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- check_circle GUI
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V0.3.5! I've finally decided on what my dirt/stone/cobble/wood/grass textures are going to be! It also now works perfectly in 1.8.1, but not all of the updated textures have been changed.
Check the update log for more news.
Hello there! This texture pack is based entirely on the first two Final Fantasy games. It uses inspiration/textures from the GBA version as I feel that the SNES versions are too low quality to be used in a 16x16 pack.
I've made a lot of the textures myself, but a few have been taken from spritesheets (and modified). These are:
- The dirt texture (Giant's Cave)
- The grass texture (Pravoka)
- The bedrock and stone textures (Mt. Duregar)
- The cobblestone texture (Sage's Cave)
- The mossy cobblestone texture (Cornelia Castle)
- The stone brick texture (Cornelia Castle)
- The wool (Cornelia Castle)
- The font (Taken from the game's font file)
- The pointer (Taken from the game's menu file)
I've mainly done that to add a bit more detail into certain parts. Note that ALL of the above textures, apart from the font and pointer, have been modified in some way, varying from a lot to a colour change.
Check the update log for more news.
Hello there! This texture pack is based entirely on the first two Final Fantasy games. It uses inspiration/textures from the GBA version as I feel that the SNES versions are too low quality to be used in a 16x16 pack.
I've made a lot of the textures myself, but a few have been taken from spritesheets (and modified). These are:
- The dirt texture (Giant's Cave)
- The grass texture (Pravoka)
- The bedrock and stone textures (Mt. Duregar)
- The cobblestone texture (Sage's Cave)
- The mossy cobblestone texture (Cornelia Castle)
- The stone brick texture (Cornelia Castle)
- The wool (Cornelia Castle)
- The font (Taken from the game's font file)
- The pointer (Taken from the game's menu file)
I've mainly done that to add a bit more detail into certain parts. Note that ALL of the above textures, apart from the font and pointer, have been modified in some way, varying from a lot to a colour change.
Additional Notes
Please don't sue me Square Enix!Credit | Squaresoft, Square Enix |
Progress | 25% complete |
Game Version | Minecraft 1.8 beta |
Resolution | 16x |
Tags |
4 Update Logs
Update #4 : by niallmcfc 10/28/2011 5:25:29 pmOct 28th, 2011
1.9's taking longer than I thought, so here's a 1.8 update!
Changes:
- Breaking animation!
- 1.8 textures are included. Most aren't changed yet, but it works perfectly in 1.8 now.
- Grass is now more vibrant, and less dead! Decided to place this pack after FF1 had finished, so on the whole it's less dead-looking.
- Dirt has a new texture! Less pixelly, and smoother
- New cobblestone texture! Less pixelly.
- New stone texture, and new ore textures! Ore veins look less like I've randomly drawn them, and the stone feels more... stone like.
- Wood is different as well.
There ARE things that are unfinished now. For example, the chest is default until I change the model to fit with the animation. The gui is also default in places- food bar, exp bar, creative menu.
Changes:
- Breaking animation!
- 1.8 textures are included. Most aren't changed yet, but it works perfectly in 1.8 now.
- Grass is now more vibrant, and less dead! Decided to place this pack after FF1 had finished, so on the whole it's less dead-looking.
- Dirt has a new texture! Less pixelly, and smoother
- New cobblestone texture! Less pixelly.
- New stone texture, and new ore textures! Ore veins look less like I've randomly drawn them, and the stone feels more... stone like.
- Wood is different as well.
There ARE things that are unfinished now. For example, the chest is default until I change the model to fit with the animation. The gui is also default in places- food bar, exp bar, creative menu.
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Are the wood blocks the annoying ones for you? I'm thinking of changing them...
havent played that game in ages.
Also, I've changed the wood so it tiles better and improved the ores. Next update coming after I... do some stuff...