Minecraft Texture Packs / Other Packs

Human Player Villagers X Fresh Animations [ PC Java | MCPE Bedrock ]

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StalkerNugget's Avatar StalkerNugget
Level 64 : High Grandmaster Dragon
434
HOW TO CLICK ON DOWNLOAD:
1. CLICK DONLOAD, LEADS TO ADFOCUS
2. FIND "SKIP" ON TOP RIGHT CORNER OF ADFOCUS
3. CLICK "SKIP"

HOW TO DOWNLOAD ON CURSEFORGE FOR MOBILE:
1. GO TO TOP RIGHT CORNER OF YOUR BROWSER APP
2. TAP THE 3 DOTS
3. TAP "DESKTOP MODE"
4. ON CURSEFORGE, TAP ON DOWNLOAD BUTTON


Works on Version 1.8.9/1.12.2/1.14.4/1.16.5/1.17.1/1.18.1/1.19+

(Go to Pack File->HPV Optional Micro Packs->HPV Old Version Archives and grab some version files you want to apply to the top of the main pack in-game)

HOW TO ADD HUMAN GUARD VILLAGERS ON GUARD VILLAGERS MOD:
Go to \.minecraft\config and open the guardvillagers-client file with windows notepad. Change the setting "false" to "true".
Or if you on a different version.Go to \.minecraft\config and open the guardvillagers.json file with windows notepad. Find the "useSteveModel" setting and change the setting "false" to "true".


HOW TO FIX SLEEPING VILLAGERS ON SLEEP TIGHT MOD:
Go in \.minecraft\config and open the sleep_tight-client file with windows notepad. Scroll down. When you see "sleeping_villagers_eyes = true", Change the setting "true" to "false".


[​Requires Optifine]
[​For Fabric Users:]
https://www.curseforge.com/minecraft/mc-mods/entity-model-features
https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric
[​Instructions & Modifier Micro-Packs Available Inside The Pack Zip File]
This villager pack are some assets from the [​Player Mob Models Pack]. It turns villagers into player models and also retaining the vanilla style mixed with my style, thus "neovanilla" style (also because someone already made a vanilla player villagers pack already, and i cant do the same), including the wandering trader, and illagers (and also zombies to enhance mood and realism). There are 70 villager textures in total, containing diversity and many differences and similarities while still keeping the same style.

The pack itself is also a BEDROCK VERSION (Still in ALPHA testing), rename the .zip to .mcpack.

There are some differences with the illager, while the original illager has more of a jacket or coat, this pack instead makes them wear medieval armor, and hoodies for illusioner and witch. So yeah, this is a pretty biased pack, but atleast the elements of the original illager textures, such as colors and other tiny details.



To remove chest model, go to packfile->HPV Micro packs->HPV Modifiers, then grab the tit remover micropack, then put it on resourcepacks folder
Credit@nuel --- Honored 1.19.3 Pack Tester, FreshLX --- Fresh Animations, @seb_semos --- Human Villager Fresh Animations
Progress95% complete
Game VersionMinecraft 1.20.6
Resolution16x
Tags

21 Update Logs

Update #21 : by StalkerNugget 05/15/2024 9:58:18 pmMay 15th

Fixed Vampirism mod compatability

Fix baby zombie villager head disappearing
LOAD MORE LOGS

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DusieWoosie
05/28/2024 8:00 pm
Level 1 : New Miner
DusieWoosie's Avatar
Hey, I really like the Idea of this resource pack, but I have a few questions:

1. This isn't very clear, but since I'm using the resource pack on java do I have to use Optifine..?
2. Is there a list somewhere with all the resource packs and mods required to make this mod work to a fill 100%?
3. After downloading and trying to mess around with is resource pack for a couple hours I've noticed that the txt file instructions keep talking about "PMM" this and that, but all I've seen are "HPV" labeled folders with "HPV" zip files in them. My question is are the "HPV" files the ones I need to be using?
4. Along with question 3, the instructions also say: "Extract the "PMM Optional Micro-Packs" Folder to desktop". but all I have is the " HPV Optional Micro-Packs (JAVA ONLY)" and am unclear of the use for extracting anything, so I'm wondering how updated the instructions are, because they make sense and I get the general gist of them but they're not 100% clear to me.
5. I've tried stuff out and after testing and testing, the closest I've gotten this resource pack to working perfectly doesn't include Optifine. But there was a ton of texture clipping and hat brims. I've included a pdf with the resources/mods I had on at the time, and I was wondering if you could maybe look that over and see what I might need to make this work?

