- check_circle Armor
- check_circle Art
- check_circle Environment
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- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
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Bright, smooth, simple, and unrealistic! This texturepack is the fruit of hundreds of hours of passionate effort put into a beautiful creation. Step into my world and enjoy the experience I've crafted.
An important goal of this pack's design is to avoid high contrast textures that have too much detail and become painful to look at after long periods of time. I personally prefer textures that smooth out and become cleaner the farther away you are, rather than the opposite of becoming a distracting muddy noise when you're far away.
I've made it an important goal of the pack to keep block color palettes and identities close to the vanilla game so that creations made in vanilla or alongside other players should look good for everyone when you use this pack.
If you feel that most packs out there, that aren't upgraded variations on the default textures or outright cartoon packs (Ex. Sphax BD), are too dark or have too much contrast or too much realism, then give this one a try.
As of the 1.19 (b) release version:
I have been inspired greatly by artists like Steelfeathers, Aegeon, 42and19, and many others who I both respect and look up to. My skill as a texture artist has grown substantially as a result of my work on this pack. I'm certain the oldest texture fans out there will remember at least one of the, in total, dozens of packs these original pathfinders published between them.
I create all of my textures using the GIMP because I find it to be my favorite tool for creating pixel perfect low resolution art. Other tools I've used have had a history of making it difficult or outright impossible to edit individual pixels in a way that isn't destructive to neighboring pixels. (Looking at you, older versions of Photoshop! >:O)
Please feel free to post a comment and give feedback!
An important goal of this pack's design is to avoid high contrast textures that have too much detail and become painful to look at after long periods of time. I personally prefer textures that smooth out and become cleaner the farther away you are, rather than the opposite of becoming a distracting muddy noise when you're far away.
I've made it an important goal of the pack to keep block color palettes and identities close to the vanilla game so that creations made in vanilla or alongside other players should look good for everyone when you use this pack.
If you feel that most packs out there, that aren't upgraded variations on the default textures or outright cartoon packs (Ex. Sphax BD), are too dark or have too much contrast or too much realism, then give this one a try.
As of the 1.19 (b) release version:
- 100% block textures up to version 1.19.
- 99.9% item textures excluding some obscure technical items most people will never see.
- 100% GUI excluding the "toasts" file and the Minecraft Realms exclusive interface files.
- 100% Particles folder.
- 100% Effect icons (potion effects).
- A lot of the most important mobs have been retextured. Some pretty obvious mobs are still missing textures and villagers are partially complete due to the transition to 1.14 texture formats. I try to get these done as I find the inspiration for it but I have always found that untextured mob entities are not that big a deal in terms of texture pack gameplay.
I have been inspired greatly by artists like Steelfeathers, Aegeon, 42and19, and many others who I both respect and look up to. My skill as a texture artist has grown substantially as a result of my work on this pack. I'm certain the oldest texture fans out there will remember at least one of the, in total, dozens of packs these original pathfinders published between them.
I create all of my textures using the GIMP because I find it to be my favorite tool for creating pixel perfect low resolution art. Other tools I've used have had a history of making it difficult or outright impossible to edit individual pixels in a way that isn't destructive to neighboring pixels. (Looking at you, older versions of Photoshop! >:O)
Please feel free to post a comment and give feedback!
Progress | 90% complete |
Game Version | Minecraft 1.19 |
Resolution | 64x |
Tags |
4 Update Logs
Updated to the 2nd 1.19 release (1.1 / b) : by CowedOffACliff 08/08/2022 10:18:08 pmAug 8th, 2022
Finished the items folder. Items 100% except a few obscure technical items very few people ever see.
Finished the particles folder including all new 1.19 particles and some very old files I never bothered to do because you couldn't really tell the difference anyway.
Finished the GUI including the new stuff that was missing from the recipes GUI for furnaces and the social GUI. The only GUI files not textured are the "toasts" and the files for Minecraft Realms.
Any future updates to this game version will be for texture reworks, bug fixes, or adding missing entities as I get to them.
Finished the particles folder including all new 1.19 particles and some very old files I never bothered to do because you couldn't really tell the difference anyway.
Finished the GUI including the new stuff that was missing from the recipes GUI for furnaces and the social GUI. The only GUI files not textured are the "toasts" and the files for Minecraft Realms.
Any future updates to this game version will be for texture reworks, bug fixes, or adding missing entities as I get to them.
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When I finally get those done I've got a few GUI adjustments and numerous texture bug fixes to go with them, plus adjustments to copper block textures and whatever other undocumented changes I've made to block and item textures.
A lot of textures are built directly from the default 16x ones which allows me to keep the color palette and visual identity of things compatible with the vanilla game experience.