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[1.11] Pixel Perfection

Collectable
avatar
XSSheep
Level 66 : High Grandmaster Pixel Puncher
571


Pixel Perfection is a texture pack made by me, for me. It has been constantly worked on since way back in beta (under a different name) and I plan to keep working on it AT LEAST until minecraft is no longer being updated.

I'll be updating this with the lore and stuff again (for those who noticed it's now missing). I am currently working on finishing it all so I can have it all up in one go.



Feel free to use these textures in any mixpack or whatever you want (paid or unpaid). However I'd appreciate it if I was credited for all the hard work I've put into these textures.



Pixel Perfection by XSSheep is licensed under a Creative Commons Attribution-Share Alike 4.0 International License.



- Hugh "XSSheep" Rutland
Progress: 100% Complete
Game Version:Minecraft 1.11
Resolution:16x16
  • Armor
  • Art
  • Environment
  • Font
  • GUI
  • Items
  • Misc
  • Mobs
  • Particles
  • Terrain
Tags:Themed, Environment, Font, Terrain, Items, GUI, Misc, Particles, Mobs, Art, Armor

Note: Showing last 25 of 30 logs.

3.6 : 12/07/2016 1:29:45 am12/07/16

-fixed sky issues with optifine/mcpatcher
-alt textures for natural sandstone/red sandstone
-alt textures for planks
-made ALL textures with alts apply the alt textures to their stairs and slabs as well (yes, that includes older textures like cobble)
-new mobs from 1.10 aka husk and stray! (working on the 1.11 mobs)
-tweaked all skelly textures (now with 200% more skellington)
-changed around a few textures
-added textures for 1.11 things such as the new items and observer block

3.5 : 06/26/2016 4:20:21 am6/26/16

-added wither textures
-added new blocks from 1.10 (mobs coming next update)
-completely changed netherwart colours to suit the new block
-redid normal sandstone and red sandstone
-alts for chiseled red and normal sandstone
-new, easy on the eyes, grass texture
-new still water animation
-added more new paintings
-some tweaks to models/alt textures
-updated banner texture
-changed colours/textures around on some older textures

3.4.5 : 05/05/2016 1:37:09 pm5/05/16

-fixed some issues for forge users

3.4 : 04/24/2016 12:33:23 am4/24/16

-added guardian textures
-updated more textures
-added a few more alternate textures
-tweaked colours a bit
-updated the skybox further
-many other things I've forgotten

3.3 : 12/11/2015 11:17:05 am12/11/15

-magma cube, snow golem and shulker textures added
-redid lots of entities including: signs, chests, boats, slimes
-added a bunch of entity stuff: added crystal textures for dragon fight, added elytra, new boats, shields and updated zombie villagers
-redid skies for mcpatcher, now much more fitting
-new moon textures
-fixed and updated all models for 1.9
-fixed red sand rotation nonsense
-added some gui stuff (boss bars, updated 1.9 stuff, server select arrows, etc.)
-added in all items for 1.9 (beetroots, elytra, new boats, all arrow types, updated compass and clock, chorus stuff, new potions)
-updated a few blocks (bedrock, end portals, mushroom blocks, coal block,etc.) and particle effects
-added in all new blocks (end bricks, beetroot, new animated command blocks, end rods, all purpur stuff, all chorus stuff)
-overhauled grass, water and biome coloring (including a few changes to leaf colours), should look a lot more interesting now!
-hopefully fixed issues that were specific to people using shaders - mobs should no longer glow white!
-some other random fixes

3.2 : 03/26/2015 10:49:28 pm3/26/15

-lang pack updated for consistency
-tweaked a couple of tinted glass textures
-updated spruce log
-fixed issue for optifine users where fancy graphics leaf textures would not display properly
-alt textures for all leaves
-alt textures for granite, andesite, diorite
-completely new texture for andesite
-fixed issue of things in flowerpots being darker than the should be
-added custom texture for item frame border
-added custom top and bottom texture for command blocks
-updated anvil texture and model
-alt textures for all logs
-new farmland textures
-textured barrier block
-removed forced shading on a couple of light sources to match glowstone (redstone lamp and sea lantern)
-removed a huge amount of unneeded model and blockstate files fixing a couple of issues (they were also outdated)

