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[1.9.X] Pixel Perfection

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XSSheep
Level 64 : High Grandmaster Pixel Puncher


Pixel Perfection is a texture pack made by me, for me. It has an underlying theme that will be more apparent once more of the nether mobs are completed and I will be adding a lore section soon where you can read about why my blocks or mobs look the way they do and how they all fit into the world together.


Lore
Endermen
Voidwalkers (endermen): the voidwalkers are a mysterious race of beings that have been around since before the world was cracked and doorways to the other dimensions were opened. They first appeared in our world once a stable connection was found to the end through the end portal. Upon opening the portal for the first time, countless numbers of voidwalkers rushed across the void, spilling into our world, gaining their name in the process. Their time spent in the mysterious end has given them the ability to teleport at will although it has also left their minds shattered and broken, any trace of past intelligence presumably lost. They can sometimes be seen taking chunks of our world and then disappearing, possibly in a futile attempt to form a bridge over the void into our world. Voidwalkers are extremely dangerous and should be avoided at all costs.
Slimes
Slime: slimes, appropriately named, are strange creatures that appeared soon after the arrival of the voidwalkers. They have a core, similar to that of a voidwalker, surrounded by a thick layer of slime, gained by their time spent in swamps. Their fascination with swamps is really quite peculiar as there has yet to be a slime that could actually survive in water. Once submerged, water quickly finds its way through their outer layer of slime, slowing their movements and eventually disabling them altogether. Slimes are most commonly found in swamps at night although they have been known to make their way down into the depths of caves as well. While not particularly dangerous, their sizes can range from quite small to as big as a man with the largest slimes being much more dangerous than the smallest.


I have written more lore about the creatures and dimensions unique to this world and will add it in from time to time. :)

Regarding MCPatcher

This pack makes heavy use of some features unique to MCPatcher such as custom colours, special biome colours, CTM, lightmaps and a few other features including the skybox. To get the most out of this pack I highly suggest you use it with the patcher!

Better Grass and Leaves mod

The mod has been remade for 1.7 and up and can now be found here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2119722-better-foliage

Use of this pack

Feel free to use these textures in any mixpack or whatever you want (paid or unpaid). However I'd appreciate it if I was credited for all the hard work I've put into these textures.



Pixel Perfection by XSSheep is licensed under a Creative Commons Attribution-Share Alike 4.0 International License.

- Hugh "XSSheep" Rutland
Progress: 100% Complete
Game Version:Minecraft 1.9.2
Resolution:16x16
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Themed, Environment, Font, Terrain, Items, GUI, Misc, Particles, Mobs, Art, Armor

Note: Showing last 25 of 28 logs.

3.4.5 : 05/05/2016 1:37:09 pm5/05/16

-fixed some issues for forge users

3.4 : 04/24/2016 12:33:23 am4/24/16

-added guardian textures
-updated more textures
-added a few more alternate textures
-tweaked colours a bit
-updated the skybox further
-many other things I've forgotten

3.3 : 12/11/2015 11:17:05 am12/11/15

-magma cube, snow golem and shulker textures added
-redid lots of entities including: signs, chests, boats, slimes
-added a bunch of entity stuff: added crystal textures for dragon fight, added elytra, new boats, shields and updated zombie villagers
-redid skies for mcpatcher, now much more fitting
-new moon textures
-fixed and updated all models for 1.9
-fixed red sand rotation nonsense
-added some gui stuff (boss bars, updated 1.9 stuff, server select arrows, etc.)
-added in all items for 1.9 (beetroots, elytra, new boats, all arrow types, updated compass and clock, chorus stuff, new potions)
-updated a few blocks (bedrock, end portals, mushroom blocks, coal block,etc.) and particle effects
-added in all new blocks (end bricks, beetroot, new animated command blocks, end rods, all purpur stuff, all chorus stuff)
-overhauled grass, water and biome coloring (including a few changes to leaf colours), should look a lot more interesting now!
-hopefully fixed issues that were specific to people using shaders - mobs should no longer glow white!
-some other random fixes

