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[1.8.X] Pixel Perfection

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XSSheep
Level 60 : High Grandmaster Pixel Puncher


Pixel Perfection is a texture pack made by me, for me. It has an underlying theme that will be more apparent once more of the nether mobs are completed and I will be adding a lore section soon where you can read about why my blocks or mobs look the way they do and how they all fit into the world together.

Lore
Endermen
Voidwalkers (endermen): the voidwalkers are a mysterious race of beings that have been around since before the world was cracked and doorways to the other dimensions were opened. They first appeared in our world once a stable connection was found to the end through the end portal. Upon opening the portal for the first time, countless numbers of voidwalkers rushed across the void, spilling into our world, gaining their name in the process. Their time spent in the mysterious end has given them the ability to teleport at will although it has also left their minds shattered and broken, any trace of past intelligence presumably lost. They can sometimes be seen taking chunks of our world and then disappearing, possibly in a futile attempt to form a bridge over the void into our world. Voidwalkers are extremely dangerous and should be avoided at all costs.
Slimes
Slime: slimes, appropriately named, are strange creatures that appeared soon after the arrival of the voidwalkers. They have a core, similar to that of a voidwalker, surrounded by a thick layer of slime, gained by their time spent in swamps. Their fascination with swamps is really quite peculiar as there has yet to be a slime that could actually survive in water. Once submerged, water quickly finds its way through their outer layer of slime, slowing their movements and eventually disabling them altogether. Slimes are most commonly found in swamps at night although they have been known to make their way down into the depths of caves as well. While not particularly dangerous, their sizes can range from quite small to as big as a man with the largest slimes being much more dangerous than the smallest.


I have written more lore about the creatures and dimensions unique to this world and will add it in from time to time. :)

Regarding MCPatcher

This pack makes heavy use of some features unique to MCPatcher such as custom colours, special biome colours, CTM, lightmaps and a few other features including the skybox. To get the most out of this pack I highly suggest you use it with the patcher!

Better Grass and Leaves mod

The mod has been remade for 1.7 and up and can now be found here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2119722-better-foliage

Use of this pack

Feel free to use these textures in any mixpack or whatever you want (paid or unpaid). However I'd appreciate it if I was credited for all the hard work I've put into these textures.



Pixel Perfection by XSSheep is licensed under a Creative Commons Attribution-Share Alike 4.0 International License.

- Hugh "XSSheep" Rutland
Progress: 100% Complete
Game Version:Minecraft 1.8
Resolution:16x16
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Themed, Environment, Font, Terrain, Items, GUI, Misc, Particles, Mobs, Art, Armor

More Texture Packs by XSSheepView All

Posted 2011-06-04 02:00:31
by XSSheep
Posted 2011-06-04 02:07:28
by XSSheep

2.9 : 09/06/2014 4:02:13 am9/06/14

-fixed a few more issues with models
-updated the endermen and chicken textures (the last mobs that needed to be updated)

2.8 : 09/03/2014 4:34:52 am9/03/14

Sorry for the update so soon after the other one there are a couple of issues which needed a quick fix!

-new font (feedback on this would be great, i can change parts of it if you find them hard to read)
-updated the creeper texture
-fixed error with oak fence gates not having a texture when attached to cobble walls
-fixed sides of oak door disappearing

2.7 : 09/02/2014 11:07:13 am9/02/14

-fixed the 'steve' model for this pack (thanks to MasterfulGamer for this!)
-changed the enchanting gui over to the new 1.8 template
-finished a couple of half finished older gui elements such as the book
-completely textured the armour stand and banners as well as the corresponding items
-added blaze texture and all rabbit variants
-more variants to more blocks! Enjoy those random textures!
-added a couple more models like the iron bars and reeds
-added unique textures/models for all the new doors and their items
-added in custom textures for the new fence types and their corresponding gates
-redid shading on most old mobs - will be changing enderman and creeper in an update coming shortly!
-completely redid and updated mod support for the Better Foliage mod
-added in red sandstone (all variants)
-fixed the red sand rotation (no more random rotation which looked awful) and added some variants for it
-new texture for snow
-updated textures and colours for a few older textures and items

2.6a : 08/06/2014 12:04:28 pm8/06/14

-fixed an issue with the ladder model texture not working

2.6 : 08/06/2014 5:19:24 am8/06/14

-all 1.9 textures have been added including prismarine, sea lantern, rabbit items, mutton, etc.
-added a fair few models for 1.8
-ported over a lot of ctm features to vanilla 1.8 
-fixed a bunch of 1.8 specific issues
-readded support for the revamp of the better grass and leaves mod

