- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle GUI
- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
Published Jul 3rd, 2011, 7/3/11 12:43 am
- 5,396 views, 2 today
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3
This is a full texture replacement with no color at all, and very little gray.
I wanted to challenge myself to convey maximum information using minimal resources (Black, white, and a 16x16 grid). All items and materials should (hopefully) be easy to identify and to distinguish from other textures (and preferably not hideous). I made a few exceptions and allowed gray in the gui and certain nonsolid environmental elements for the sake of clarity and/or laziness. There are a few things I haven't been able to decolor, and any advice for those (especially fire and portals) would be appreciated.
This pack works very well in low-light areas and underwater due to the high contrast, and I imagine some colorblind players might appreciate a texturepack that removes all need for color in identifying textures. Unfortunately, in open spaces the contrast causes interference patterns that can lead to eye strain after a while. I'm working on a colored version that keeps the same patterns but is easier on the eyes.
Some of the art and wool patterns are inspired by the work of M.C. Escher. Other inspirations for the paintings include black-and-white animals, (lousy) Celtic knotwork, and old-timey cartoons (I included a semi-helpful key in the art folder). While much of this pack is original, the paintings are largely derivative, the water and some of the textures are modified to varying degrees from The Painterly Pack by rhodox, and the lava is modified from the Arabesque pack by AbouBenAdhem (because it's gorgeous and I am, again, very lazy).
I am still hoping to include alternate paintings, cloth textures, and mob skins.
1.8.1 compatible. Biome... erm... not so much. I'm currently working on a 1.9pre4 version. Trying to differentiate all the potions and music disks without color is going to be... interesting...
Changed the name because for some reason people keep posting packs of the original textures run through a desaturation filter...
I wanted to challenge myself to convey maximum information using minimal resources (Black, white, and a 16x16 grid). All items and materials should (hopefully) be easy to identify and to distinguish from other textures (and preferably not hideous). I made a few exceptions and allowed gray in the gui and certain nonsolid environmental elements for the sake of clarity and/or laziness. There are a few things I haven't been able to decolor, and any advice for those (especially fire and portals) would be appreciated.
This pack works very well in low-light areas and underwater due to the high contrast, and I imagine some colorblind players might appreciate a texturepack that removes all need for color in identifying textures. Unfortunately, in open spaces the contrast causes interference patterns that can lead to eye strain after a while. I'm working on a colored version that keeps the same patterns but is easier on the eyes.
Some of the art and wool patterns are inspired by the work of M.C. Escher. Other inspirations for the paintings include black-and-white animals, (lousy) Celtic knotwork, and old-timey cartoons (I included a semi-helpful key in the art folder). While much of this pack is original, the paintings are largely derivative, the water and some of the textures are modified to varying degrees from The Painterly Pack by rhodox, and the lava is modified from the Arabesque pack by AbouBenAdhem (because it's gorgeous and I am, again, very lazy).
I am still hoping to include alternate paintings, cloth textures, and mob skins.
1.8.1 compatible. Biome... erm... not so much. I'm currently working on a 1.9pre4 version. Trying to differentiate all the potions and music disks without color is going to be... interesting...
Changed the name because for some reason people keep posting packs of the original textures run through a desaturation filter...
Progress | 100% complete |
Game Version | Minecraft 1.8 beta |
Resolution | 16x |
Tags |
tools/tracking
57286
4
black-and-white-no-not-grayscale-not-the-original-textures-desaturated-black-and-white
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Wouldn't hurt to add a few screencaps of how the pack effects buildings.
Hmmmmmm....