3.2 : 03/26/2015 10:49:28 pm3/26/15

-lang pack updated for consistency
-tweaked a couple of tinted glass textures
-updated spruce log
-fixed issue for optifine users where fancy graphics leaf textures would not display properly
-alt textures for all leaves
-alt textures for granite, andesite, diorite
-completely new texture for andesite
-fixed issue of things in flowerpots being darker than the should be
-added custom texture for item frame border
-added custom top and bottom texture for command blocks
-updated anvil texture and model
-alt textures for all logs
-new farmland textures
-textured barrier block
-removed forced shading on a couple of light sources to match glowstone (redstone lamp and sea lantern)
-removed a huge amount of unneeded model and blockstate files fixing a couple of issues (they were also outdated)

3.1 : 03/13/2015 11:28:20 am3/13/15

-new mobs: ghast and zombie pigman now complete
-alex skin has also been added
-new night skybox for mcpatcher and optifine users - still a WIP so it will be improved for the next update. Still better than no stars though!
-new texture for the stone halfslab side
-new glass texture - ctm for it will be coming shortly
-new title screen
-few new paintings added and some older ones touched up
-fixed a few errors including some errors in the language pack
-a few more alternate textures

3.0 : 12/05/2014 1:26:00 am12/05/14

-added witch and iron golem mobs
-tweaked a few item textures
-redid pumpkin and melon textures as well as their stem textures (doesn't look glitchy anymore)
-added a couple more randomised textures including oak leaves

2.9 : 09/06/2014 4:02:13 am9/06/14

-fixed a few more issues with models
-updated the endermen and chicken textures (the last mobs that needed to be updated)

2.8 : 09/03/2014 4:34:52 am9/03/14

Sorry for the update so soon after the other one there are a couple of issues which needed a quick fix!

-new font (feedback on this would be great, i can change parts of it if you find them hard to read)
-updated the creeper texture
-fixed error with oak fence gates not having a texture when attached to cobble walls
-fixed sides of oak door disappearing

2.7 : 09/02/2014 11:07:13 am9/02/14

-fixed the 'steve' model for this pack (thanks to MasterfulGamer for this!)
-changed the enchanting gui over to the new 1.8 template
-finished a couple of half finished older gui elements such as the book
-completely textured the armour stand and banners as well as the corresponding items
-added blaze texture and all rabbit variants
-more variants to more blocks! Enjoy those random textures!
-added a couple more models like the iron bars and reeds
-added unique textures/models for all the new doors and their items
-added in custom textures for the new fence types and their corresponding gates
-redid shading on most old mobs - will be changing enderman and creeper in an update coming shortly!
-completely redid and updated mod support for the Better Foliage mod
-added in red sandstone (all variants)
-fixed the red sand rotation (no more random rotation which looked awful) and added some variants for it
-new texture for snow
-updated textures and colours for a few older textures and items

2.6a : 08/06/2014 12:04:28 pm8/06/14

-fixed an issue with the ladder model texture not working

2.6 : 08/06/2014 5:19:24 am8/06/14

-all 1.9 textures have been added including prismarine, sea lantern, rabbit items, mutton, etc.
-added a fair few models for 1.8
-ported over a lot of ctm features to vanilla 1.8 
-fixed a bunch of 1.8 specific issues
-readded support for the revamp of the better grass and leaves mod

2.5 : 07/07/2014 7:39:46 am7/07/14

-horses! (including all alternate textures)
-horse armour!
-new ctm for many blocks such as stone, cobble, dirt, bricks, etc.
-new biome specific ctm and colouring (swamp and birch tree forest)
-new brick, diamond block, lapis block, iron block, dirt, half slabs, jungle log, both sand types, podzol, lilypad, +more (a LOT more)
-new double tall grass, normal tall grass and double tall fern
-added in textures for some of the snapshot stuff such as slime blocks, all new stone types (I changed these around since they were first added), etc.
-updated/re-shaded a few item textures and lots of block textures
-updated biome colours (pretty drastically for a couple of biomes)
-started on a whole bunch of new paintings - still not complete but they are being worked on!
-new leaf colours that work with all biomes (most leaves now have a specific tint that is noticeable in all biomes, eg. big oak leaves are always tinted blue)

2.4 : 03/01/2014 3:10:17 am3/01/14

-updated quartz textures
-updated stonebrick textures
-new diorite texture/tweaked colours for polished diorite
-new stone texture+random ctm variants
-new oak planks
-new menu backgrond
-added some new gui elements
-fixed issues with ice not rendering correctly for optifine users
-new potato and carrot plants+all growth stages
-fixed podzol not appearing correctly for mcpatcher and optifine users
-few tweaks to the lightmap and some more biome colour tweaks
-tweaks to stained glass colours