2.5 : 07/07/2014 7:39:46 am7/07/14

-horses! (including all alternate textures)
-horse armour!
-new ctm for many blocks such as stone, cobble, dirt, bricks, etc.
-new biome specific ctm and colouring (swamp and birch tree forest)
-new brick, diamond block, lapis block, iron block, dirt, half slabs, jungle log, both sand types, podzol, lilypad, +more (a LOT more)
-new double tall grass, normal tall grass and double tall fern
-added in textures for some of the snapshot stuff such as slime blocks, all new stone types (I changed these around since they were first added), etc.
-updated/re-shaded a few item textures and lots of block textures
-updated biome colours (pretty drastically for a couple of biomes)
-started on a whole bunch of new paintings - still not complete but they are being worked on!
-new leaf colours that work with all biomes (most leaves now have a specific tint that is noticeable in all biomes, eg. big oak leaves are always tinted blue)

2.4 : 03/01/2014 3:10:17 am3/01/14

-updated quartz textures
-updated stonebrick textures
-new diorite texture/tweaked colours for polished diorite
-new stone texture+random ctm variants
-new oak planks
-new menu backgrond
-added some new gui elements
-fixed issues with ice not rendering correctly for optifine users
-new potato and carrot plants+all growth stages
-fixed podzol not appearing correctly for mcpatcher and optifine users
-few tweaks to the lightmap and some more biome colour tweaks
-tweaks to stained glass colours

2.3 : 02/09/2014 6:27:45 am2/09/14

-added new stone textures and smooth stone textures from the snapshots

-added slime block

-new oak log

-new obsidian

-new emerald block

-new MCPatcher specific colours for swamps (inlcudes water, fog, sky and foliage)

-wither skeleton added

-more stuff i've forgotten

2.2 : 12/19/2013 2:36:05 am12/19/13

-new ores with random ctm (variants for each ore)
-new animated dropper, dispenser, both vertical and horizontal
-new furnace
-new redstone dust, block and item
-new wheat with random ctm for full grown stage
-new carrots texture (crop, not item although item had colour tweaks)
-new grass with random ctm and new sidegrass to match
-new gravel
-new dandelion
-new mossy cobble and mossy stonebrick
-new dirt random ctm
-new minecart and boat with new icons for both
-new skybox (just daytime for now, will have to finish night time one once back from japan)
-updated custom lightmap for better shadows and slightly brighter lights
-added custom fog colour to suit new skybox
-changed font colour a little bit, it's creamier and easier on the eyes
-new cyan bed and bed item
-new wools
-new cauldron
-new podzol
-new double fern
-new vines
-tweaks to glass ctm and also a couple of stained glass colours
-new rail textures with animated powered rails
-new sandstone textures (for each type including smooth, carved and normal)
-birch sapling colour tweaks
-tweaked, remade and improved many item textures
-probably more that I've forgotten because I don't keep a list as I'm working

2.1 : 10/30/2013 11:43:15 pm10/30/13

-new sounds! (fire, item/block pickup sound, tweaked water and rain sounds)
-all new 1.7 content including many new flowers, some items, blocks, biome colours, couple of gui elements (so basically maybe another 40 textures, possibly more... >.>)
-villagers and villager zombies added!
-new chiseled quartz
-new obsidian
-new netherbrick
-new leaves for every tree
-new logs for every tree
-new iron bar
-new redstone lamps
-new ice block
-new glowstone
-tweaked piston (sticky and normal) and tnt
-new desert shrub
-tweaked chests
-new charcoal texture
-new endstone
-more and tweaked ctm goodness
-new reeds
-couple of other random shading tweaks to animals and blocks
-new cactus
-new bedrock

2.0 : 08/25/2013 5:48:34 am8/25/13

-silverfish, ocelots, cats (including my cat!) and slimes!
-added rain sounds and a few other misc sounds, will make it a separate download if people dislike them! (big thanks toFuzzballfor helping me with the sounds, it's mostly his work)
-new cobble texture with ctm
-new glass texture with ctm
-new wooden door texture
-changed many items
-some biome colour tweaks (mostly relevant for MCP users)
-changed colours on a few terrain blocks to match with others a bit better
-more work on better grass and leaves, new textures for it as well as all new features are now fully supported
-better signs (also new sign texture)
-map texture
-finished the rest of the horse gui stuff (jump bar and horse health)
-new particle effects for a few things including potion effect
-started work on villagers (will be in the next update)
-tweaked hay and a few other blocks to make them better for building with

1.9.5 : 07/21/2013 7:24:29 am7/21/13

-finished armour icons
-new plank textures

-new mob spawner
-changes to couldron texture
-new cake
-many new items
-added full support for Better Grass and Leaves mod
-changes to language files
-wrote up some lore - first up is endermen!

