- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle GUI
- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
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This is a resource pack based on arguably one of the greatest games ever created: The Legend of Zelda, Oracle of Seasons, although there are some textures and sprites based on other Zelda games (mostly Oracle of Ages and Link's Awakening, as one might expect). The pack tries to emulate the Oracle of Seasons world as much as possible without compromising the Minecraft look and feel. While some textures may be quite a bit lighter or darker than in the default texture pack, every texture is still recognisable and as similar as possible to the originals. This means that this pack can easily be used as your primary minecraft texture pack and not just as a temporary gimmick.
The Seasons in this pack are biome-based, which means that all 4 seasons will appear in every world at any given time (kind of like how in the original game seasons are also technically location-based, rather than time-based). This pack does not use the regular Minecraft biome system, which is why you'll need Optifine to make this pack work.
The full version also uses sounds and music from the Oracle series. The music's quite loud, so beware and maybe slide the Music slider down a bit.
Enjoy!
- Most of the textures were ripped by me, but some of them come from either vgmaps.com, spriters-resource.com or zeldalegends.net.
- The Legend of Zelda and most of the things in this pack are owned by Nintendo Inc. and are used under Fair Use. Anything else can be used freely (although it would be nice of you to notify me beforehand), as long as you do not claim it as your own and link back to this thread when distributing publicly.
- Special thanks to Knightworm for some of the newer textures and keeping this pack alive for a few years after I had abandoned it.
The Seasons in this pack are biome-based, which means that all 4 seasons will appear in every world at any given time (kind of like how in the original game seasons are also technically location-based, rather than time-based). This pack does not use the regular Minecraft biome system, which is why you'll need Optifine to make this pack work.
The full version also uses sounds and music from the Oracle series. The music's quite loud, so beware and maybe slide the Music slider down a bit.
Enjoy!
Additional Notes
- Requires Optifine- Most of the textures were ripped by me, but some of them come from either vgmaps.com, spriters-resource.com or zeldalegends.net.
- The Legend of Zelda and most of the things in this pack are owned by Nintendo Inc. and are used under Fair Use. Anything else can be used freely (although it would be nice of you to notify me beforehand), as long as you do not claim it as your own and link back to this thread when distributing publicly.
- Special thanks to Knightworm for some of the newer textures and keeping this pack alive for a few years after I had abandoned it.
Credit | Knightworm for some of the textures, Nintendo and Capcom for the design of the original game |
Progress | 95% complete |
Game Version | Minecraft 1.13 |
Resolution | 16x |
Tags |
12 Update Logs
Version 4.0 update : by Heavenly Spoon 03/02/2019 9:14:31 amMar 2nd, 2019
I've changed a few biomes and fixed a few errors. If you notice anything off, let me know.
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Either way, this pack does not work without Optifine, so whatever version Optifine currently supports is as far as I'm able to go.
Mostly likely, unless 1.14 breaks too many things and they give up on it. Though it'll probably take a while.
A few months ago I added everything which was included in the 1.8 beta, so I don't think 1.8 should give me a lot of trouble. I might forget about the release, though, so it might take me a few days to update.