2.3 : 02/09/2014 6:27:45 am2/09/14

-added new stone textures and smooth stone textures from the snapshots

-added slime block

-new oak log

-new obsidian

-new emerald block

-new MCPatcher specific colours for swamps (inlcudes water, fog, sky and foliage)

-wither skeleton added

-more stuff i've forgotten

2.2 : 12/19/2013 2:36:05 am12/19/13

-new ores with random ctm (variants for each ore)
-new animated dropper, dispenser, both vertical and horizontal
-new furnace
-new redstone dust, block and item
-new wheat with random ctm for full grown stage
-new carrots texture (crop, not item although item had colour tweaks)
-new grass with random ctm and new sidegrass to match
-new gravel
-new dandelion
-new mossy cobble and mossy stonebrick
-new dirt random ctm
-new minecart and boat with new icons for both
-new skybox (just daytime for now, will have to finish night time one once back from japan)
-updated custom lightmap for better shadows and slightly brighter lights
-added custom fog colour to suit new skybox
-changed font colour a little bit, it's creamier and easier on the eyes
-new cyan bed and bed item
-new wools
-new cauldron
-new podzol
-new double fern
-new vines
-tweaks to glass ctm and also a couple of stained glass colours
-new rail textures with animated powered rails
-new sandstone textures (for each type including smooth, carved and normal)
-birch sapling colour tweaks
-tweaked, remade and improved many item textures
-probably more that I've forgotten because I don't keep a list as I'm working

2.1 : 10/30/2013 11:43:15 pm10/30/13

-new sounds! (fire, item/block pickup sound, tweaked water and rain sounds)
-all new 1.7 content including many new flowers, some items, blocks, biome colours, couple of gui elements (so basically maybe another 40 textures, possibly more... >.>)
-villagers and villager zombies added!
-new chiseled quartz
-new obsidian
-new netherbrick
-new leaves for every tree
-new logs for every tree
-new iron bar
-new redstone lamps
-new ice block
-new glowstone
-tweaked piston (sticky and normal) and tnt
-new desert shrub
-tweaked chests
-new charcoal texture
-new endstone
-more and tweaked ctm goodness
-new reeds
-couple of other random shading tweaks to animals and blocks
-new cactus
-new bedrock

2.0 : 08/25/2013 5:48:34 am8/25/13

-silverfish, ocelots, cats (including my cat!) and slimes!
-added rain sounds and a few other misc sounds, will make it a separate download if people dislike them! (big thanks toFuzzballfor helping me with the sounds, it's mostly his work)
-new cobble texture with ctm
-new glass texture with ctm
-new wooden door texture
-changed many items
-some biome colour tweaks (mostly relevant for MCP users)
-changed colours on a few terrain blocks to match with others a bit better
-more work on better grass and leaves, new textures for it as well as all new features are now fully supported
-better signs (also new sign texture)
-map texture
-finished the rest of the horse gui stuff (jump bar and horse health)
-new particle effects for a few things including potion effect
-started work on villagers (will be in the next update)
-tweaked hay and a few other blocks to make them better for building with

1.9.5 : 07/21/2013 7:24:29 am7/21/13

-finished armour icons
-new plank textures

-new mob spawner
-changes to couldron texture
-new cake
-many new items
-added full support for Better Grass and Leaves mod
-changes to language files
-wrote up some lore - first up is endermen!

Update #10 : 07/02/2013 5:28:34 am7/02/13

-now resource pack format ready
-new 1.6 blocks including coal block, hay bales, hardened clay blocks and unique log tops and birch leaves
-gui (yes, all the ui for chests, furnaces, enchanting, etc. is now done)
-finished off the rest of the armour (diamond, chain and gold). icons for armour will be coming in a smallish update in a week or so
-new tools
-many new items (including the 1.6 items except for the horse armour icons)
-other blocks were redone including netherwart, beacon, iron door (again), netherbrick, brewing stand, cobwebs, clay, glowstone, etc.

Update #9 : 04/06/2013 7:33:24 am4/06/13

Mostly some fixes this time! Barely any new things.