Update #10 : 07/02/2013 5:28:34 am7/02/13

-now resource pack format ready
-new 1.6 blocks including coal block, hay bales, hardened clay blocks and unique log tops and birch leaves
-gui (yes, all the ui for chests, furnaces, enchanting, etc. is now done)
-finished off the rest of the armour (diamond, chain and gold). icons for armour will be coming in a smallish update in a week or so
-new tools
-many new items (including the 1.6 items except for the horse armour icons)
-other blocks were redone including netherwart, beacon, iron door (again), netherbrick, brewing stand, cobwebs, clay, glowstone, etc.

Update #9 : 04/06/2013 7:33:24 am4/06/13

Mostly some fixes this time! Barely any new things.

-new iron bars + iron door
-new, less annoying lava (both flowing and still)
-new sun and moon
-custom font that works!
-neat new CTM for the extreme hills biome
-new normal quartz block + adjusted colours for all quartz to make them a bit brighter

Update #8 : 03/11/2013 6:42:08 am3/11/13

Version 1.7 is basically a complete overhaul of the pack. It adds skeletons, zombies, endermen, new animations, new blocks, complete 1.5 compatibility, new tools, new items, new biome colours, new particles, etc. You get the idea!

The list is too long to post here as I changed pretty much every old texture as well as adding all the new mobs, items, armours and other things. Just check it out!

Overhaul! : 01/11/2013 3:31:57 am1/11/13

new mobs:

-cows
-mooshrooms
-wolves

new blocks:

-tweaked oak
-iron block
-emerald block
-snapshot textures
-carrot plants
-potato plants
-clay
-desert shrub
-pumpkin (and jack'o)
-wools
-sandstone (all types)
-sand
-cocoa beans
-jungle planks
-spruce planks
-dirt (and all dirt related textures)
-tnt
-bricks
-redstone torches
-pistons
-rails (all types)
-lapis block
-cobble (and mossy)
-netherbrick
-netherwart
-glowstone
-slowsand
-endstone
-end portal
-ladders
-cake
-trapdoor
-bedrock
-obsidian
-dragon egg
-iron door
-pumpkin stalk
-brown mushroom block
-gold block
-spruce leaves
-redstone repeater
-tripwire
-stone halfslabs
-all fast leaves tweaked
-other tweaks to things

items + other textures changed:

-fire animation
-lava
-2 paintings added
-railcarts
-boat
-sign
-new moon
-new sun
-new night skybox
-fireworks particles

Update #6 : 12/06/2012 4:53:18 am12/06/12

-new oak log texture (again)
-new spruce log (again)
-new jungle log
-unique birch leaves for those using CTM
-new chests, both ender chest and normal
-sheep! Baaaaaaaaaaaaaaaaaaaahhhhhh...
-a couple more CTM grass features
-new bricks (with CTM of course)
-new iron bars
-tweaked halfslab colours
-new brewing stand
-beacon block tweaked
-bunch of new vertical CTM things
-new reeds
-new decorative stonebrick
-new glowstone
-new pistons?
-new repeaters
-new jukebox with a neat CTM feature
-tweaked iron block

Update #5 : 10/27/2012 9:15:30 pm10/27/12

-changed the log texture, the other one was pretty bad!

Update #4 : 10/27/2012 6:29:11 am10/27/12

-improved day skybox
-more CTM (including stone and other tasty things)
-squids!
-new log textures for pine (spruce?) and oak
-all the 1.4 textures including beacon, carrots, 'taters, anvils, command block
-new furnace and dispenser
-new workbench
-new snow and ice
-new jungle leaves
-new enchanting table
-new bookshelves
-also added classic CTM for windows and bookshelves
-new vines
-probably more that I've forgotten...