3.1 : 03/13/2015 11:28:20 am3/13/15

-new mobs: ghast and zombie pigman now complete
-alex skin has also been added
-new night skybox for mcpatcher and optifine users - still a WIP so it will be improved for the next update. Still better than no stars though!
-new texture for the stone halfslab side
-new glass texture - ctm for it will be coming shortly
-new title screen
-few new paintings added and some older ones touched up
-fixed a few errors including some errors in the language pack
-a few more alternate textures

3.0 : 12/05/2014 1:26:00 am12/05/14

-added witch and iron golem mobs
-tweaked a few item textures
-redid pumpkin and melon textures as well as their stem textures (doesn't look glitchy anymore)
-added a couple more randomised textures including oak leaves

2.9 : 09/06/2014 4:02:13 am9/06/14

-fixed a few more issues with models
-updated the endermen and chicken textures (the last mobs that needed to be updated)

2.8 : 09/03/2014 4:34:52 am9/03/14

Sorry for the update so soon after the other one there are a couple of issues which needed a quick fix!

-new font (feedback on this would be great, i can change parts of it if you find them hard to read)
-updated the creeper texture
-fixed error with oak fence gates not having a texture when attached to cobble walls
-fixed sides of oak door disappearing

2.7 : 09/02/2014 11:07:13 am9/02/14

-fixed the 'steve' model for this pack (thanks to MasterfulGamer for this!)
-changed the enchanting gui over to the new 1.8 template
-finished a couple of half finished older gui elements such as the book
-completely textured the armour stand and banners as well as the corresponding items
-added blaze texture and all rabbit variants
-more variants to more blocks! Enjoy those random textures!
-added a couple more models like the iron bars and reeds
-added unique textures/models for all the new doors and their items
-added in custom textures for the new fence types and their corresponding gates
-redid shading on most old mobs - will be changing enderman and creeper in an update coming shortly!
-completely redid and updated mod support for the Better Foliage mod
-added in red sandstone (all variants)
-fixed the red sand rotation (no more random rotation which looked awful) and added some variants for it
-new texture for snow
-updated textures and colours for a few older textures and items

2.6a : 08/06/2014 12:04:28 pm8/06/14

-fixed an issue with the ladder model texture not working

2.6 : 08/06/2014 5:19:24 am8/06/14

-all 1.9 textures have been added including prismarine, sea lantern, rabbit items, mutton, etc.
-added a fair few models for 1.8
-ported over a lot of ctm features to vanilla 1.8 
-fixed a bunch of 1.8 specific issues
-readded support for the revamp of the better grass and leaves mod

2.5 : 07/07/2014 7:39:46 am7/07/14

-horses! (including all alternate textures)
-horse armour!
-new ctm for many blocks such as stone, cobble, dirt, bricks, etc.
-new biome specific ctm and colouring (swamp and birch tree forest)
-new brick, diamond block, lapis block, iron block, dirt, half slabs, jungle log, both sand types, podzol, lilypad, +more (a LOT more)
-new double tall grass, normal tall grass and double tall fern
-added in textures for some of the snapshot stuff such as slime blocks, all new stone types (I changed these around since they were first added), etc.
-updated/re-shaded a few item textures and lots of block textures
-updated biome colours (pretty drastically for a couple of biomes)
-started on a whole bunch of new paintings - still not complete but they are being worked on!
-new leaf colours that work with all biomes (most leaves now have a specific tint that is noticeable in all biomes, eg. big oak leaves are always tinted blue)

2.4 : 03/01/2014 3:10:17 am3/01/14

-updated quartz textures
-updated stonebrick textures
-new diorite texture/tweaked colours for polished diorite
-new stone texture+random ctm variants
-new oak planks
-new menu backgrond
-added some new gui elements
-fixed issues with ice not rendering correctly for optifine users
-new potato and carrot plants+all growth stages
-fixed podzol not appearing correctly for mcpatcher and optifine users
-few tweaks to the lightmap and some more biome colour tweaks
-tweaks to stained glass colours

