Minecraft Texture Packs / Realistic Packs

MrLM's - Kois and Arowanas 🐟 [DISCONTINUED]

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MrLM's Avatar MrLM
Level 58 : Grandmaster Lad
300

NO LONGER SUPPORTED!

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MrLM's - Kois and Arowanas
Texture Pack

OPTIFINE REQUIRED!

Make sure you have custom textures and models enabled!

The texture pack adds new textures for the basic minecraft salmon plus some extra arowana with custom model! Arowanas only spawn in lukewarm and warm oceans while kois in rivers, swamps and beaches. Wild kois and mirror carps can spawn anywhere.

List of currently added kois:
Platinum Ogon koi - name tag: platinum ogon|koi 1|1MrLM's - Kois and Arowanas 🐟 [DISCONTINUED] Minecraft Texture Pack
Kohaku koi - name tag: kohaku|koi 2|2MrLM's - Kois and Arowanas 🐟 [DISCONTINUED] Minecraft Texture Pack
Ochiba koi - name tag: ochiba|koi 3|3MrLM's - Kois and Arowanas 🐟 [DISCONTINUED] Minecraft Texture Pack
Yamabuki Ogon koi - name tag: yamabuki ogon|koi 4|4
Tancho Sanke koi - name tag: tancho sanke|koi 5|5
Ghost koi - name tag: ghost|koi 6|7
Kumonryu koi - name tag: kumonryu|koi 7|8
Hajiro koi - name tag: hajiro|koi 8|9
Tancho koi - name tag: tancho|koi 9|10
Ki Bekko koi - name tag: ki bekko|koi 10|11
Aka Matsuba koi - name tag: aka matsuba|koi 11|12
Showa koi - name tag: showa|koi 12|13
Utsuri (orange-black) koi - name tag: utsuri orange-black|orange-black utsuri|koi 13|14
Utsuri (red-black) koi - name tag: utsuri red-black|red-black utsuri|koi 14|15
Utsuri (white black) koi - name tag: utsuri white-black|white-black utsuri|koi 15|16
Hikari koi - name tag: hikari|koi 16|22
Wild koi - name tag: wild koi|koi 17| 23
Mirror carp - name tag: mirror carp|24

List of currently added arowanas:ο»Ώ

Blue-Orange arowana - name tag: blue-orange arowana|arowana 1|6


Red arowana - name tag: red arowana|arowana 2|17


Blue arowana - name tag: blue arowana|arowana 3|18


Green arowana - name tag: green arowana|arowana 4|19


Purple arowana - name tag: purple arowana|arowana 5|20


Yellow arowana - name tag: yellow arowana|arowana 6|21



Progress100% complete
Game VersionMinecraft 1.16.5
Resolution16x
Tags

3 Update Logs

Update #3 : by MrLM 02/19/2021 3:51:25 pmFeb 19th, 2021

Added wild koi and mirror carp.
Wild koi and mirror carp can spawn anywhere with a chance of 33,33%.
LOAD MORE LOGS

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1
04/12/2021 12:58 pm
Level 8 : Apprentice Explorer
Total_Calligrapher77
Total_Calligrapher77's Avatar
Two of the kois look same
1
05/23/2021 1:13 pm
Level 1 : New Crafter
SDesires
SDesires's Avatar
Koi's often have the same coloring, just in different patterns on their bodies. It's quite interesting to see them with all the different patterns yet with the same coloring. :)
1
04/12/2021 12:58 pm
Level 8 : Apprentice Explorer
Total_Calligrapher77
Total_Calligrapher77's Avatar
Hikari and kohaku
1
04/05/2021 10:27 amhistory
Level 1 : New Miner
arya4toons
arya4toons's Avatar
does the normal salmon still exist?
1
04/05/2021 4:30 pm
Level 58 : Grandmaster Lad
MrLM
MrLM's Avatar
Yeah, it should spawn still.
1
02/25/2021 5:13 pmhistory
Level 1 : New Miner
HeyCallMeEnder
HeyCallMeEnder's Avatar
Is there a way to lower and raise the chances of getting certain textures? And how do you get the nametags to work?
1
02/25/2021 5:34 pm
Level 58 : Grandmaster Lad
MrLM
MrLM's Avatar
1. Go into the folder of the texture pack and go to "minecraft/optifine" from there you should go straight to /fish with a few click. There will be the "salmon.properties" files and search for "weight.x =a b" these numbers will determine the spawning chances of the skins. You will need to figer out wich group of skins and weights correspond to each other.
2. Rename the name tag to the name given in the description and rename a salmon with it.

I assume you have optifine and custom models enabled.
1
03/01/2021 12:15 am
Level 1 : New Miner
HeyCallMeEnder
HeyCallMeEnder's Avatar
The name tags don't work for me
1
03/01/2021 5:16 pm
Level 58 : Grandmaster Lad
MrLM
MrLM's Avatar
It should work. For example if you want a Ki Bekko koi: name the name tag "ki bekko" or "koi 10" or simply "11" and than use it on a salmon! If you include the "|" symbol it will not work, it is only a separation marker!

Regarding the numbers, the "skins.x=a b c" line calls for which skins the later property will apply like "weights.x=a b c". So "a b c" in use "1 2 3" will call for the "salmon1 salmon2 salmon3" skins.
The "x" is a counter to differentiate between skins and their properties.
In the property lines like "weights.x=" the numbers are the values of the property and will apply changes to the skins in the same position as them in the row of numbers.

So it should look like this if I want "salmon1 salmon2" to have a weight ratio of 10:1 but I want "salmon3" to spawn only in swamps.

skins.1=1 2
weights.1=10 1

skins.2=3
biomes.2=swamp


I hope this helps and enable random textures in optifine!
1
03/16/2021 11:58 am
Level 1 : New Miner
HeyCallMeEnder
HeyCallMeEnder's Avatar
Thank you!
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