Nazi Zombie - Call of Duty - Will Go Well With Upcoming Project :D Minecraft Skin
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Nazi Zombie - Call of Duty - Will Go Well With Upcoming Project :D

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Diasavia's Avatar Diasavia
Level 42 : Master Paladin
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This skin will go well with an upcoming project I'm making.

"Zombies are deceased humans reanimated byElement 115 and are the primary antagonists of thegame mode of the same name. They also appear in theCall of Duty: Advanced Warfare gametype Exo Survivalas a bonus wave on the map Riot, and will be appearing in the upcoming game mode Exo Zombies.

Contents

[show]

Creation



Though the origin of the zombies remains mostly unclear, various incidents leading up to the creation of the zombies can be found via radio messages found in various maps. It was caused by Element 115, an element found in meteors that can reanimate dead cells. A meteor containing 115 is shown in the map Shi No Numa outside one of the swamp areas. Meteor fragments can be seen on Kino der TotenCall of the Dead, and Shangri-La. Meteors can also be seen on the Moon whenever it is visible.


The earliest sighting of zombies was in France, during the First World War, sometimes between 1917 and 1918, where the Germans first uncovered Element 115. However, zombies have existed since the Middle Ages, as seen by the Templar Zombies found in France.


While working with Element 115 to power new weapons and the teleportersDr. Ludvig Maxis, a Germanscientist, discovered it could also reanimate dead cells and created an undead army. Unfortunately, this army could not be controlled as the zombies would always go berserk when tested. Edward Richtofen, Maxis' assistant, believed Maxis was not acting quick enough and decided to betray him to further the research.


One day, Maxis used his daughter Samantha's dog, Fluffy (who was pregnant), as a test subject for his teleporter. Unfortunately, something went horribly wrong and Fluffy transformed into the first Hellhound. After this event, his assistant, Richtofen, set his plan into motion when he locked Maxis and Samantha in the teleporter room with the mutated Fluffy.


In Call of Duty: Advanced Warfare, they are created by a Manticore strike. In the intel from Bio LabIronsstates that Manticore has a second effect to regenerate cells that are possibly dead, but this was unconfirmed.


Hellhounds are dogs that appear in all Zombies games, both as a special type of enemy separate from normal zombies. They are a vicious and murderous type of enemy that appears on Shi No Numa and Der Riese on Call of Duty: World at War as well as appearing on Call of Duty: Black Ops in Kino der Toten,Dead Ops ArcadeMoon, on Call of Duty: Black Ops (DS) in HouseFacilityOverlookCall of Duty: Black Ops II in Green Run maps (in customizations of private match) . A rumble of thunder and an ominous guitar note will be heard at the start of a Hellhound round, as well as the Demonic Announcer saying "Fetch me their souls!" (at the start of the round on Call of Duty: Black Ops, and after the first Hellhound spawns in Call of Duty: World at War).


On these rounds, the arena becomes foggy. They are the puppies of Fluffy, Samantha's pet dog who Richtofen and Maxis turned into the "Original Hellhound". They possess the ability to teleport (but only use it to appear on the map), and they appear with a bolt of lightning marking where they spawned at. The ground rumbles when a Hellhound has spawned nearby. They are weaker in terms of attack power and health than normal zombies, but are also much faster and may spawn anywhere on the map, rather than fixed positions.


After round 16 on Der Riese, Hellhounds spawn at the same time but also still get separate rounds where they appear alone. When the last Hellhound of the round is killed, it will drop a Max Ammo power-up. When a Hellhound round ends in Der Riese and Kino der Toten, "Beauty of Annihilation" is heard. The same goes for Pentagon Thief rounds in "Five" and Space Monkey rounds in Ascension. "Five" and Kino der Toten, both from Call of Duty: Black Ops, feature a new kind of zombie called Crawler Zombies. The Crawler Zombies is a zombie that crawls on all fours (hands and feet). It emits an "aura" of Nova Gas upon death, unless it is killed by a Ray GunThundergun, explosives or melee weapons. Apparently, the Crawler Zombies were a failed experiment by Maxis, according to Richtofen.


In Call of Duty: Black Ops (DS), they look less fluffy and are not on fire, but still look badly burnt. They do not come on their own round; they come in with other zombies after opening the first door on the map.


Ascension features its own exclusive "special round" enemy, the Space Monkeys. Space Monkeys are monkeys from the Soviet Union's Space Program that came into contact with Element 115 when they were sent to the moon. In-game, they appear in the same manner as the Hellhounds that they replaced, there is a misconception that in order for them to be able to appear, the player(s) would have to have the power turned on, and that one player has to have a perk. When a Space Monkey round begins, the map turns into a yellowish-color for a moment, then the map turns dark-orange, with an alarm buzzer being heard, and the cosmodrome's announcer saying "Warning, thief entry detected. All security personnel on high alert." Space Monkeys will appear and try to steal the player's perks by jumping onto and attacking thePerk-a-Cola machines. If the player is too close to a monkey, it will jump, and upon landing, releasing gas that impairs vision and movement. They can also damage the player directly. If they are all killed before they can even touch a perk machine, they will drop a Max Ammo and the Random Perk Bottle power-up, which gives the player a free perk.