-new iron bars + iron door
-new, less annoying lava (both flowing and still)
-new sun and moon
-custom font that works!
-neat new CTM for the extreme hills biome
-new normal quartz block + adjusted colours for all quartz to make them a bit brighter

Update #8 : 03/11/2013 6:42:08 am3/11/13

Version 1.7 is basically a complete overhaul of the pack. It adds skeletons, zombies, endermen, new animations, new blocks, complete 1.5 compatibility, new tools, new items, new biome colours, new particles, etc. You get the idea!

The list is too long to post here as I changed pretty much every old texture as well as adding all the new mobs, items, armours and other things. Just check it out!

Overhaul! : 01/11/2013 3:31:57 am1/11/13

new mobs:

-cows
-mooshrooms
-wolves

new blocks:

-tweaked oak
-iron block
-emerald block
-snapshot textures
-carrot plants
-potato plants
-clay
-desert shrub
-pumpkin (and jack'o)
-wools
-sandstone (all types)
-sand
-cocoa beans
-jungle planks
-spruce planks
-dirt (and all dirt related textures)
-tnt
-bricks
-redstone torches
-pistons
-rails (all types)
-lapis block
-cobble (and mossy)
-netherbrick
-netherwart
-glowstone
-slowsand
-endstone
-end portal
-ladders
-cake
-trapdoor
-bedrock
-obsidian
-dragon egg
-iron door
-pumpkin stalk
-brown mushroom block
-gold block
-spruce leaves
-redstone repeater
-tripwire
-stone halfslabs
-all fast leaves tweaked
-other tweaks to things

items + other textures changed:

-fire animation
-lava
-2 paintings added
-railcarts
-boat
-sign
-new moon
-new sun
-new night skybox
-fireworks particles

Update #6 : 12/06/2012 4:53:18 am12/06/12

-new oak log texture (again)
-new spruce log (again)
-new jungle log
-unique birch leaves for those using CTM
-new chests, both ender chest and normal
-sheep! Baaaaaaaaaaaaaaaaaaaahhhhhh...
-a couple more CTM grass features
-new bricks (with CTM of course)
-new iron bars
-tweaked halfslab colours
-new brewing stand
-beacon block tweaked
-bunch of new vertical CTM things
-new reeds
-new decorative stonebrick
-new glowstone
-new pistons?
-new repeaters
-new jukebox with a neat CTM feature
-tweaked iron block

Update #5 : 10/27/2012 9:15:30 pm10/27/12

-changed the log texture, the other one was pretty bad!

Update #4 : 10/27/2012 6:29:11 am10/27/12

-improved day skybox
-more CTM (including stone and other tasty things)
-squids!
-new log textures for pine (spruce?) and oak
-all the 1.4 textures including beacon, carrots, 'taters, anvils, command block
-new furnace and dispenser
-new workbench
-new snow and ice
-new jungle leaves
-new enchanting table
-new bookshelves
-also added classic CTM for windows and bookshelves
-new vines
-probably more that I've forgotten...

Comments : 469

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1 - 50 of 469

@heineko - Steelfeathers made a basic BOP pack for Pixel Perfection, the pack is linked in this thread.
Edit Reply Delete
  • heineko
  • Level 1
  • New Miner
  • April 30, 2016, 1:14 pm
Oh, thank you for pointing me to this. Can't wait to try it out!
Edit Reply Delete
  • heineko
  • Level 1
  • New Miner
  • April 29, 2016, 9:16 am
XSSheep, First off; I love Pixel Perfection, it's really all I use and I couldn't bring myself to play 1.9 until it was working for that version. I was wondering though if you have any plans to support Biomes O Plenty? I'd love to see what you would do with the additional blocks.
Edit Reply Delete
For any interested in the Fantasy Tree Pack, I added textures for the door and fence, as they continued to show up as Birch. No real pixel work done by me, just contrast, hue, saturation, etc. changes to XSSheep's original Birch textures.

(updated to include language file changes)
PP - Fantasy Tree Pack + Door and Fence
Edit Reply Delete
I just wanted to say that I've tested a bunch of 16x resource packs, looking for the perfect textures for an upcoming playthrough, and yours is by far my favorite.

I really appreciate the level of detail you put into not only the block, item, and entity textures, but also into the lightmapping and particles. Everything meshes together so well, it's really easy to become immersed in the world.