Update #3 : 10/17/2012 4:32:41 am10/17/12

-improved night skybox
-new grass (including sidegrass)
-new dirt
-new pine leaves
-colour tweaks
-lightmap for more atmosphere
-made a creeper and a pig
-textured the explosions
-whole bunch of more CTM features
-new sun texture
-new emerald block
-new obsidian
-tweaks to mushrooms and netherrack
-new birch log
-new gravel
-textured some more stuff for 1.4, hopefully will be 1.4 ready by the time it swings around!
-changed the biome colours
-made a new ice texture too
-changed the cloud texture
-god this is a big list

Update #2 : 09/21/2012 7:03:18 am9/21/12

-new skyboxes for both night AND day
-few more CTM features
-new stonebricks
-new door
-added/ tweaked some items
-new stone slabs
-new mushroom stalk and underside
-new sandstone
-carrots and taters!
-new fishing rod
-added stuff for the latest snapshots, just none of my textures on most of the items yet! (they're coming)

Update #1 : 08/28/2012 10:36:24 pm8/28/12

-finished items
-new boat and minecart textures
-some CTM support added (shrubs and flowers)
-biome colour tweaks
-new water biome colours
-new pine log
-new nether textures
-new torch and furnace flame colours
-new windows
-new tnt
-new cake (and corresponding item texture)
-new sidegrass
-new tilled soil
-various other tweaks and fixes

Comments :

Join us to post comments.

1 - 50 of 417

Tilk_
Level 1
New Miner
October 2, 2014, 4:21 pm

Ive been attached to this texturepack from the moment I found it!,.. and was woundering how If Im able to use it serverside on me and myfriends small server??

XSSheep
Level 59
Grandmaster Pixel Puncher
October 2, 2014, 8:56 pm

Yea if you want to use it on a server, that's perfectly okay with me. Glad you like the pack!

CrashCraft66
Level 30
Artisan Droid
September 23, 2014, 12:58 pm

Love it! I'd recommend doing something with the fence gates, and/or fences. Like, maybe put polls on the edge of the gates, making the pillars on fences logs? And how about 3D dispensors and furnaces, finishing up the doors, ores, jukeboxes, ect. I know it's still probably a WIP, but, here are some suggestions. I'm also really glad that the doors match with their wood type, unlike some other packs out ther for 1.8.

And as a final note, could you make a 2x2 hole at the bottom of hoppers? It makes sense and is useful for car exhaust.

XSSheep
Level 59
Grandmaster Pixel Puncher
September 24, 2014, 7:07 am

All good ideas, thanks for the feedback!


I'll definitely be making the fences and fence gates a bit more unique, will probably come in the next update to the pack. Not sure if I'll 3d-ify jukeboxes, dispensers, ores and furnaces since I personally don't think it really adds too much and there's still a really annoying glitch in the game that causes big black lighting glitches on a lot of custom models (you can see it on the inside bits of the bookshelves when they're placed next to solid blocks, it's really quite annoying!). I'll keep it in mind though. If there's something unique I can do with them then I'll most likely go for it!



As for the hopper, sounds like a really nice and easy idea, I'll add it to the list for the next update!
Thanks again for the feedback. :)

CrashCraft66
Level 30
Artisan Droid
September 24, 2014, 10:30 am

Thanks for taking my ideas into account, and I do find the bug annoying too. Next 1.8 update will probably do some work on that.

Fighterbear12
Level 41
Master Musician
September 22, 2014, 2:29 pm

399 diamonds!! Woo :)

XSSheep
Level 59
Grandmaster Pixel Puncher
September 24, 2014, 7:08 am

Gone down to 398... I smell a conspiracy.... :P


Thanks mate!

Fighterbear12
Level 41
Master Musician
September 24, 2014, 11:50 am

Lol. T'wasnt me!

CrashCraft66
Level 30
Artisan Droid
September 24, 2014, 10:29 am

*sniffs air vigorously*

DukeGrimm
Level 1
New Miner
September 8, 2014, 10:11 am

Noticed another issue, when destroying an ice block it turns invisable. Is there a forum thread I could check out if I notice any issues in the future?

Love the texture back by the way. I really enjoy the varity of doors and wood. Also the cobble stone is probably my favorite version of cobble stone from all the texturepacks I've tried.

Also, I really like the lore you are starting to write as well it's fun!

