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Who really wants to toil endlessly at obtaining items needed for objectified servers such as PVP and Factions?
The answer may seem simple at first, but it this initial phase provides fundamental foundation for your bearings in any server. I used to enter a server where I was among many newcomers who where planning their voyage into the wilderness. I take course afterwards, just going where ever the winds take me, careful to note the environment of caverns, crevices, and caves as I navigate with haste before others follow me. Once I found an optimal place, I began gathering materials and constructing a home. I become well antiquated with the area I'm inhabiting at this stage, and usually map out where I can gather anything I need: metals from the mineshaft I made, wood that I renew in a specific location, and most importantly an establishment of a food source (usually a hidden wheat growing operation). I now have a place where I can live and only improve, and if I die... it's not a big deal as I can simply return and get back on my feet. Unless.
Unless kits are excessively given. Kits make the process that much faster for players to fight each other, initially even if the kits provide iron weapons and armor. This promotes spawn-killing. Once you die, you're already at an disadvantage as everyone else would have what the starting kit has to offer, and without a renewable starting kit that provides a set of iron and a sword, that really sucks. Kits also demean value of some game aspects. If kits allocate numerous items, that item is no longer valuable since everyone has it, affecting the ecomony of the server ( Think about it, if I mine iron ore and sell it, many people with sets wouldn't find a need for it). Remember the varied fighting situations you've had? Various soliders brandishing a myriad of armor styles and wielding unique, magical weapons is a common sight in servers that don't support kits. Those that do support kits usually have a sullen sea of gray colored knights using the same weapon, dealing the same damage, using the same tactics. I don't know about you, but I like versatility of other players and using my skill to out match them, and I like doing whatever I can next to out play my enemies by obtaining new weapons, armors, and enchantments, rather than slamming "T" and entering /kit starter.
-Thanks for reading, consider dropping me a diamond, fave, and subscribe for more content. This is my first blog so I hope it kicks off well. Tl;dr I compiled a few detractors of kits my friends and I have noticed it adversely affects the economy, and gameplay.
The answer may seem simple at first, but it this initial phase provides fundamental foundation for your bearings in any server. I used to enter a server where I was among many newcomers who where planning their voyage into the wilderness. I take course afterwards, just going where ever the winds take me, careful to note the environment of caverns, crevices, and caves as I navigate with haste before others follow me. Once I found an optimal place, I began gathering materials and constructing a home. I become well antiquated with the area I'm inhabiting at this stage, and usually map out where I can gather anything I need: metals from the mineshaft I made, wood that I renew in a specific location, and most importantly an establishment of a food source (usually a hidden wheat growing operation). I now have a place where I can live and only improve, and if I die... it's not a big deal as I can simply return and get back on my feet. Unless.
Unless kits are excessively given. Kits make the process that much faster for players to fight each other, initially even if the kits provide iron weapons and armor. This promotes spawn-killing. Once you die, you're already at an disadvantage as everyone else would have what the starting kit has to offer, and without a renewable starting kit that provides a set of iron and a sword, that really sucks. Kits also demean value of some game aspects. If kits allocate numerous items, that item is no longer valuable since everyone has it, affecting the ecomony of the server ( Think about it, if I mine iron ore and sell it, many people with sets wouldn't find a need for it). Remember the varied fighting situations you've had? Various soliders brandishing a myriad of armor styles and wielding unique, magical weapons is a common sight in servers that don't support kits. Those that do support kits usually have a sullen sea of gray colored knights using the same weapon, dealing the same damage, using the same tactics. I don't know about you, but I like versatility of other players and using my skill to out match them, and I like doing whatever I can next to out play my enemies by obtaining new weapons, armors, and enchantments, rather than slamming "T" and entering /kit starter.
-Thanks for reading, consider dropping me a diamond, fave, and subscribe for more content. This is my first blog so I hope it kicks off well. Tl;dr I compiled a few detractors of kits my friends and I have noticed it adversely affects the economy, and gameplay.
Tags |
tools/tracking
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are-starting-kits-justified
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Here's a diamond.