Thank you! (Tosses you a diamond)
Edit Reply Delete
  • F0E
  • Level 1
  • New Explorer
  • April 1, 2016, 8:51 am
Sheep! Recall your amazing Dark Souls skins? Would I have permission to make those skins into armors for this pack? It's a personal project, of course. I'll be certain not to tread on your feet.
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • April 3, 2016, 3:24 am
That's no worries at all, you can even release the armour skins as your own pack if you'd like although mentioning me as the original creator of the textures would be appreciated if so!
Edit Reply Delete
  • F0E
  • Level 1
  • New Explorer
  • April 7, 2016, 4:30 pm
Edit Reply Delete
  • Avalanche_Ali
  • Site Moderator
  • Level 71
  • Legendary Architect
  • March 19, 2016, 3:33 pm
Can you please reduce the custom model sizes. This is my favourite texture pack though the huge block sizes in hand frustrates me =P
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • March 19, 2016, 11:50 pm
Download the 1.9 version of the pack (a link is in the description) to fix that problem. Unfortunately they changed the models just slightly between 1.8 to 1.9 so I have to use separate versions... Quite annoying!
Edit Reply Delete
  • Avalanche_Ali
  • Site Moderator
  • Level 71
  • Legendary Architect
  • March 20, 2016, 2:04 am
AH! I didn't see that. I assumed the download button would take me to the 1.9 version. Thank you!
Edit Reply Delete
  • Pattahawk
  • Level 1
  • New Explorer
  • March 1, 2016, 11:11 am
This is the only resource pack I use!
Edit Reply Delete
  • Wnisewond
  • Level 24
  • Expert Dragonborn
  • February 16, 2016, 12:17 pm
This is the best resource pack. Ever.
Edit Reply Delete
  • PonzooSaus
  • Level 7
  • Apprentice Miner
  • December 18, 2015, 9:38 am
Pixel Perfection was featured in the latest episode of This Week in Resource Packs. The updates from the past week are displayed for those who are curious. Hopefully this can build interest for people unsure whether they want to try out the pack.

I will be watching for more updates, XSSheep!
Edit Reply Delete
This is easily the best 16x16 texture pack ever! <3
Edit Reply Delete
  • NitroStarman
  • Level 20
  • Expert Explorer
  • October 13, 2015, 6:07 am
I love it! The server Faceland uses this and it looks great!
Edit Reply Delete
  • Luiaard7
  • Level 6
  • Apprentice Network
  • October 11, 2015, 3:35 am
Can I have the color pallete of this texture pack?
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • October 12, 2015, 1:19 am
I usually have a separate palette for each type of block so all normal stone based blocks use one large palette, all dirt based blocks use one palette, all iron based, etc.


Because of this I don't actually have any palettes laid out at all, I just open up one of the related blocks when working on a new texture and take the colours directly from it. Sorry about that!
Edit Reply Delete
  • Luiaard7
  • Level 6
  • Apprentice Network
  • October 12, 2015, 12:10 pm
Okay, thanks!
Edit Reply Delete
  • Wertologist
  • Level 34
  • Artisan Architect
  • June 18, 2015, 9:35 am
For some reason only the ladders show 3D effects now. It worked fine before, but it doesn't work for me anymore. Anyone have any ideas?
Edit Reply Delete
430 woo milestone kindof
Edit Reply Delete
  • LegomanBigC
  • Level 2
  • Apprentice Crafter
  • March 31, 2015, 7:37 pm
421 diamonds? Pfft. 422 seems about right.

P.S. great resource pack i been using it for a while now!
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • April 1, 2015, 1:22 am
Cheers dude, glad you're enjoying the pack!

Thanks for the diamond. :)
Edit Reply Delete
  • Nevin
  • Level 3
  • Apprentice Pokemon
  • March 27, 2015, 6:12 am
I was number 420 to give you a diamond, for all you crack heads out there herp a-derp he-ho-ha
Edit Reply Delete
  • Kittyboost
  • Level 4
  • Apprentice Hunter
  • April 17, 2015, 2:14 am
noice
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • March 27, 2015, 10:10 pm
Noice!