I've spent too much time trying to get this to work and just messing around with mod stuff in general its crazy. 0-0 So if any of these questions help provide some helpful information for those who don't know what their doing that's a win. That is my biggest goal, to help creators help others get everything to work, even if I loose my sanity. Yippee /(0v0)\

PDF of My Mods and Resources I Used
2
StalkerNugget
05/28/2024 10:11 pm
Level 64 : High Grandmaster Dragon
StalkerNugget's Avatar
You def overthinking the pack, but lemme just get it down anyways

1. The pack only requires optifine if you are not using Forge or Fabric, but i recommend you download ETF mod and EMF mod only if you are using either Forge or Fabric

2. Its on the description, refer to 1.

3. Yep, the HPV (Human Player Villagers) is used for the micropacks of this pack, the instructions only mention PMM (currently Human Player Mobs) since the instruction files originating from Human Player Mobs are meant to apply on all my packs, and my player entity packs all originate from Human Player Mobs

4. you extract the Optional Micropacks Folder cuz inside it are a bunch of resource packs (the zip files inside each folders) that change the specific aspects of the pack, and they are in organized folders to know which aspect you want to change the pack

5. It needs Optifine (or the recent EMF and ETF mod if you are on Forge or Fabric) because the entity 3d model is impossible to modify and needs Optifine (or the latter) for it to work

hope this is clear enough
2
DusieWoosie
05/29/2024 2:21 pm
Level 1 : New Miner
DusieWoosie's Avatar
Ok yeah I probably am overthinking all of this. I guess cause it's just not really working like I thought it would but yeah, tryin to figure that out.

Problem 1: Ok, so with 4, I made a pdf describing my problem with photos or at least show you why I'm confused. (also I noticed that I imported that last pdf as a photo but you can't view it... oops.)
My Resource folder

Problem 2: With 5, I just tried to play everything on 1.20.4 and made sure I had the EMF and ETF mods match the version as well as gather the right resource packs; But after installing and running optifine I get this error:

"org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [entity_texture_features-forge.mixins.json:MixinArmorFeatureRenderer] from phase [DEFAULT] in config [entity_texture_features-forge.mixins.json] FAILED during APPLY"

but when I don't have optifine I can run the game, but the textures are all wonky.

Why does this stuff have to be so confusingly difficult... I do software stuff! ahhh.... 0-0 If you can help me that would be awesome.
1
DusieWoosie
05/29/2024 3:46 pm
Level 1 : New Miner
history
DusieWoosie's Avatar
Alright I removed Fresh animations and the activator, I have emf and etf on and your resource pack seem to be working, I was yes probably overcomplicating it, but I guess I really wanted to play with fresh animations, which seemed to work before but I've found out that fresh animations requires optifine itself and my computer STRUGGLES to cooperate with optifine, once upon a time it did but now it ain't. So I guess I'm just gonna play without it, i've tried to fight it for almost what I think is 3 days now and I lost like I did before. :( If anyone has a possible solution to my optifine issue I would greatly appreciate it.
1
GunLord98700
05/12/2024 12:26 am
Level 1 : New Miner
history
GunLord98700's Avatar
I'm trying to use this with the vampirism mod but the vampire converted mobs textures are all messed up and idk how to fix it also I'm using java.
2
StalkerNugget
05/12/2024 12:58 am
Level 64 : High Grandmaster Dragon
StalkerNugget's Avatar
Can you specify which vampirism mod mobs so i can fix it?
2
GunLord98700
05/12/2024 11:27 am
Level 1 : New Miner
history
GunLord98700's Avatar
I check all the other mobs, Its just the vampire converted villager with messed up texture and thank you.
2
StalkerNugget
05/12/2024 11:55 am
Level 64 : High Grandmaster Dragon
StalkerNugget's Avatar
Ah ok, thanks for the info, expect the update around wednesdays
2
GunLord98700
05/12/2024 2:45 pm
Level 1 : New Miner
GunLord98700's Avatar
Awesome can't wait.
2
OyenXD
05/02/2024 12:42 am
Level 1 : New Explorer
history
OyenXD's Avatar
I Think I Can Fix The Wandering Trader Black Head Texture, You Must Change The Wandering Trader Geometry From villager.v2 To pillager Geometry👍
2
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