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Have you ever wanted to make Minecraft breeding less useless? Did you ever make a big pig shelter without getting that much of a pleasure from breeding them? Well, this mod changes a bit of everything related to dreeding.
It adds stats to every breedable Minecraft animal (Except Turtles - they make eggs instead of natural breeding and blah blah).
Stats
Strength - Every point of Strength adds health to your animals. Better animals means BETTER in almost everything :)
Growth - Makes your baby animals grow faster!
Yield - Adds a chance to get animal drops twice or even thrice when you harvest them.
Every stat has a cap of 10. Every animal that was spawned naturally will have 1/1/1 stats.
Corresponding formulas for each stat:
Health = baseHealth + ((baseHealth / 5) * Strength);
Growth Time = 24000 / Growth;
Drop Chance = (Yield % 5 != 0 ? Yield % 5 : 5) * 20%. Yield 5 means a 100% chance to get double drops from animal. Yield > 5 means 100% chance to get double drops and extra chance for triple drops (up to 100% 3x).
To get animal stats just right click it. Rideable animals can be shift-right-clicked to get stats. They will show up at the Status Bar.
Each baby animal will have 3 attempts of getting better stats (up to +3 from base). Every attempt after a successful one will have lower chances.
Difficulty
Currently there is no config file for Fabric version. The only difficulty available for Fabric: Medium.
This mod adds 4 difficulty settings (Configurable at mod config file located at /config/notenoughbreeding-common.toml).
The Difficulty is responsible for chances of an animal child to get better stats than its parents. Base chances are following (when the respective parent stats are equal):
Easy - 1/1;
Medium - 1/3;
Hard - 1/6;
Impossible - 1/10.
Just use this mod in your modpack if you wish :) Everything related to posting on other forums should have a link to this page. Thanks
It adds stats to every breedable Minecraft animal (Except Turtles - they make eggs instead of natural breeding and blah blah).
Stats
Strength - Every point of Strength adds health to your animals. Better animals means BETTER in almost everything :)
Growth - Makes your baby animals grow faster!
Yield - Adds a chance to get animal drops twice or even thrice when you harvest them.
Every stat has a cap of 10. Every animal that was spawned naturally will have 1/1/1 stats.
Corresponding formulas for each stat:
Health = baseHealth + ((baseHealth / 5) * Strength);
Growth Time = 24000 / Growth;
Drop Chance = (Yield % 5 != 0 ? Yield % 5 : 5) * 20%. Yield 5 means a 100% chance to get double drops from animal. Yield > 5 means 100% chance to get double drops and extra chance for triple drops (up to 100% 3x).
To get animal stats just right click it. Rideable animals can be shift-right-clicked to get stats. They will show up at the Status Bar.
Each baby animal will have 3 attempts of getting better stats (up to +3 from base). Every attempt after a successful one will have lower chances.
Difficulty
Currently there is no config file for Fabric version. The only difficulty available for Fabric: Medium.
This mod adds 4 difficulty settings (Configurable at mod config file located at /config/notenoughbreeding-common.toml).
The Difficulty is responsible for chances of an animal child to get better stats than its parents. Base chances are following (when the respective parent stats are equal):
Easy - 1/1;
Medium - 1/3;
Hard - 1/6;
Impossible - 1/10.
Just use this mod in your modpack if you wish :) Everything related to posting on other forums should have a link to this page. Thanks
Progress | 100% complete |
Game Version | Minecraft 1.19.3 |
Tags |
5 Update Logs
1.19.3 Update : by SaFiKiK 02/14/2023 5:46:45 pmFeb 14th, 2023
Added support for 1.19.3
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