Ty for the diamond too. :)
Edit Reply Delete
  • JPTech7624
  • Level 1
  • New Miner
  • March 13, 2015, 7:39 pm
Holy crap this is an amazing resource pack, great work!
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • March 13, 2015, 8:03 pm
Cheers, matey!
Edit Reply Delete
  • Scizorr
  • Level 14
  • Journeyman Pokemon
  • March 13, 2015, 9:15 am
Yay! Update!
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • March 13, 2015, 8:04 pm
Yup, enjoy!
Edit Reply Delete
  • Chaotikal
  • Level 1
  • New Bunny
  • March 13, 2015, 8:54 am
Yes, new update!
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • March 13, 2015, 8:04 pm
Took my time but I got there eventually... Gotta finish a few more mobs for the next one as well as about 7 more paintings and I've finally finished everything!
Edit Reply Delete
  • Speedy
  • Contest Judge
  • Level 47
  • Master Blob
  • March 13, 2015, 7:28 am
ily
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • March 13, 2015, 7:30 am
<3


Literally the fastest comment after an update ever


2speedy4me
Edit Reply Delete
  • Speedy
  • Contest Judge
  • Level 47
  • Master Blob
  • March 13, 2015, 7:40 am
what in the
The comment had nothing to do with the update being posted... I typed that before and must have clicked submit right after you updated it. so erm, extremely lucky coincidence lol xD


also had no idea there was going to be an update
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • March 13, 2015, 7:58 am
Hahaha, dayum... That's just too spooky then!

I was going to ask how you saw that it updated since it wasn't even in the list yet but I guess that solves that mystery!
Edit Reply Delete
  • _Exobyte_
  • Level 1
  • New Explorer
  • January 8, 2015, 3:47 pm
Hey XSSheep, Pixel Perfection looks amazing, and I was wondering if my friend and I could use it for a  Horror/Survival map? 

You of course would be %100 credited for making this wonderful texture pack. 

It would be greatly appreciated,

 -  _Exobyte_
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • January 12, 2015, 8:46 pm
I think I responded on the MCF but yes, it's completely fine with me.


Good luck with the map creation!
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  • _Exobyte_
  • Level 1
  • New Explorer
  • January 24, 2015, 10:21 am
Thank you!
Edit Reply Delete
  • Nephistic
  • Level 45
  • Master Pony
  • December 10, 2014, 3:56 pm
"Regarding MCPatcher"


Could you use Optifine instead of MCPAtcher? Or MCPatcher better than Optifine?
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • December 12, 2014, 5:15 pm
MCPatcher used to have more features than optifine specifically in regards to resource packs but I think they have the same features now so it doesn't matter any more. So yea, perfectly fine to use optifine if you'd prefer!
Edit Reply Delete
  • Scizorr
  • Level 14
  • Journeyman Pokemon
  • December 6, 2014, 3:41 pm
You still havent added more lore...
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • December 6, 2014, 6:56 pm
True, I actually do have a couple more sections written up in a text document though. I'll add them into the OP in a little bit. Wasn't sure people even wanted to see more tbh!
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  • Scizorr
  • Level 14
  • Journeyman Pokemon
  • December 9, 2014, 8:29 am
OK. Thanks!
Edit Reply Delete
  • ROCK_DUDE
  • Level 1
  • New Explorer
  • December 6, 2014, 12:17 pm
This looks very good! I am gonna get it!
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • December 6, 2014, 6:56 pm
Thanks dude, enjoy it!
Edit Reply Delete
Lol ghast don`t have texture.
Edit Reply Delete
  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • December 5, 2014, 4:34 pm
Ghast, pigment and guardians are coming in the next update. Should be the last mobs apart from wither boss and ender dragon. Then the paack will be 100% complete and I can work on mod support. ;)
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Pure Art! You sir have just earned a diamond, sub, and a loyal fan. Also this is now my permanent texture pack. If i do videos with it i will put a link to this in the description i promise :)
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  • Scizorr
  • Level 14
  • Journeyman Pokemon
  • October 29, 2014, 7:51 am
401 Diamonds!
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  • Scizorr
  • Level 14
  • Journeyman Pokemon
  • October 29, 2014, 7:49 am
Yay! Update!
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  • Tilk_
  • Level 1
  • New Miner
  • October 2, 2014, 4:21 pm
Ive been attached to this texturepack from the moment I found it!,.. and was woundering how If Im able to use it serverside on me and myfriends small server??
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • October 2, 2014, 8:56 pm
Yea if you want to use it on a server, that's perfectly okay with me. Glad you like the pack!
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  • Goatacus
  • Level 26
  • Expert Architect
  • September 23, 2014, 12:58 pm
Love it! I'd recommend doing something with the fence gates, and/or fences. Like, maybe put polls on the edge of the gates, making the pillars on fences logs? And how about 3D dispensors and furnaces, finishing up the doors, ores, jukeboxes, ect. I know it's still probably a WIP, but, here are some suggestions. I'm also really glad that the doors match with their wood type, unlike some other packs out ther for 1.8.