2.3 : 02/09/2014 6:27:45 am2/09/14

-added new stone textures and smooth stone textures from the snapshots

-added slime block

-new oak log

-new obsidian

-new emerald block

-new MCPatcher specific colours for swamps (inlcudes water, fog, sky and foliage)

-wither skeleton added

-more stuff i've forgotten

2.2 : 12/19/2013 2:36:05 am12/19/13

-new ores with random ctm (variants for each ore)
-new animated dropper, dispenser, both vertical and horizontal
-new furnace
-new redstone dust, block and item
-new wheat with random ctm for full grown stage
-new carrots texture (crop, not item although item had colour tweaks)
-new grass with random ctm and new sidegrass to match
-new gravel
-new dandelion
-new mossy cobble and mossy stonebrick
-new dirt random ctm
-new minecart and boat with new icons for both
-new skybox (just daytime for now, will have to finish night time one once back from japan)
-updated custom lightmap for better shadows and slightly brighter lights
-added custom fog colour to suit new skybox
-changed font colour a little bit, it's creamier and easier on the eyes
-new cyan bed and bed item
-new wools
-new cauldron
-new podzol
-new double fern
-new vines
-tweaks to glass ctm and also a couple of stained glass colours
-new rail textures with animated powered rails
-new sandstone textures (for each type including smooth, carved and normal)
-birch sapling colour tweaks
-tweaked, remade and improved many item textures
-probably more that I've forgotten because I don't keep a list as I'm working

2.1 : 10/30/2013 11:43:15 pm10/30/13

-new sounds! (fire, item/block pickup sound, tweaked water and rain sounds)
-all new 1.7 content including many new flowers, some items, blocks, biome colours, couple of gui elements (so basically maybe another 40 textures, possibly more... >.>)
-villagers and villager zombies added!
-new chiseled quartz
-new obsidian
-new netherbrick
-new leaves for every tree
-new logs for every tree
-new iron bar
-new redstone lamps
-new ice block
-new glowstone
-tweaked piston (sticky and normal) and tnt
-new desert shrub
-tweaked chests
-new charcoal texture
-new endstone
-more and tweaked ctm goodness
-new reeds
-couple of other random shading tweaks to animals and blocks
-new cactus
-new bedrock

2.0 : 08/25/2013 5:48:34 am8/25/13

-silverfish, ocelots, cats (including my cat!) and slimes!
-added rain sounds and a few other misc sounds, will make it a separate download if people dislike them! (big thanks toFuzzballfor helping me with the sounds, it's mostly his work)
-new cobble texture with ctm
-new glass texture with ctm
-new wooden door texture
-changed many items
-some biome colour tweaks (mostly relevant for MCP users)
-changed colours on a few terrain blocks to match with others a bit better
-more work on better grass and leaves, new textures for it as well as all new features are now fully supported
-better signs (also new sign texture)
-map texture
-finished the rest of the horse gui stuff (jump bar and horse health)
-new particle effects for a few things including potion effect
-started work on villagers (will be in the next update)
-tweaked hay and a few other blocks to make them better for building with

1.9.5 : 07/21/2013 7:24:29 am7/21/13

-finished armour icons
-new plank textures

-new mob spawner
-changes to couldron texture
-new cake
-many new items
-added full support for Better Grass and Leaves mod
-changes to language files
-wrote up some lore - first up is endermen!

Update #10 : 07/02/2013 5:28:34 am7/02/13

-now resource pack format ready
-new 1.6 blocks including coal block, hay bales, hardened clay blocks and unique log tops and birch leaves
-gui (yes, all the ui for chests, furnaces, enchanting, etc. is now done)
-finished off the rest of the armour (diamond, chain and gold). icons for armour will be coming in a smallish update in a week or so
-new tools
-many new items (including the 1.6 items except for the horse armour icons)
-other blocks were redone including netherwart, beacon, iron door (again), netherbrick, brewing stand, cobwebs, clay, glowstone, etc.

Update #9 : 04/06/2013 7:33:24 am4/06/13

Mostly some fixes this time! Barely any new things.