XSSheep
Level 59
Grandmaster Pixel Puncher
September 8, 2014, 5:01 pm

Thanks!
Unfortunately the ice problem sounds like an issue Minecraft has with transparency, there are quite a lot of them. I'll take a look at it anyways though.
Also you can report bugs on the thread on the Minecraft forums, there's a link just under the download link.

TheBrown_Bear
Level 1
New Crafter
September 7, 2014, 8:42 pm

You should do 3d textures for everything with the "x" layout to it, it makes the world look so much nicer!

Thankyou.

XSSheep
Level 59
Grandmaster Pixel Puncher
September 7, 2014, 9:24 pm

Might look a bit strange for stuff like flowers if I did that. Would probably get a bit laggy with that because all the tall grass would be 3d models too.


Would dfinitely be interesting though!

TheBrown_Bear
Level 1
New Crafter
September 7, 2014, 10:12 pm

I guess lag would be a major problem with a lot of people it would look amazing though.
I guess if you had the time you could have a second texture pack which is just the same except had the 3D models that gives an option to people with a bit better computers?
By the way this texture pack is great you have done an amzing job!

XSSheep
Level 59
Grandmaster Pixel Puncher
September 7, 2014, 11:07 pm

Yea, I could do it as an addon pack, that way you could just have both the normal pack and the addon activated at the same time and the addon pack would overwrite the normal 'x' plants.


I might fiddle around with it but I want to finish off more of the mobs I haven't done first. Glad you like the pack!

TheBrown_Bear
Level 1
New Crafter
September 9, 2014, 12:09 am

Allgoods(:

DukeGrimm
Level 1
New Miner
September 7, 2014, 1:20 pm

I wanted to let you know there seems to be an issue with a texture missing from the particles that are created when destroying suger cane.

XSSheep
Level 59
Grandmaster Pixel Puncher
September 7, 2014, 8:07 pm

Yea, someone pointed that out on the forums too. Should be fixed now, I updated it without posting a changelog.

tyderf
Level 1
New Crafter
September 6, 2014, 9:24 am

This looks exactly like dokucraft

thieves
Level 14
Journeyman Ranger
September 7, 2014, 5:22 pm

I don't think you've ever seen Dokucraft...

XSSheep
Level 59
Grandmaster Pixel Puncher
September 6, 2014, 6:59 pm

...
Not sure if you're looking at the same pack if you think so, they're really VERY different.

DukeGrimm
Level 1
New Miner
September 5, 2014, 6:57 am

I really enjoy this texture pack, thankyou!

XSSheep
Level 59
Grandmaster Pixel Puncher
September 6, 2014, 7:57 am

No worries buddy, glad you like it!

tetsuraryuuken
Level 1
New Miner
September 4, 2014, 9:56 am

I haven't searched the comments section too thoroughly, but I wanted to make sure you were aware of a problem with powered rails (gold rails). When placed on a slope going up from east to west (-x to +x), the rails seem to "jut out" as if the slope were going west to east. When the golden rails aren't powered, the texture/model seems fine; it's when you add redstone signal that they become all wonky.


Just wanted to make sure you're aware of the problem so you can fix it whenever possible. I love this resource pack; it's one of my new favorites! :)

XSSheep
Level 59
Grandmaster Pixel Puncher
September 4, 2014, 7:08 pm

Hmmm sounds very peculiar... I'll have a look into it, that sounds like something I could forget pretty easily. (Models are really cool but really fussy, miss one thing and you get broken textures in the pack :p)
Thanks for letting me know and I'm glad you like the pack!

tetsuraryuuken
Level 1
New Miner
September 5, 2014, 4:30 am

Yeah, if it's anything like programming, I know how it goes. Miss one comma or semicolon and everything turns on its head. I'll keep my eyes out for an update. Thanks for responding!

XSSheep
Level 59
Grandmaster Pixel Puncher
September 6, 2014, 12:25 am

Okay, fixed that issue as well as a few others. Link should be up to date now too (I forgot to update it so the version you were using was actually a few behind, should be a bunch of new stuff to see!)

Thanks again for mentioning the issue!

Luiaard7
Level 4
Apprentice Network
September 4, 2014, 7:26 am

You didn't change the rabbits, only on the screenshots.

XSSheep
Level 59
Grandmaster Pixel Puncher
September 4, 2014, 7:06 pm

They should be changed, I'll download the pack again and check. Thanks for letting me know!

