Minecraft Texture Packs / Experimental Packs

Dementron's Duotone (Formerly Black and White)

  • check_circle Armor
  • check_circle Art
  • check_circle Environment
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Mobs
  • check_circle Particles
  • check_circle Terrain
  • 5,396 views, 2 today
  • 825 downloads, 0 today
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Dementron's Avatar Dementron
Level 16 : Journeyman Artist
3
This is a full texture replacement with no color at all, and very little gray.

I wanted to challenge myself to convey maximum information using minimal resources (Black, white, and a 16x16 grid). All items and materials should (hopefully) be easy to identify and to distinguish from other textures (and preferably not hideous). I made a few exceptions and allowed gray in the gui and certain nonsolid environmental elements for the sake of clarity and/or laziness. There are a few things I haven't been able to decolor, and any advice for those (especially fire and portals) would be appreciated.

This pack works very well in low-light areas and underwater due to the high contrast, and I imagine some colorblind players might appreciate a texturepack that removes all need for color in identifying textures. Unfortunately, in open spaces the contrast causes interference patterns that can lead to eye strain after a while. I'm working on a colored version that keeps the same patterns but is easier on the eyes.

Some of the art and wool patterns are inspired by the work of M.C. Escher. Other inspirations for the paintings include black-and-white animals, (lousy) Celtic knotwork, and old-timey cartoons (I included a semi-helpful key in the art folder). While much of this pack is original, the paintings are largely derivative, the water and some of the textures are modified to varying degrees from The Painterly Pack by rhodox, and the lava is modified from the Arabesque pack by AbouBenAdhem (because it's gorgeous and I am, again, very lazy).

I am still hoping to include alternate paintings, cloth textures, and mob skins.

1.8.1 compatible. Biome... erm... not so much. I'm currently working on a 1.9pre4 version. Trying to differentiate all the potions and music disks without color is going to be... interesting...

Changed the name because for some reason people keep posting packs of the original textures run through a desaturation filter...
Progress100% complete
Game VersionMinecraft 1.8 beta
Resolution16x
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1
08/27/2012 5:49 pm
Level 23 : Expert Architect
Supercoincoin
Supercoincoin's Avatar
woooooo so weird, nice challenge you have! But you could use a simpler texture for a better grass understanding. I like it, great work!
1
11/05/2011 12:36 pm
Level 1 : New Crafter
Pheonix_Knight
Pheonix_Knight's Avatar
impressive... and unique
1
10/17/2011 3:09 am
Level 16 : Journeyman Artist
Dementron
Dementron's Avatar
Well, my computer has been broken for a few months, but now that I'm back I'm going to try to update this for 1.8. Considering making a sepia version to make it easier on the eyes.
1
09/20/2011 1:35 am
Level 41 : Master Pixel Puncher
ZombieJagger
ZombieJagger's Avatar
this is crazy weird but i like
1
11/05/2011 12:36 pm
Level 1 : New Crafter
Pheonix_Knight
Pheonix_Knight's Avatar
i agree
1
08/28/2011 5:18 pm
Level 34 : Artisan Botanist
likalaruku
likalaruku's Avatar
If I was any good with Machinimas, this would be good for a faux B&W movie, like a silent film with a reel sound, text boxes, hyper speed, film grain, & that white line that's always flickering on the side.

Wouldn't hurt to add a few screencaps of how the pack effects buildings.
1
07/07/2011 11:51 pm
Level 42 : Master Unicorn
ampmonster
ampmonster's Avatar
This is so cool. but i feel it might hurt my eyes lol
1
07/04/2011 11:23 am
Level 1 : New Crafter
SmiVan
SmiVan's Avatar
Very cool! :O
1
07/03/2011 5:34 pm
Level 2 : Apprentice Miner
ValkyrieSev
ValkyrieSev's Avatar
If you made a colored version of this, i might just jizz a lil.
1
07/03/2011 6:00 pm
Level 16 : Journeyman Artist
Dementron
Dementron's Avatar
But... wouldn't a colored version of this defeat the purpose? Unless it was duotone... hmmm... use colors on the same textures, but only two per texture... That would actually be pretty easy to do...

Hmmmmmm....
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