-new iron bars + iron door
-new, less annoying lava (both flowing and still)
-new sun and moon
-custom font that works!
-neat new CTM for the extreme hills biome
-new normal quartz block + adjusted colours for all quartz to make them a bit brighter

Update #8 : 03/11/2013 6:42:08 am3/11/13

Version 1.7 is basically a complete overhaul of the pack. It adds skeletons, zombies, endermen, new animations, new blocks, complete 1.5 compatibility, new tools, new items, new biome colours, new particles, etc. You get the idea!

The list is too long to post here as I changed pretty much every old texture as well as adding all the new mobs, items, armours and other things. Just check it out!

Overhaul! : 01/11/2013 3:31:57 am1/11/13

new mobs:

-cows
-mooshrooms
-wolves

new blocks:

-tweaked oak
-iron block
-emerald block
-snapshot textures
-carrot plants
-potato plants
-clay
-desert shrub
-pumpkin (and jack'o)
-wools
-sandstone (all types)
-sand
-cocoa beans
-jungle planks
-spruce planks
-dirt (and all dirt related textures)
-tnt
-bricks
-redstone torches
-pistons
-rails (all types)
-lapis block
-cobble (and mossy)
-netherbrick
-netherwart
-glowstone
-slowsand
-endstone
-end portal
-ladders
-cake
-trapdoor
-bedrock
-obsidian
-dragon egg
-iron door
-pumpkin stalk
-brown mushroom block
-gold block
-spruce leaves
-redstone repeater
-tripwire
-stone halfslabs
-all fast leaves tweaked
-other tweaks to things

items + other textures changed:

-fire animation
-lava
-2 paintings added
-railcarts
-boat
-sign
-new moon
-new sun
-new night skybox
-fireworks particles

Update #6 : 12/06/2012 4:53:18 am12/06/12

-new oak log texture (again)
-new spruce log (again)
-new jungle log
-unique birch leaves for those using CTM
-new chests, both ender chest and normal
-sheep! Baaaaaaaaaaaaaaaaaaaahhhhhh...
-a couple more CTM grass features
-new bricks (with CTM of course)
-new iron bars
-tweaked halfslab colours
-new brewing stand
-beacon block tweaked
-bunch of new vertical CTM things
-new reeds
-new decorative stonebrick
-new glowstone
-new pistons?
-new repeaters
-new jukebox with a neat CTM feature
-tweaked iron block

Comments : 514

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1 - 50 of 514

I found another issues with the variant block thing. stone slabs sometimes have the cobble slab texture instead of a variant of the stone slab texture
ive noticed that the prismarine blocks don't change color...Could you update so that they do? Also with the shulker box inventory thing its still default. Other than those issues I love the pack tho <3
  • Kyle_Komro
  • Level 1
  • New Explorer
  • January 28, 2017, 1:19 pm
Do you have any plans for making an add on that could replace the red birch leaves? lots of people use multiple block types when building trees and such and it tends to look strange when you have such a dramatic difference in color. I overall adore the style of everything else but just cant get past the fact that some builds are practically ruined and aren't being looked at as they were intended to be seen.
  • Bartholomeow
  • Level 3
  • Apprentice Explorer
  • April 6, 2017, 3:59 pm
There's the ooold fantasy tree one.
  • Pecoliky1
  • Level 25
  • Expert Pixel Painter
  • December 27, 2016, 5:19 am
Tip: Version numbers =/= decimals. 3.0 does not come after 2.9
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • December 29, 2016, 1:56 am
There's no specific format that you have to follow for version numbers though, it's essentially the creators choice currently until a proper standard is decided on (if it ever is).