MasterfulGamer
Level 1
New Crafter
September 2, 2014, 7:10 am

Got the update! Awesome everywhere!

XSSheep
Level 59
Grandmaster Pixel Puncher
September 2, 2014, 7:18 am

Cheers MG! :)

Rushed a bit to get the last few things done but I got there in the end...

Wierdtaco
Level 1
New Miner
August 27, 2014, 4:22 pm

OMG i just got after i saw a youtuber using this (Elleanora) and i was like I NEED IT NOW so i got it and im sooooooooooooooooooooooo  happy this ISBY FAAAAAAAAAAAAR THE BEST texture pack ill ever have
 thx for AWESOMEST TEE PACK EVER!!!!!!!

Wierdtaco
Level 1
New Miner
August 24, 2014, 5:41 am

i couldnt download it idk why i got it and then put it on and it was just defalt

XSSheep
Level 59
Grandmaster Pixel Puncher
August 24, 2014, 6:59 pm

Not sure why that would happen, I just tried it and it works fine for me. Only thing I can really suggest is to redownload it, sorry!

IceCream_Sundae
Level 24
Expert Lumberjack
August 10, 2014, 5:53 pm

This was made incredibly well. The colours and textures are all very nice to look at, and blend well without being blurry. I'll give this a diamond, whether I end up using it or not. Your submission deserves it!

XSSheep
Level 59
Grandmaster Pixel Puncher
August 11, 2014, 1:36 am

Thanks for the kind words, glad you like it!

Wierdtaco
Level 1
New Miner
August 25, 2014, 3:20 am

i got it oops nevermind i just love this pack and i was just wondering could i use this texture pack when im on youtube for my modded survival in 1 month

XSSheep
Level 59
Grandmaster Pixel Puncher
August 25, 2014, 5:26 am

Yea sure! Perfectly fine with me. :)

cool_st0ry_bro
Level 57
Grandmaster Pixel Painter
August 9, 2014, 6:01 pm

Hey nice work dude! Diamond for you :p

Robang_555
Level 10
Journeyman Engineer
August 6, 2014, 5:44 am

For some reason the download still is version 2.5 for me. Is there a problem?

XSSheep
Level 59
Grandmaster Pixel Puncher
August 6, 2014, 8:03 am

Ooops, thanks for mentioning that - accidentally forgot to update the link. Should be 2.6 with all the new stuff now!

JulianS333
Level 6
Apprentice Blacksmith
July 27, 2014, 6:36 am

Yay a update!

XSSheep
Level 59
Grandmaster Pixel Puncher
July 27, 2014, 7:54 am

There's going to be another one as soon as 1.8 is released too, just don't want to upload it yet because there are a  few changes to stuff like gui that will make the new version look kinda funky in pre-1.8 versions of minecraft too.

Benj5061
Level 6
Apprentice Goblin
July 4, 2014, 5:29 am

Great!
Used it for some screenshots ^_^
thanks!!!

rpg12356
Level 3
Apprentice Miner
June 15, 2014, 7:03 am

Nice resource pack! Nice texture style! Nice sounds too! Nice work! Thanks for making this resource pack ^^

_BlueJ_
Level 5
Apprentice Miner
June 7, 2014, 10:32 am

Best 16x16 pack I ever seen :D

Luiaard7
Level 4
Apprentice Network
May 13, 2014, 5:27 am

Awesome! I love your style! But do you want to make more skins, cause i really like them!

XSSheep
Level 59
Grandmaster Pixel Puncher
May 14, 2014, 4:33 am

Gonna make another dark souls themed skin soon, currently just playing through the game and deciding which armour set I like enough to make a skin of.

Luiaard7
Level 4
Apprentice Network
May 14, 2014, 4:48 am

Okay! Thanks for answering!

















pants.

RedRavenEthan
Level 2
Apprentice Ranger
May 11, 2014, 3:01 pm

This pack is my favorite, i love it!

Dark Robotix
Level 1
New Explorer
April 13, 2014, 1:39 am

This resource pack is ASDFGHJKL-AMAZING. I LOVE the sky at daytime, but at night time its a bit blank (stars plz?) 
I cant wait for the the rest of the mobs and paintings textures. 
(PS: I noticed this custom door sound, will you add in more?)

