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MrLM's - Kois and Arowanas Texture Pack
OPTIFINE REQUIRED!
Make sure you have custom textures and models enabled!
The texture pack adds new textures for the basic minecraft salmon plus some extra arowana with custom model! Arowanas only spawn in lukewarm and warm oceans while kois in rivers, swamps and beaches. Wild kois and mirror carps can spawn anywhere.
List of currently added kois:
Platinum Ogon koi - name tag: platinum ogon|koi 1|1 | |
Kohaku koi - name tag: kohaku|koi 2|2 | |
Ochiba koi - name tag: ochiba|koi 3|3 | |
Yamabuki Ogon koi - name tag: yamabuki ogon|koi 4|4 | |
Tancho Sanke koi - name tag: tancho sanke|koi 5|5 | |
Ghost koi - name tag: ghost|koi 6|7 | |
Kumonryu koi - name tag: kumonryu|koi 7|8 | |
Hajiro koi - name tag: hajiro|koi 8|9 | |
Tancho koi - name tag: tancho|koi 9|10 | |
Ki Bekko koi - name tag: ki bekko|koi 10|11 | |
Aka Matsuba koi - name tag: aka matsuba|koi 11|12 | |
Showa koi - name tag: showa|koi 12|13 | |
Utsuri (orange-black) koi - name tag: utsuri orange-black|orange-black utsuri|koi 13|14 | |
Utsuri (red-black) koi - name tag: utsuri red-black|red-black utsuri|koi 14|15 | |
Utsuri (white black) koi - name tag: utsuri white-black|white-black utsuri|koi 15|16 | |
Hikari koi - name tag: hikari|koi 16|22 | |
Wild koi - name tag: wild koi|koi 17| 23 | |
Mirror carp - name tag: mirror carp|24 |
List of currently added arowanas:ο»Ώ
Blue-Orange arowana - name tag: blue-orange arowana|arowana 1|6 | |
Red arowana - name tag: red arowana|arowana 2|17 | |
Blue arowana - name tag: blue arowana|arowana 3|18 | |
Green arowana - name tag: green arowana|arowana 4|19 | |
Purple arowana - name tag: purple arowana|arowana 5|20 | |
Yellow arowana - name tag: yellow arowana|arowana 6|21 |
Progress | 100% complete |
Game Version | Minecraft 1.16.5 |
Resolution | 16x |
Tags |
3 Update Logs
Update #3 : by MrLM 02/19/2021 3:51:25 pmFeb 19th, 2021
Added wild koi and mirror carp.
Wild koi and mirror carp can spawn anywhere with a chance of 33,33%.
Wild koi and mirror carp can spawn anywhere with a chance of 33,33%.
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2. Rename the name tag to the name given in the description and rename a salmon with it.
I assume you have optifine and custom models enabled.
Regarding the numbers, the "skins.x=a b c" line calls for which skins the later property will apply like "weights.x=a b c". So "a b c" in use "1 2 3" will call for the "salmon1 salmon2 salmon3" skins.
The "x" is a counter to differentiate between skins and their properties.
In the property lines like "weights.x=" the numbers are the values of the property and will apply changes to the skins in the same position as them in the row of numbers.
So it should look like this if I want "salmon1 salmon2" to have a weight ratio of 10:1 but I want "salmon3" to spawn only in swamps.
skins.1=1 2
weights.1=10 1
skins.2=3
biomes.2=swamp
I hope this helps and enable random textures in optifine!