Yes, the first number usually indicates a major release or version change (like going from beta to the final product for example) but all my updates are incremental and having this format makes it a little easier to see at a glance whether the downloaded version somebody has is up to date or not. :)
  • psyKonetix
  • Level 1
  • New Miner
  • December 21, 2016, 4:01 pm
Best rp I've ever used. Please update to 1.11.1+! Wanna see that Iron nugget! <3
  • Curratum
  • Level 1
  • New Explorer
  • December 14, 2016, 2:14 am
Any chance of Biomes o Plenty support? I know it's a huge undertaking, but all mods that support it are at least 32x and I think MC looks best at 16x, whatever the texpack.
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • December 15, 2016, 10:27 pm
There was some biomes o plenty support created by the wonderful Steelfeathers actually. I'll have to try and find the link to it and see if I can update it a little. :)
  • Curratum
  • Level 1
  • New Explorer
  • December 15, 2016, 11:44 pm
Great to hear! Will be very thankful if you can find the files! Thank you for your time and efforts!
  • Avalanche_Ali
  • Retired Moderator
  • Level 72
  • Legendary Architect
  • December 13, 2016, 3:10 am
Thanks for updating! Still my favourite texture pack out there!
  • T0aMasta32423
  • Level 3
  • Apprentice Architect
  • December 8, 2016, 4:16 am
this looks good ima download it
Thank you so much for updating this texture pack. I have been looking around forever for a great texture pack for my builds, and sir/madame, I must thank you for all the effort you've put into making this a true masterpiece. I am thrilled to start playing Minecraft again! :D
  • KnobleKnives
  • Contest Judge
  • Level 67
  • High Grandmaster Lad
  • December 7, 2016, 6:13 am
I can't tell you how excited I am to see this texture pack updated. I used this all the time last year.
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • December 7, 2016, 8:09 pm
Thanks!
It did take a while but I finally got there (woo!)
  • Curratum
  • Level 1
  • New Explorer
  • December 7, 2016, 1:56 am
Literally registered to drop a comment and thank you for this pack. I've gone through almost every respack updated over the last 2 years and this is my favorite.

Thanks for updating this and keep up the amazing work! <3
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • December 7, 2016, 3:09 am
Aw, cheers for the awesome comment buddy!

I'm glad you're liking the pack and the update and I'll definitely try to keep it up! :)
  • Curratum
  • Level 1
  • New Explorer
  • December 8, 2016, 12:33 am
I spy with my little eye brand new grass top alts with new blue flowers! So cool! <3

Currently doing a build on a creative plot using your pack and it's amazing!

Also, thanks for fixing the skies! I had no idea what was wrong, but the transition effect and the night sky are even cooler now!

Just one question - when the moon is not full, am I supposed to see the outline of the part that is not visible? I think it looks a little bit off that way.
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • December 9, 2016, 1:30 am
Yep, I added in some blue flowers and added rotations to both the old yellow ones and new blue ones too so they're a bit more varied.

For the sky, it was previously not showing the night sky at all as I'd had an error in the text file that goes along with it which was preventing it from showing up at all.

With the moon - yes, it was intentional but I think I might change it back to just being blank space there because after playing with it for a bit, I agree that it looks a little odd! Thanks for the feedback! :)
  • Tombo_
  • Level 1
  • New Crafter
  • November 30, 2016, 6:02 pm
Wow! AMAZING resource pack! Can't wait for 1.11. Keep up the good work :D
  • nate007reeves
  • Level 8
  • Apprentice Blacksmith
  • November 24, 2016, 5:10 pm
This is the best texture pack! my maps would never look this good. thanks for great texture pack and I'm looking forward to an updated version for 1.11!!!
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • November 26, 2016, 8:24 pm
Cheers buddy! 1.11 is now on the way. Hopefully won't take too long to be completed. :)
  • nate007reeves
  • Level 8
  • Apprentice Blacksmith
  • December 10, 2016, 10:09 am
Alright great! im looking forward to it. I you would like you could see what I have done with Pixel Perfection in my projects, I'll be posting my new progress updates later today!
  • Kineticlops
  • Level 2
  • Apprentice Explorer
  • October 18, 2016, 7:34 am
I was looking at screenshots, not thinking much of this pack. Until I tried it, there's something amazing about this texture pack, it's just so beautiful and awe-inspiring, it's like a combination of SMP's Revival and some cheery simpler pack like Dandelion and Jolicraft mixed into it's own style. I'm starting to love this pack now.
thanks for the awesome texture pack!!