In Call of the DeadGeorge A. Romero appears as a "special guest" boss zombie that follows the players around. He will continually follow players until he is killed. He is very difficult to kill due to his extremely high health, and when he is shot (or he hits a player) he will go into a "berserk" state and sprint after players when he is hit, although the water areas can be used to calm him down by running into them. Insta-Kill andNuke power-ups are completely useless against him, and he will simply laugh when hit by a Nuke. He can also emit a special yell that causes all zombies in the vicinity to go into a very fast sprint, a feature not seen since Verrückt. Nearby zombies can absorb the electricity emitted from the stage light that he carries around as a weapon, and use it to stun the player upon contact. When he dies, he will drop the Death Machine and the Random Perk Bottle power-ups. If the player that killed him has performed the Original Characters Trapped Easter egg, he will instead drop a Lightning Bolt power-up, which when grabbed, is actually the Wunderwaffe DG-2. However, he is not permanently dead, and he spawns again after two rounds (including the round when he was killed).


In Shangri-La, zombies are citizens, female zombies also appear for the first time. Zombie Monkeysappear for the first time and enter the map when a power-up appears. They then take the power-up and randomize it on their back. They must be killed before they leave the map or the player will lose the power-up. If the player takes the power-up when the monkey is going for it, the monkey will chase and hit him before leaving. Two other zombie types also appear in Shangri-La: the Napalm Zombie and the Shrieker Zombie. The Napalm Zombie walks extremely slow and will kill zombies in his path to reach the player. When he reaches a player or is killed, he explodes and leaves a patch of Napalm where he was. Shrieker Zombies run extremely fast and will try to blind the player when they reach them. If they're killed while screeching, all of the surrounding zombies will be killed along with it.


In Moon, the Crawler Zombies have further mutated into Phasing Zombies, which are able to teleport short distances at fast speeds. Astronaut Zombies also appear having high health and special abilities. When they reach a player, they will teleport him/her and steal a random perk from them. When killed, they explode and push the players backwards.


In HouseOverlook and Facility, the zombies are of unknown nationality. Their eyes glow red, similarly to the zombies in Dead Ops Arcade and Mob of the Dead. It features the return of Hellhounds, although they look less hairy and are not on fire. They also don't appear on their own round; they come with normal zombies. You have to open the first door for them to start coming.


In Temple, the zombies are Vietnamese soldiers. They act the same as the ones from the other Call of Duty: Black Ops (DS) maps. They retain the red eyes like the zombies from the other maps, too. Unlike the other Call of Duty: Black Ops (DS) maps, it does not have Hellhounds.


In Green RunNuketown ZombiesDie Rise, and Buried, the zombies have now gotten more numerous and now have blue eyes due to Richtofen's control (Richtofen switches souls with Samantha and becomes demonic announcer at the beginning of round 25 in Nuketown Zombies). Die Rise introduces Jumping Jacks; zombies with a similar appearance to Crawler Zombies, appearing in their own round and jumping off walls in an unpredictable manner. It also adds zombies which have armor that gives them extra health. This extra health is only really noticable on rounds 1 & 4; it takes 2 knife slashes to kill a zombie on round 1, and 4 slashes on round 4.


In Mob of the Dead, the zombies now have red eyes due to the map taking place in Purgatory, meaning the "zombies" in the map could be more demonic in nature. Brutus is also featured; a large, heavily armored zombie with the ability to lock down several of the map's utilities.


In Buried, zombies are now dressed in American western attire, such as cowboys, prospectors and barmaids. The traditional blue eyes return, as the map is set during Richtofen's control, however should the player choose to follow Maxis in all three Easter Eggs the eyes will glow orange, as Maxis gains control of them. A new boss, the female Ghost, appears in the level, though she is not actually a zombie.


In Origins, the zombies return to the classic yellow eyes, as it is explained in-map that Samantha is once more in control of them (through whenever it is the same Samantha that talks to the players or a younger version is not fully explained). However, the Crusader Zombies have white or purple eyes, with the most popular and accepted theory being that they do not listen to any Demonic Announcer and simply act on primitive survival instincts. This would make sense, seeing as they would have been zombified long before the ancient ruins were discovered. Templar Zombies also make an appearance in this map, as a hinderance to the player, these zombies target the 115 Generators that the player needs to provide power. Yet another 'special zombie' appears in this map, called the Panzer Soldat."

Taken from The Call of Duty Wiki's article on Zombies.
CreditCoD, Wiki, CoD Wiki
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ModelSteve
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Roach_Sanderson
12/07/2014 1:18 am
Level 60 : High Grandmaster Soldier
Roach_Sanderson's Avatar
cool skin bro
1
Diasavia
12/07/2014 2:38 am
Level 42 : Master Paladin
Diasavia's Avatar
Thanks dude. :D
1
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