Minecraft Texture Packs / Experimental Packs

TransMobifier v1.0 (Discontinued)

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sixfootblue's Avatar sixfootblue
Level 71 : Legendary Alien
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TransMobifier v1.0 (Discontinued) Minecraft Texture Pack

17/04/2021: This pack is officially discontinued. It's been fun working on it, but the last couple years have been pretty hectic, and I just don't really have the energy or motivation to work on it anymore. The pack downloads will stay up, and I've updated the license if anyone wants to use the textures in their mods, or wants to continue the pack themselves. Thanks for sticking around!



Welcome to the Transmobifier! A resource pack for Minecraft Java Edition that allows you to customize the mobs in your world using nametags. This pack currently has 67 custom mob textures. All mob changes only appear for those using the resource pack, so you can use this anywhere! (Vanilla survival, multiplayer servers, realms, etc.)




This pack REQUIRES OptiFine 1.13 HD U E4 (Or any other version that supports name-based random mobs) in order to work.



For a list of all of the mob names + IDs for 1.13+, click HERE.



For a list of all of the mob names + IDs for 1.12, click HERE.



COMPATIBILITY:



Custom Optifine mobs in resource packs can not be layered unfortunately. Any other resource pack that uses custom entity models and/or random mobs features will not be compatible with this resource pack. To ensure the TransMobifier works properly, make sure it's at the top of your resource packs list.



FAQ (Frequently Asked Questions)



Q: How do I install the Transmobifier?

A: You copy it into your resource packs folder.



Q: When is the next update?
A: ┐(゚~゚)┌



Q: Do I really need Optifine?
A: Yes. This pack will not work without it.



Q: I don't want to download Optifine because it will give me a virus!
A: Optifine will not give you a virus. It is not malicious. Unfortunately the download links for it display ads that can sometimes be malicious, and it has also been re-uploaded to a handful of shady websites. Make sure you download it from optifine.net. Do not click on the ads. Wait for the timer at the top right to end and then click "Skip ad." Alternatively, just use the mirror link to get a direct download and skip the ads entirely.



Q: Can you make a version without Optifine/for Pocket Edition/Win10/Console/any other platform?
A: No, this is currently impossible.



Q: Can you make this into a mod?

A: No. I have no experience creating mods, and the point of this pack is to add custom cosmetics while keeping your world vanilla. Making it a mod would defeat that purpose.



Q: I have an idea for a new mob! Can you add it to the pack?

A: If it's feasible and I like the idea, then I might. Keep in mind this resource pack is just for mobs. I will not take suggestions for custom tile entities (chests, shulker boxes, etc. Also tile entities can't be customized with names yet anyways, so it wouldn't be possible regardless.)



Q: Why haven't you added my suggestion yet? Did you forget?

A: I've got my own work schedule and it may take me a while to add a suggestion. Please be patient. Please don't repost your suggestion multiple times. I see them all the first time. Don't worry.



Q: Do you have a version for 1.10/1.9 etc...

A: Right now, the Transmobifier was intended for use with Minecraft 1.12.2. It may work on previous versions of minecraft as long as you have a version of Optifine that supports the features it requires. I make no guarantees though.



Q: Can you give me edit access to the mob spreadsheet?
A: No. I'm not sure why you would need it in the first place. If you're looking to post suggestions, just send me a PM or post it here.



Q: Is there a map I can download to preview everything?

A: No, and I don't have any plans to make one. Feel free to make one yourself and post it though!
Creditsp614x (Optifine), Cubik Studio (modeling tool)
Progress100% complete
Game VersionMinecraft 1.13
Resolution16x
Tags

1 Update Logs

Update #1 : by sixfootblue 11/21/2018 3:23:37 pmNov 21st, 2018

  • Updated to 1.13+
  • Reworked custom mob IDs
  • Added Halloween mobs (Monster golem, skeleton wolf, skeleton cat, nightmare horses)
  • Added four new pufferfish breeds.

Their corresponding nametag items will be added in the next update.

Create an account or sign in to comment.

1
09/23/2021 6:31 am
Level 14 : Journeyman Skinner
OnALead
OnALead's Avatar
WHYY MAN I WANTED U TO ADD PIKACHUUSS *sobbing*
1
06/08/2021 7:39 pm
Level 19 : Journeyman Narwhal
alexbluedragon0
alexbluedragon0's Avatar
I love it!
1
06/08/2021 7:40 pm
Level 19 : Journeyman Narwhal
alexbluedragon0
alexbluedragon0's Avatar
great concept.
1
04/26/2021 8:56 pm
Level 48 : Master Magical Boy
NightJasian
NightJasian's Avatar
I miss you

and the Manta Ray idea that never realese
1
12/01/2020 3:34 amhistory
Level 39 : Artisan Herobrine
Ribinator
Ribinator's Avatar
quality work
1
02/10/2020 4:38 pm
Level 1 : New Crafter
GM1339
GM1339's Avatar
Hey, could you maybe try to get started updating this pack? To 1.14 or 1.15 after Optifine updates?
1
02/10/2020 11:42 pmhistory
Level 71 : Legendary Alien
sixfootblue
sixfootblue's Avatar
It should already work in 1.14 (and 1.15 when Optifine releases for it). It doesn't have to get updated for every new version of MC as long as nothing major changes with resource pack file structures between versions.
1
02/22/2020 2:20 pmhistory
Level 1 : New Crafter
GM1339
GM1339's Avatar
The spreadsheet seems to missing a lot of names for certain mobs. Do those mobs just not have custom texture options, and if so, why are the names there at all?
1
02/24/2020 1:27 am
Level 71 : Legendary Alien
sixfootblue
sixfootblue's Avatar
They don't. I just put them there so I'd have a working layout for each section instead of having to rearrange stuff later.
1
12/16/2019 4:15 am
Level 48 : Master Magical Boy
NightJasian
NightJasian's Avatar
You said you still work on stuff but stop youtube,why last update is year a go,i just want those Manta Ray you show
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