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Armor reimagined! Now reworked!
This set of medieval knight armor changes the armor's visuals!
Inspired on the style of Spryzeen's Knight Armor (Also using an altered version of his chainmail and leather armor)
For java, it does NOT require optifine!
Highly recommended to use with Tools reimagined!
Bedrock / Java ←Netherite with gold/diamond trims
Bedrock & Java ← Default netherite colors
This set of medieval knight armor changes the armor's visuals!
Inspired on the style of Spryzeen's Knight Armor (Also using an altered version of his chainmail and leather armor)
For java, it does NOT require optifine!
Highly recommended to use with Tools reimagined!
Bedrock / Java ←Netherite with gold/diamond trims
Bedrock & Java ← Default netherite colors
Credit | Spryzeen - Icon structure - Leather armor overlay - Leggings/arms overlay |
Progress | 100% complete |
Game Version | Minecraft Bedrock |
Resolution | 16x |
Tags |
5 Update Logs
Update #5 : by KhalMika 05/21/2024 2:00:29 pmMay 21st
Added 1.21 trims!
Fixed leather helmet texture, now it makes more sense for a cloak with fur (minor change)
Changed leather leggings icon
Fixed leather helmet texture, now it makes more sense for a cloak with fur (minor change)
Changed leather leggings icon
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Finnaly the 1.20 released :D
I use paint dot net, it's very useful!
Also I advice making the following models on blockbench:
-8x8x8 with another 8x8x8 and 0.1 inflation (head)
-16x8x4 cube with a 4x4x16 cube on each side (torso and arms)
-16x8x4 with 2 16x4x4 under it (torso and legs)
The first model is for the helmet, just adjust the textures to any armor texture containing the helmet (diamond_1 for example)
The second model is for the chestplate. Do the same with the textures on diamond_1
The third is for leggings and boots. Just adjust the texture as You did before
This way You can preview your armor's look
I use paint dot net, it's very useful!
Also I advice making the following models on blockbench:
-8x8x8 with another 8x8x8 and 0.1 inflation (head)
-16x8x4 cube with a 4x4x16 cube on each side (torso and arms)
-16x8x4 with 2 16x4x4 under it (torso and legs)
The first model is for the helmet, just adjust the textures to any armor texture containing the helmet (diamond_1 for example)
The second model is for the chestplate. Do the same with the textures on diamond_1
The third is for leggings and boots. Just adjust the texture as You did before
This way You can preview your armor's look