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A small utility pack that changes the target block to display its power level.
OptiFine NOT required!
Thanks to Shock Micro for VanillaDynamicEmissives, which makes some of this pack's features possible!
📋 Terms of usage
If you use or feature this resourcepack through any medium (PMC, YouTube, Curseforge, etc.), you must credit me and link to this page and/or my profile.
If you would like to use this in your public resourcepack, please ask me first, and include credit and a link to this page both in a credits.txt in the resourcepack file and in the description.
Usage must be a modification or addition to your pack, not a repost.
If you see anyone using my content without permission, please let me know so I can sort it out :)
If you would like to use this in your public resourcepack, please ask me first, and include credit and a link to this page both in a credits.txt in the resourcepack file and in the description.
Usage must be a modification or addition to your pack, not a repost.
If you see anyone using my content without permission, please let me know so I can sort it out :)
If you are using Sodium, Continuity must also be installed for emissive textures.

This resourcepack is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
🎥 Featured on YouTube
Credit | https://github.com/ShockMicro/VanillaDynamicEmissives/ |
Progress | 100% complete |
Game Version | Minecraft 1.19.4 |
Resolution | 16x |
Tags |
3 Update Logs
1.3 : by 6_28318530717958 06/07/2022 12:22:07 pmJun 7th, 2022
~ Updated to 1.19 (pack format 9)
~ Emissive textures will now work in vanilla, thanks to a vanilla shader by Shock Micro (not compatible with Sodium)
~ Emissive textures will now work in vanilla, thanks to a vanilla shader by Shock Micro (not compatible with Sodium)
LOAD MORE LOGS
tools/tracking
5179999
4
visual-target-levels
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So useful and cool, thank you for making this.
Edit: OptiFine no longer needed
this is really good Number Person :DD