles.

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 25, 2012, 6:08 am

In the late game, the first seed factory are actually destroyed (so, crashed modules: check), and the "goal" of the game is to build another spaceship to colonize other planets (orbital station/ship: check (but the 256 height limit might be a problem)). I don't know if I will destroy the modules however, so maybe I'll stop this project once the Tier 1 buildings are complete, and start another with tier 2-3 buildings and the seed factories destroyed...

pyro1997
Level 44
Master Creeper Hugger
March 25, 2012, 9:51 am

I have a few more things I found and am suggesting:
You could do THIS for the elevator tube (it may take a while to get to the bottom or top, but it would be better than nothing)
Also, when will you be repairing the refinery, you could just put glass over the lava in the molten vats.
there are also 1-2 holes in the elevator tube.

Plaff656
Level 17
Journeyman Artist
March 24, 2012, 7:50 am

Plaff656
Level 17
Journeyman Artist
March 23, 2012, 4:34 pm

I like the new Robot Command facility, and especially the new comms array. Good work!

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 23, 2012, 9:03 pm

I think I'm starting to get a little better for the interiors :-)

Plaff656
Level 17
Journeyman Artist
March 24, 2012, 5:33 am

Yes, I can see!

Sir Vancelot
Level 57
Grandmaster Hero
March 23, 2012, 3:48 pm

I have no idea what Outpost is, but you did an awesome job recreating those pictures! Nice!

Plaff656
Level 17
Journeyman Artist
March 22, 2012, 5:37 pm

Idea: cutting up the buildings and making a schematic pack would be cool for people who want to make their own modular outposts, adding facilities as they are needed. Can't wait for "Need More Robots!"

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 22, 2012, 8:04 pm

I was thinking about it, but you convinced me, I"ll try and clean up the buildings a little for the next update :-)

legobildr
Level 6
Apprentice Crafter
March 21, 2012, 5:23 pm

sweetness!

Plaff656
Level 17
Journeyman Artist
March 20, 2012, 2:52 pm

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 21, 2012, 1:15 am

As I said on the pack's comments, I love you man :-)

Plaff656
Level 17
Journeyman Artist
March 21, 2012, 1:19 am

:)

Plaff656
Level 17
Journeyman Artist
March 19, 2012, 3:21 am

What are you using to move the buildings about? Mcedit hasn't updated yet has it?

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 19, 2012, 3:24 am

Last time I checked, there was an updated beta of McEdit for 1.2, which works fine on my computer, so yeah, Mcedit :-)

Here's the link: https://github.com/mcedit/mcedit/downloads

Plaff656
Level 17
Journeyman Artist
March 19, 2012, 10:43 am

Thanks!

pyro1997
Level 44
Master Creeper Hugger
March 19, 2012, 3:00 pm

Or you can use an ingame version: WorldEdit

Plaff656
Level 17
Journeyman Artist
March 20, 2012, 1:19 am

I'll take a look at it!

holly78
Level 23
Expert Dragon
March 19, 2012, 1:25 am

cool

Plaff656
Level 17
Journeyman Artist
March 18, 2012, 5:31 pm

Just finished adding a picture of the Outpost with a title to one of the larger picture frames. You'll have to wait for the Mk. X to see it :)

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 18, 2012, 8:06 pm

You're awesome :-)

Plaff656
Level 17
Journeyman Artist
March 19, 2012, 3:17 am

Hey, you're the one who made a space map impressive enough for me to add in there! Congrats!

Plaff656
Level 17
Journeyman Artist
March 15, 2012, 2:19 pm

Was just playing it when I realized how massive this is. This is without a doubt this is my favorite map ever created using my pack, it even surpasses my own. The sheer volume and flawless (Mostly flawless, I saw the hole made by fire in that room with lava vats) execution of tunnels, building, and the overall architecture... If I ever made a list of maps made with my texture pack, yours would definitely be at the top. I can't wait to see what you do with this. On another note, I'm not sure if you just switched to my pack and forgot the paintings in the residential section, because one of them has my face on it, and the other mentions my Zenith.

When I release the Mk. X (It'll be a while) I think I may include a new painting with your Outpost on it.

-Plaff656

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 15, 2012, 8:06 pm

Wow, thanks a lot! I'm currently re-doing the interiors to better fit your pack (gotta use those lovely screens and paintings!)

Plaff656
Level 17
Journeyman Artist
March 16, 2012, 12:27 pm

No problem, you deserve it.

Plaff656
Level 17
Journeyman Artist
March 13, 2012, 2:08 pm

Thanks for the shout out! Glad you like the pack. I love the color scheme and I'm still amazed with this architecture for some reason... O_o Good job!

Ragnur Le Barbare
Retired Moderator
Level 57
Grandmaster Caveman
March 13, 2012, 9:10 pm

Thanks a lot!

Plaff656
Level 17
Journeyman Artist
March 14, 2012, 1:47 am

No problem, you deserve it :)

1 - 50 of 93