This will be the official texture pack of BAO.I'll be sure to give credits! =)

I WILL edit some of the textures though.
  • g989475
  • Level 1
  • New Explorer
  • August 22, 2016, 7:08 am
Hands down best texture pack. Even better that the download link isn't bs adfly or similar like everything else on this site. Honestly, I wouldn't even be mad if it did. It's that good. I would donate cash.
  • Hakno
  • Level 44
  • Master Architect
  • August 19, 2016, 11:27 am
how?... I'm in awe!
  • Hank H
  • Level 8
  • Apprentice Dolphin
  • July 23, 2016, 2:30 pm
I downloaded it but for some reason i have no skybox of the clouds and diffrent planet... How can i fix it?
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • July 24, 2016, 1:33 am
You need to use optifine for the skybox to show up. Unfortunately it's not visible with vanilla minecraft.
  • Hank H
  • Level 8
  • Apprentice Dolphin
  • July 24, 2016, 2:37 am
Thank you so much.. Now it's a perfect pack
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • July 24, 2016, 6:04 pm
No worries, glad you're enjoying it! :)
  • Puggyman
  • Level 2
  • Apprentice Explorer
  • July 20, 2016, 4:11 pm
Out of curiosity, do you still make skins? I really love the ones you have made.
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • July 21, 2016, 1:26 am
I haven't really stopped, I only really make skins when I feel like it and recently I've just really been into updating this pack.

I'm sure I'll make some more in the near-ish future though. :)
  • Puggyman
  • Level 2
  • Apprentice Explorer
  • July 22, 2016, 1:06 pm
Ok! :D
  • DarkTheMLG
  • Level 1
  • New Network
  • July 13, 2016, 9:50 am
The water lily flowers don't work for me. What's wrong?
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • July 13, 2016, 8:11 pm
Are they not appearing on ANY lilypads at all?

Just fyi, they don't appear on every lilypad, just have a chance of appearing on them (50% chance or so).
  • DarkTheMLG
  • Level 1
  • New Network
  • July 23, 2016, 5:58 am
Yeah, no lily pads at all. Do I need a mod for them to show?
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • July 24, 2016, 1:34 am
No, they should just be showing up in the vanilla game, no mods or anything... I'll have a look at them, make sure there isn't anything broken with their model code!
Love the new pictures Sheep. Everything is looking great :D
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • June 27, 2016, 9:18 pm
Cheers mc!

Looks much better than the super outdated old ones. :P
1.10 Yes !!!
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • June 26, 2016, 5:23 am
The new mobs have yet to be done but I'm already working on them so it shouldn't take too long hopefully!
  • Fieoraza
  • Level 13
  • Journeyman Toast
  • June 2, 2016, 4:12 am
I was looking for this pack, then i saw a film named "pixel perfect" o-o
Cool pack tho
  • eyrewiut
  • Level 2
  • Apprentice Explorer
  • May 28, 2016, 10:04 pm
somehoe i got hold of pixel prefection 4.. and i was wandering why it wasnt up for download anymore. exept the new 1.9 versions are still in 1.3.x versions of the pack? please help me out here, i love this pack and use it always
@heineko - Steelfeathers made a basic BOP pack for Pixel Perfection, the pack is linked in this thread.
  • heineko
  • Level 1
  • New Miner
  • April 30, 2016, 1:14 pm
Oh, thank you for pointing me to this. Can't wait to try it out!
  • heineko
  • Level 1
  • New Miner
  • April 29, 2016, 9:16 am
XSSheep, First off; I love Pixel Perfection, it's really all I use and I couldn't bring myself to play 1.9 until it was working for that version. I was wondering though if you have any plans to support Biomes O Plenty? I'd love to see what you would do with the additional blocks.
For any interested in the Fantasy Tree Pack, I added textures for the door and fence, as they continued to show up as Birch. No real pixel work done by me, just contrast, hue, saturation, etc. changes to XSSheep's original Birch textures.

(updated to include language file changes)
PP - Fantasy Tree Pack + Door and Fence
I just wanted to say that I've tested a bunch of 16x resource packs, looking for the perfect textures for an upcoming playthrough, and yours is by far my favorite.

I really appreciate the level of detail you put into not only the block, item, and entity textures, but also into the lightmapping and particles. Everything meshes together so well, it's really easy to become immersed in the world.