And as a final note, could you make a 2x2 hole at the bottom of hoppers? It makes sense and is useful for car exhaust.
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • September 24, 2014, 7:07 am
All good ideas, thanks for the feedback!


I'll definitely be making the fences and fence gates a bit more unique, will probably come in the next update to the pack. Not sure if I'll 3d-ify jukeboxes, dispensers, ores and furnaces since I personally don't think it really adds too much and there's still a really annoying glitch in the game that causes big black lighting glitches on a lot of custom models (you can see it on the inside bits of the bookshelves when they're placed next to solid blocks, it's really quite annoying!). I'll keep it in mind though. If there's something unique I can do with them then I'll most likely go for it!



As for the hopper, sounds like a really nice and easy idea, I'll add it to the list for the next update!
Thanks again for the feedback. :)
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  • Goatacus
  • Level 26
  • Expert Architect
  • September 24, 2014, 10:30 am
Thanks for taking my ideas into account, and I do find the bug annoying too. Next 1.8 update will probably do some work on that.
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  • Fighterbear12
  • Level 47
  • Master Musician
  • September 22, 2014, 2:29 pm
399 diamonds!! Woo :)
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • September 24, 2014, 7:08 am
Gone down to 398... I smell a conspiracy.... :P


Thanks mate!
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  • Fighterbear12
  • Level 47
  • Master Musician
  • September 24, 2014, 11:50 am
Lol. T'wasnt me!
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  • Goatacus
  • Level 26
  • Expert Architect
  • September 24, 2014, 10:29 am
*sniffs air vigorously*
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  • DukeGrimm
  • Level 1
  • New Miner
  • September 8, 2014, 10:11 am
Noticed another issue, when destroying an ice block it turns invisable. Is there a forum thread I could check out if I notice any issues in the future?

Love the texture back by the way. I really enjoy the varity of doors and wood. Also the cobble stone is probably my favorite version of cobble stone from all the texturepacks I've tried.

Also, I really like the lore you are starting to write as well it's fun!
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • September 8, 2014, 5:01 pm
Thanks!
Unfortunately the ice problem sounds like an issue Minecraft has with transparency, there are quite a lot of them. I'll take a look at it anyways though.
Also you can report bugs on the thread on the Minecraft forums, there's a link just under the download link.
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You should do 3d textures for everything with the "x" layout to it, it makes the world look so much nicer!

Thankyou.
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • September 7, 2014, 9:24 pm
Might look a bit strange for stuff like flowers if I did that. Would probably get a bit laggy with that because all the tall grass would be 3d models too.


Would dfinitely be interesting though!
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I guess lag would be a major problem with a lot of people it would look amazing though.
I guess if you had the time you could have a second texture pack which is just the same except had the 3D models that gives an option to people with a bit better computers?
By the way this texture pack is great you have done an amzing job!
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • September 7, 2014, 11:07 pm
Yea, I could do it as an addon pack, that way you could just have both the normal pack and the addon activated at the same time and the addon pack would overwrite the normal 'x' plants.


I might fiddle around with it but I want to finish off more of the mobs I haven't done first. Glad you like the pack!
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Allgoods(:
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  • DukeGrimm
  • Level 1
  • New Miner
  • September 7, 2014, 1:20 pm
I wanted to let you know there seems to be an issue with a texture missing from the particles that are created when destroying suger cane.
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • September 7, 2014, 8:07 pm
Yea, someone pointed that out on the forums too. Should be fixed now, I updated it without posting a changelog.
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  • tyderf
  • Level 1
  • New Crafter
  • September 6, 2014, 9:24 am
This looks exactly like dokucraft
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  • thieves
  • Level 15
  • Journeyman Ranger
  • September 7, 2014, 5:22 pm
I don't think you've ever seen Dokucraft...
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • September 6, 2014, 6:59 pm
...
Not sure if you're looking at the same pack if you think so, they're really VERY different.
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  • DukeGrimm
  • Level 1
  • New Miner
  • September 5, 2014, 6:57 am
I really enjoy this texture pack, thankyou!
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  • XSSheep
  • Level 64
  • High Grandmaster Pixel Puncher
  • September 6, 2014, 7:57 am
No worries buddy, glad you like it!
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