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NOTICE: The preview images do not reflect all of the updates that have occurred over the last few years of the pack's initial debut. We are in-process of updating these images.
Greetings,
I'll get right to it. This pack was meant to be the best of both worlds. I'm trying to capture the old iconic feeling of the game, while making subtle Jappa-like improvements that match the new textures.
A lot of people were complaining that new default textures Mojang published changed the overall feel of the game. I didn't think the new texture pack was by any means 'bad' but I did agree a lot that the game feeling changed afterward. I feel like that was a minus one against what Mojang has always been trying to do. That fact of the matter is, many of their new textures are very good and it didn't make sense NOT to include those good ones.
So the point of this pack was to revise and clarify the old nostalgic look of the game, while also incorporating many of the new textures that were created for newer blocks. My theory was that, with the right mix of textures, you'd have the quintessential texture balance that Minecraft deserves.
I realize there are other packs out there that does what this pack does, and naturally every texture-packer has a different idea of what a good mix would look like. What makes this pack different from the rest, is that I really tried to make these textures as professional looking as was artistically possible for a hobbyist.
The perk of this pack is that it incorporates a lot of little accents, build hacks and variation blocks and is very versatile without breaking from the original look and feel of the game. It really mixes the best of both packs.
Make sure that this pack sits directly ABOVE the built-in default pack, otherwise it will not work as it should.
Also this pack doesn't require OptiFine, but it is recommended to be used with such.
Usage:
If you want to use any textures in this pack in any of your own packs, including but not limited to any resource packs or data packs, or any mods, you may do so. The only stipulation is that you give appropriate credit. Likewise, you must do the same to give appropriate credit to the following creators below:
Credits:
The 3D mushroom models are from MCjossic's 3D Mushrooms pack. All modelling and art on mushrooms is credited to MCjossic.
The soulfire concept is credited to TitaniumGrunt7 or @George_the_Rat on twitter.
The texture itself was made from scratch, though it closely resembles his soulfire idea.
I must admit that his version is much cleaner.
Thanks for the concept Titanium!
It should also be noted that I was heavily influenced by Nate's Tweaks resource pack. Good work Nate, your stuff is great, and thanks for the inspiration.
Also, this pack is in no way affiliated with Obinilla87's Default DX pack. The similarity in naming was a result of sheer happenstance, I'd never heard of it until after I posted this.
"Barrowpack" is the label under which I will be making all projects and CIT/datapacks that will match the feeling of this texture pack. Although there isn't much up on my blog (currently under construction,) at the time of me writing this. Please check back in a few weeks for the status of my CIT pack.
When this pack is uploaded, the 1.18 update will have been pushed out. I made this compatible with the preview version of 1.18, so it should work with your new Minecraft. But if not, I will update as soon as I can.
Please speak your mind, but be nice in the comments. I take all suggestions seriously.
~Barrow Wight
Greetings,
I'll get right to it. This pack was meant to be the best of both worlds. I'm trying to capture the old iconic feeling of the game, while making subtle Jappa-like improvements that match the new textures.
A lot of people were complaining that new default textures Mojang published changed the overall feel of the game. I didn't think the new texture pack was by any means 'bad' but I did agree a lot that the game feeling changed afterward. I feel like that was a minus one against what Mojang has always been trying to do. That fact of the matter is, many of their new textures are very good and it didn't make sense NOT to include those good ones.
So the point of this pack was to revise and clarify the old nostalgic look of the game, while also incorporating many of the new textures that were created for newer blocks. My theory was that, with the right mix of textures, you'd have the quintessential texture balance that Minecraft deserves.
I realize there are other packs out there that does what this pack does, and naturally every texture-packer has a different idea of what a good mix would look like. What makes this pack different from the rest, is that I really tried to make these textures as professional looking as was artistically possible for a hobbyist.
The perk of this pack is that it incorporates a lot of little accents, build hacks and variation blocks and is very versatile without breaking from the original look and feel of the game. It really mixes the best of both packs.
Make sure that this pack sits directly ABOVE the built-in default pack, otherwise it will not work as it should.
Also this pack doesn't require OptiFine, but it is recommended to be used with such.
Usage:
If you want to use any textures in this pack in any of your own packs, including but not limited to any resource packs or data packs, or any mods, you may do so. The only stipulation is that you give appropriate credit. Likewise, you must do the same to give appropriate credit to the following creators below:
Credits:
The 3D mushroom models are from MCjossic's 3D Mushrooms pack. All modelling and art on mushrooms is credited to MCjossic.
The soulfire concept is credited to TitaniumGrunt7 or @George_the_Rat on twitter.
The texture itself was made from scratch, though it closely resembles his soulfire idea.
I must admit that his version is much cleaner.
Thanks for the concept Titanium!
It should also be noted that I was heavily influenced by Nate's Tweaks resource pack. Good work Nate, your stuff is great, and thanks for the inspiration.
Also, this pack is in no way affiliated with Obinilla87's Default DX pack. The similarity in naming was a result of sheer happenstance, I'd never heard of it until after I posted this.
"Barrowpack" is the label under which I will be making all projects and CIT/datapacks that will match the feeling of this texture pack. Although there isn't much up on my blog (currently under construction,) at the time of me writing this. Please check back in a few weeks for the status of my CIT pack.
When this pack is uploaded, the 1.18 update will have been pushed out. I made this compatible with the preview version of 1.18, so it should work with your new Minecraft. But if not, I will update as soon as I can.
Please speak your mind, but be nice in the comments. I take all suggestions seriously.
~Barrow Wight
Progress | 80% complete |
Game Version | Minecraft 1.20.4 |
Resolution | 16x |
Tags |
5 Update Logs
Mar. 5, 2024 : by BarrowWight_Scarecrowman 03/05/2024 2:07:16 amMar 5th
Been a while since I added an update to some of the latest features.
There is a lot to consider adding, but I haven't changed much yet.
I've only fixed broken features and added 3D models to the new Cherry and Bamboo doors.
So hard to keep up with these updates. @_@;
Will consider some editing of additional items and features, but for now it should be up to date.
-Cheers. ^,..,^
There is a lot to consider adding, but I haven't changed much yet.
I've only fixed broken features and added 3D models to the new Cherry and Bamboo doors.
So hard to keep up with these updates. @_@;
Will consider some editing of additional items and features, but for now it should be up to date.
-Cheers. ^,..,^
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