Fallout 3 Tenpenny Guard | FO3 | Combat Armor Khaki Minecraft Skin
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Fallout 3 Tenpenny Guard | FO3 | Combat Armor Khaki

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Courier7_BR's Avatar Courier7_BR
Level 55 : Grandmaster Warrior
127
Combat Armor History:

A diverse family of personal body armor with varying degrees of sophistication, providing balanced protection against both energy and ballistic damage. A wide variety of such armor can be found throughout the wastelands, ranging from the early iterations developed by the United States Army to the cutting-edge riot gear that came into use prior to the Great War.



Tenpenny Tower History:










Before the Great War in 2077, the tower was a resort. The ghoul Michael Masters, who was once an eminent scientist 200 years previously, vacationed at the tower and noted that it was "a resort for the wealthy and powerful." Michael Masters also claims that the hotel was built on the foundations of a plantation.

By 2277, Tenpenny Tower had become a private and elitist residential and commercial building owned by Allistair Tenpenny, an entrepreneur from England who only permits the well-to-do or wealthy to reside there. Tenpenny is prejudiced, especially against the "ghoul problem" which is the frequent attempts of sentient ghouls to gain access and residence.

Allistair Tenpenny, along with a small mercenary crew led by Chief Gustavo, right-hand-man Mister Burke and including the protectron Shakes, came across the tower and rid it of a few feral ghouls. After realizing the water in the tower was not irradiated and still clean, a rarity in the wasteland, they siphoned off electricity from the still-working underground DC Metro system to return power to the tower. Afterward, it was fortified with steel and concrete barricades, some exterior walls were strengthened in the same manner, and it was renamed Tenpenny Tower in accordance with Tenpenny's elitist vision. Soon, word had spread among the wastes and many flocked to this new settlement, but Tenpenny would only let in traders or those with enough caps, and certainly no ghouls. Soon shops, a bar, and a clinic were set up in and around the lobby. The penthouse suites were given to those Tenpenny's chooses, where they could watch Tenpenny take pot-shots with his sniper rifle as part of his "wasteland safari." Gustavo took over security detail for the tower and concerned himself with the "ghoul problem," Mr. Burke set out to find a way to end the "eyesore" on the horizon which distressed Tenpenny and Shakes was reprogrammed to be the tower's barman.
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