XSSheep
Level 59
Grandmaster Pixel Puncher
April 13, 2014, 8:21 pm

Yea, really need to add a night skybox. I've started one but since it's all pixel art it's going to take ages to finish placing clusters of stars in galaxy formations. :P







More sounds probably will be coming eventually but I'm only really redoing sounds that I find annoying and obnoxious in vanilla. I will definitely be getting some custom sounds done for some of the mobs though as I've renamed them and everything so the normal sounds don't really fit too well.

Dark Robotix
Level 1
New Explorer
May 20, 2014, 3:16 am

Don't worry, keep up the good work :D

SerRainbow
Level 1
New Explorer
April 3, 2014, 9:16 am

Great resource pack mate. WELL DONE.

SpoonfulOfChicken
Level 1
New Miner
March 17, 2014, 3:37 pm

Are you going to ever texture the horses and horse armor?

XSSheep
Level 59
Grandmaster Pixel Puncher
March 17, 2014, 9:58 pm

Yes, I've started on the horses and so they will most likely be in the next major update I release. Since I'm doing horses I'll also be doing the horse armour at the same time so it'll be the same story with that - included in the next update.

Unfortunately uni has started again so I'm getting less time than I'd like to work on the pack but I'm still getting there. Just a tad slower than I'd like unfortunately!

Bryroz
Level 1
New Network
March 1, 2014, 4:38 am

woah, when did your pack get new stone? Anyways, nice update. I need to get back to working on pack soon xD

XSSheep
Level 59
Grandmaster Pixel Puncher
March 2, 2014, 2:29 am

The stone is actually new for this latest update, glad you noticed it! :P






And YES you need to get back to work on deferia. I wanna see how you do the 1.8 stone textures!

Bryroz
Level 1
New Network
March 2, 2014, 1:47 pm

Wait, there is new stone textures??? Well, this might help motivate me to work on Deferia. I've been having some computer troubles and some other things with school. However I am going to try to get that all sorted out and continue working on my pack!

XSSheep
Level 59
Grandmaster Pixel Puncher
March 2, 2014, 7:55 pm

Awesome, I hope you do, your packs is one of my favourite 16x packs. 






Yea, 1.8 (and the snapshots) added diorite (quartz), granite and andesite. They also each have a smooth/refined variant too just check the files in my pack or another updated one if you want to see what the naming is for the files. There is also an iron trapdoor and a slime block but they're much less interesting!

JulianS333
Level 6
Apprentice Blacksmith
February 16, 2014, 10:26 am

Yay! the new verson is out for the new snapshot :D :D :D :D

WFlyingSquirrel
Level 31
Artisan Turtle
February 14, 2014, 5:41 pm

Wow it changed from the 1.7.4 version!

lotrfan121
Level 6
Apprentice Archer
February 3, 2014, 5:06 pm

This is my favourite texture pack ever!!!

FlaminCactus97
Level 3
Apprentice Architect
February 2, 2014, 6:40 am

I have a no textures problem with the ice when I use connected textures on optifine. It comes up as the purple and black tile texture and I don't know if there's a fix for it or not D: I would really appreciate if you could make one :D I love this texture pack so much!

XSSheep
Level 59
Grandmaster Pixel Puncher
February 4, 2014, 5:02 pm

Hmm, haven't heard of this issue before, I'll look into it now.

Thanks for bringing it up!

Legacyte
Level 1
New Crafter
January 24, 2014, 10:31 am

You sure can use the link for your minecraft Post! I'm really Glad you loved the Review!

JulianS333
Level 6
Apprentice Blacksmith
January 15, 2014, 6:01 am

This is the best texture pack EVER!!!!!!

JulianS333
Level 6
Apprentice Blacksmith
January 15, 2014, 6:02 am

THE best!

XSSheep
Level 59
Grandmaster Pixel Puncher
January 16, 2014, 1:17 pm

Thanks buddy! :)

JulianS333
Level 6
Apprentice Blacksmith
January 20, 2014, 9:12 am

It's true! :D

Legacyte
Level 1
New Crafter
January 15, 2014, 3:26 am

Awesome Texturepack! I did a Review on this X S Sheep, Take a look! Hope you can Showcase this. <3 http://www.youtube.com/watch?v=PuFMjrliJfo

XSSheep
Level 59
Grandmaster Pixel Puncher
January 16, 2014, 1:17 pm

Huh, nice work!

Do you mind if I add this link to the minecraft forum post? It shows off the textures quite well (and on the latest version too)

Thanks for the showcase! :)

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