Thank you! (Tosses you a diamond)
  • F0E
  • Level 2
  • Apprentice Artist
  • April 1, 2016, 8:51 am
Sheep! Recall your amazing Dark Souls skins? Would I have permission to make those skins into armors for this pack? It's a personal project, of course. I'll be certain not to tread on your feet.
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • April 3, 2016, 3:24 am
That's no worries at all, you can even release the armour skins as your own pack if you'd like although mentioning me as the original creator of the textures would be appreciated if so!
  • F0E
  • Level 2
  • Apprentice Artist
  • April 7, 2016, 4:30 pm
  • Avalanche_Ali
  • Retired Moderator
  • Level 72
  • Legendary Architect
  • March 19, 2016, 3:33 pm
Can you please reduce the custom model sizes. This is my favourite texture pack though the huge block sizes in hand frustrates me =P
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • March 19, 2016, 11:50 pm
Download the 1.9 version of the pack (a link is in the description) to fix that problem. Unfortunately they changed the models just slightly between 1.8 to 1.9 so I have to use separate versions... Quite annoying!
  • Avalanche_Ali
  • Retired Moderator
  • Level 72
  • Legendary Architect
  • March 20, 2016, 2:04 am
AH! I didn't see that. I assumed the download button would take me to the 1.9 version. Thank you!
  • Pattahawk
  • Level 1
  • New Explorer
  • March 1, 2016, 11:11 am
This is the only resource pack I use!
  • Wnisewond
  • Level 29
  • Expert Architect
  • February 16, 2016, 12:17 pm
This is the best resource pack. Ever.
  • PonzooSaus
  • Level 9
  • Apprentice Miner
  • December 18, 2015, 9:38 am
Pixel Perfection was featured in the latest episode of This Week in Resource Packs. The updates from the past week are displayed for those who are curious. Hopefully this can build interest for people unsure whether they want to try out the pack.

I will be watching for more updates, XSSheep!
This is easily the best 16x16 texture pack ever! <3
  • NitroStarman
  • Level 26
  • Expert Explorer
  • October 13, 2015, 6:07 am
I love it! The server Faceland uses this and it looks great!
  • Luiaard7
  • Level 7
  • Apprentice Network
  • October 11, 2015, 3:35 am
Can I have the color pallete of this texture pack?
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • October 12, 2015, 1:19 am
I usually have a separate palette for each type of block so all normal stone based blocks use one large palette, all dirt based blocks use one palette, all iron based, etc.


Because of this I don't actually have any palettes laid out at all, I just open up one of the related blocks when working on a new texture and take the colours directly from it. Sorry about that!
  • Luiaard7
  • Level 7
  • Apprentice Network
  • October 12, 2015, 12:10 pm
Okay, thanks!
  • Wertologist
  • Level 35
  • Artisan Architect
  • June 18, 2015, 9:35 am
For some reason only the ladders show 3D effects now. It worked fine before, but it doesn't work for me anymore. Anyone have any ideas?
  • SystemTone
  • Level 1
  • New Network
  • June 5, 2015, 11:35 am
430 woo milestone kindof
  • LegomanBigC
  • Level 2
  • Apprentice Crafter
  • March 31, 2015, 7:37 pm
421 diamonds? Pfft. 422 seems about right.

P.S. great resource pack i been using it for a while now!
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • April 1, 2015, 1:22 am
Cheers dude, glad you're enjoying the pack!

Thanks for the diamond. :)
  • Nevin
  • Level 3
  • Apprentice Pokemon
  • March 27, 2015, 6:12 am
I was number 420 to give you a diamond, for all you crack heads out there herp a-derp he-ho-ha
  • Miilk
  • Level 4
  • Apprentice Hunter
  • April 17, 2015, 2:14 am
noice
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • March 27, 2015, 10:10 pm
Noice!


Ty for the diamond too. :)
  • JPTech7624
  • Level 1
  • New Miner
  • March 13, 2015, 7:39 pm
Holy crap this is an amazing resource pack, great work!
  • XSSheep
  • Level 66
  • High Grandmaster Pixel Puncher
  • March 13, 2015, 8:03 pm
Cheers, matey!

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