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Vanilla PBR is a new resource pack that enables Minecraft players to take full advantage of the new Deferred Lighting Rendering Pipeline Shaders and features in Minecraft 1.20.30.20 Preview and above.
A derivative work & offshoot of Vanilla RTX, the most popular resource pack for Minecraft RTX, Vanilla PBR covers every block with meticulous care & consistent details. Everything has been heavily adjusted where needed in order to ensure proper functioning & compatibility with the new Deferred Lighting Rendering Pipeline.
Various other properties of your worlds have been adjusted using the new deferred lighting pipeline features.
Vanilla PBR is created for the Deferred Rendering Pipeline and will work on all supported platforms (Android, Xbox & Windows PCs).
Please note that this resource pack is still in development and many exciting features & updates are yet to be released.
You can support future development of my projects by becoming a patron at https://patreon.com/cubeir
Progress | 100% complete |
Game Version | Minecraft Bedrock |
Resolution | 16x |
Tags |
7 Update Logs
Vanilla PBR v2.1 Changelogs: : by Cubeir 05/30/2024 11:59:59 amMay 30th
This update fixes various issues and comes with a batch of new features and improvements
• Fixed desaturated sky issue in latest Minecraft Previews (+1.21.10.20)
|• Added a new visual effect for Nether Portals.
• Water waves animation now appear smoother than before.
• Added pointlights for all 1.21 blocks (all copper bulbs as well as trial spawners), added missing point lights for glow berries
• Adjusted sun and moonlight, both directional lights are now stronger.
• Decreased Nether and End dimension fog densities, decreased overall fog density across all biomes
• Added fog definitions for rainy and snowy weather in applicable biomes.
- Notes: During a weather event, fog is less world height dependent and appears slightly denser
• Improved spyglass in-world model PBR textures
• Added basic PBR support for all items (Generated by RTX Reactor)
- Notes: Currently they do not work, this is still undocumented but it seems like Mojang is experimenting with adding support for it, so one of the future betas should allow this to work properly
• Resolved a few content errors.
• Fixed desaturated sky issue in latest Minecraft Previews (+1.21.10.20)
|• Added a new visual effect for Nether Portals.
• Water waves animation now appear smoother than before.
• Added pointlights for all 1.21 blocks (all copper bulbs as well as trial spawners), added missing point lights for glow berries
• Adjusted sun and moonlight, both directional lights are now stronger.
• Decreased Nether and End dimension fog densities, decreased overall fog density across all biomes
• Added fog definitions for rainy and snowy weather in applicable biomes.
- Notes: During a weather event, fog is less world height dependent and appears slightly denser
• Improved spyglass in-world model PBR textures
• Added basic PBR support for all items (Generated by RTX Reactor)
- Notes: Currently they do not work, this is still undocumented but it seems like Mojang is experimenting with adding support for it, so one of the future betas should allow this to work properly
• Resolved a few content errors.
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