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Flqmingo's guide to skinning 101!

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JustaFlqmingo's Avatar JustaFlqmingo
Level 56 : Grandmaster Birb
514

Introduction




  Hi there! My name is JustaFlqmingo, or Flamingo. I'm a 3d modeler and a wannabe Hive staff member, even though I'm way too young. So in the meantime I try to impress people with my models and textures. I joined PMC earlier this year, however, I hope to make a mark on this place as long as I'm here. As of currently, I just walk around making models and skins for fun, while trying to sell some skin commissions here or there.[​/b]This tutorial will cover:

  • Skin Ideas
  • How to use the Planet Minecraft Skin Editor and post skins, including my guide to texturing, lighting, styles of texturing, hue shifting, etc
  • Alternatives like blockbench and how they can be useful for PMC


With that out of the way, let's get started!


Contents:
1. How to use the Planet Minecraft Skin Editor and post skins
2. My guide to texturing, including lighting, styles of texturing, hue shifting, etc
3. Texturing and color palettes







Part II: PMC 3D and How To Use it

If you're a member of PMC, chances are, you've used their skin editor, PMC 3D. Their editor is simple and easy to learn yet is more advanced than editors such as Skindex and Nova's. In this section, I will cover the basics of how to use it and some tricks that I use myself!

Contents:
1. Brushes and Modes
2. Reference Images
3. Uploading Your Skin


Tip I. How to Use the Brushes


PMC has a lot of different brushes, so it may be hard to know which one to use!

  Flqmingo's guide to skinning 101!
  1. The first and most used of these brushes is the Pixel Brush. The pixel brush is exactly what you think it is; a brush that paints singular pixels of one color, nothing much.

2. The square, circle, and triangle brush are also what you might think they are; brushes that draw shapes. You're right there, however there's more to them. If you look down, you'll find settings that can adjust the shape. If you see a little lock that is locked, simply grab either the height or width buttons to increase the size of the shape. If you only want to change the height or width, click the lock to unlock it. Once you have unlocked that, you can increase the height or width without changing the other value.If you didn't understand a word I said, here's a GIF on how to to that

  Flqmingo's guide to skinning 101!

Last but not least of the brushes, is the paint bucket. If you look, you can see that the paint bucket has a Threshold button. To use it, simply drag the circle left to make it lower and right to make it higher. The threshold determines how far your paint bucket fill will spread. As you turn on the threshold, it treats difference between colors as if they're the same. An example is that red and blue are both recolored, once again with the higher the threshold, the more it combines colors. Lastly we have the "None and Face" option. Choosing "None" with a high threshold will paint all visible parts of the skin the color of the paint bucket. However, if it has a low threshold, it will fill all of a certain color across all visible parts of the skin. The same applies with "Face". When it is a high threshold, it will color a single Face of a single limb the color of your paint bucket. With a low threshold, it will color a cluster of connected colors on a face of one limb. The bigger the connected color cluster, the more it will paint


You might have understood none of that so here's a GIF

Flqmingo's guide to skinning 101!




Tip II. uploading Your Skins


In the editor, simply hit the "Publish" button in the bottom right corner

to upload a skin not from the editor, go to your homepage, click "my content", click "create new" choose the skinfile and if it's alex or steve, and publish! Don't forget to add a description!


Tip III. Reference Images



To open a reference image, simply hit "file" and "Import reference image"

pretty simple I know


My Guide to Texturing



This will be short because I am writing this with 15 mins left HELP ME


There are different methods of texturing, but my personal style is Hive style. Hive style is a type of outline/pillow shading style from the Hive Bedrock Server.

I can't really explain hive style, but Hive Style 101, my group can! Go check out our stuff trust me you won't regret it.

First of all, we need a color palette. A color palette is exactly what you think it is; a set of colors that an artist will repeatedly use for their skins and models. In order to do that, you need to learn Hue shifting, with Hive style 101 also covering that.


Tip 1. Hue Shifting


For reds, go from red to pink to purple.
For Blues, go from blue to dark blue to purple

Part IV: Blockbench



  Blockbench is a 3D modeling software/app that is simple to use and very easy to learn. In this section I will cover all the ways Blockbench can be used for skinners, however I will not cover how to make a skin in Blockbench because this is a PMC tutorial ain't it.

Contents:

1. Showcasing examples of models and poses
2. How to pose and render your skins in Blockbench
3. Texturing and creating color palettes







(Model I made for showcasing)

                          

Blockbench can be useful for getting renders and poses of your skin too! The gif below shows how you can do that.
   
(You can also create skins in Blockbench! simply open the skin just like how I did it above, and texture! Hold right click and move your mouse around to change where the camera is!)

In blockbench, you can also create color palettes! Simply hit "Open Model", click on any png and open it! Then, right click the texture and resize it to how you big you want it, sort of like this:





Once you have your blank png slate, you can create something like this! (blurred for safety)

Final Thoughts



And that wraps up this tutorial! I had a lot of fun writing this little thing, however I literally started writing this on the due date so I'm pretty much screwed. PS: Bruh I just found out that it's a finalist jam meaning I need diamonds to move on... damn I'm so screwed

On a serious note, thank you all for reading me blab on and on about skinning and texturing, have a good day! Or night in my case.



I COULDNT FINISH

*cries*
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sweaterduck
01/25/2024 7:07 pm
Level 36 : Artisan Nerd
sweaterduck's Avatar
ur hive-ish (idk it looks like hive) style is so cool! could u do a remix of my latest oc in my style? (this is a bad rq LOLOLOL-)
PLSSSSSSSS-
2
JustaFlqmingo
01/25/2024 11:54 pm
Level 56 : Grandmaster Birb
JustaFlqmingo's Avatar
it is hive style lol

I've been practicing it for almost a year haha



totally lol

I'll put it on my mile long list lol

it should be done tm, but adding procrastination i dont even know anymore
1
sweaterduck
01/26/2024 3:47 pm
Level 36 : Artisan Nerd
sweaterduck's Avatar
lol and ok! even if i have to wait a while
and same
i just forget.. my... MY RQS-
AHHH SPEEDRUN-
o7
2
Papa Enny
10/13/2023 5:29 pm
Level 57 : Grandmaster Scapegoat
Papa Enny's Avatar
the blurred one gives a nice vibe
4
JustaFlqmingo
10/13/2023 5:29 pm
Level 56 : Grandmaster Birb
JustaFlqmingo's Avatar
Thanks lol

Its my personal Palette
3
Papa Enny
10/13/2023 5:36 pm
Level 57 : Grandmaster Scapegoat
Papa Enny's Avatar
fascinating
3
User4809439G
10/11/2023 4:21 am
Level 1 : New Miner
User4809439G's Avatar

4
DylanClicks
10/10/2023 7:16 pm
Level 41 : Master Skinner
DylanClicks's Avatar
These are actually really good tips! For sure gonna use them asap
4
Nitgo
10/09/2023 3:21 pm
Level 75 : Legendary Sus
history
Nitgo's Avatar
Thanks for blurring the color palette. I felt very unsafe, and threatened by those colors, but the moment I realized they were blurred, I felt safer than ever knowing that they wont kill me in my sleep.
5
JustaFlqmingo
10/09/2023 3:44 pm
Level 56 : Grandmaster Birb
JustaFlqmingo's Avatar
You're welcome! I showed them to my friends awhile ago while making the draft, I haven't seen them in months haha. Here at flamongus industries we strive to blurr any shades of color that could harm, threaten, kill, and make people feel unsafe, thank you for taking the time to read and look at our products!
3
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