Biomes: Controlling Color
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But first of all, allow me to say: WELCOME! ^_^
Much of the Minecraft experience has involved a collective diversity of biomes - Jungle, Tundra, Desert, Swampland, and so on... Biomes have given the game greater depth and a refined sense of exploration and adventure. However, all of these biomes, though uniquely distinct in their technical representation, are affected by color all the same way; excluding some exceptions, such as the purple color overlay within the Swampland biome, but I'll get to that later. In this tutorial, I will show you how biome colors work and how you can change them...
How Biome Colors Used to Work:
The Minecraft Wiki offers some information as to how biomes are represented, but not the full story, not to the extent as to how they are represented on a texture-based level and the history behind it.
Before Minecraft Beta 1.8, biomes were believed to work upon a system that determined the biome and it's biome color within certain coordinates, rainfall and temperature.


While biomes were created automatically as the world generated, the biome color, however, was determined by two .png files located in the "misc" folder: grasscolor.png and foliagecolor.png. Respectively, one file represents grass color while the other represents the tree leaves color.


Given this, these texture files offered a gradience of colors that blended respectfully across the Minecraft landscape. Potentially, one can change the color of these files to create their own unique collection of seasons or other themes, and to that extent, can apply noise to these files so that the biome colors can be noisy in their own way, thus, making the biome more diverse!
Unfortunately, all of this potential can no longer be utilized. The screenshot that is displayed at the top of this topic, with its smooth swash of color, from Savannah to Rainforest, was actually taken before Beta 1.8 was released. Many texture artists, namely ExtraNoise, author of the Quandary Texture Pack, created seasons with an astounding proficiency, but then everything changed when the Fire Nation attacked! but then the change brought with the new biomes of Beta 1.8 uprooted this potential, for some reason, and reduced it into very simple system.
How Biome Colors Actually Work:
As it turns out, after much research, biomes have been reduced to the simplest of representations, only a handful of pixels dictate the color of these biomes:

These white dots you see are the single pixels that represent specific biome colors (it sure wasn't easy for me to find them, if you can imagine). There are, in fact, 10 biomes according to the wiki. But, in actuality, there are only 9 options of color that can be diagnosed to the 10 individual biomes, specific to the landscape, excluding the color option that is only apparent for the Creative Mode grass block color and oak tree leaves block color, as that is not really a biome. The two biomes, Tundra (Ice Plains) and Taiga, actually have one color option, or pixel, that dictates their grass and foliage color.

Some of these biome color options, apply to grass/foliage color outside of what would normally be generated in the Minecraft world, as there are other color options that exist that might not be present in the image above. These pixels include the Nether, The End, and are not limited to server-specific biomes and/or mods.
Now, you may have noticed that the Swamplands are darker than most biomes, and this is due to the fact that there is a purple color overlay that affects the original chosen color. As I have tested, when the color chosen is white in the texture file, with a plain, white grass texture, the color resulting from the color overlay yields the color code: a383a3 (light purple). When the color is black with the same plain, white grass texture, the resulting color code is: 260726 (dark purple).
While there are plenty of grass and foliage textures that can be controlled by the biome wheels, the color of the tree leaves from both birch trees and pine trees are unaffected by the biome wheel entirely! Instead, they have a color overlay that will yield green regardless of the biome color.
How to Change the Biome Colors:
Step 0: Where are we? What are the limits?
There are two factors that come into play when controlling biome color:
1.) Grass and side grass terrain textures as well as tree leaves textures found in the texture file: terrain.png
2.) Biome wheels: grasscolor.png and foliagecolor.png
The limits:
1.) The foliagecolor.png follows the same format as the grasscolor.png, so texturing the upper-right triangle is unnecessary.
2.) Swampland can be affected by the biome wheel, but keep in mind that there is a purple color overlay.
3.) Birch and pine tree leaves are unaffected by the biome wheel, as they have a distinct green color overlay for each tree type, but can be influenced by the terrain textures to a certain degree.
Step 1: Getting Started!
Now, if you haven't textured before, I would recommend that you install GIMP or another decent image manipulation program of your choosing before accessing all the files necessary in order to change the biomes.
From here, open up your Minecraft like you normally would:
>Select "Texture Packs" from the main menu.
>"Open texture pack folder"
A window will pop up with the navigation chain: ...AppdataRoaming.minecrafttexturepacks
>Go back from the "texturepacks" folder to the ".minecraft" folder.
>Open the "bin" folder.
>Open the "minecraft" folder and copy all of the files that are located inside.
>Navigate your way back to the "texturepacks" folder and paste the aforementioned files.
There are a lot of files that will be present, but only some of them are texture files that you will need if you are to change the biome colors. Should you want to make a texture pack, you may want to keep the following files:
-[]achievement
-[]armor
-[]art
-[]environment
-[]font
-[]gui
-[]item
-[]misc
-[]mob
-[]terrain
-[]title
-pack.png
-particles.png
-terrain.png
-pack.txt
However, if you only plan on changing biome colors, then all you will need to keep is the "misc" folder and terrain.png.
Step 2: Making a Change.
Before you begin altering the biome color files, keep in mind that the terrain.png has a few textures that you may not be able to control the same way as other textures. Having acknowledged Step 0, the example is as follows:

The textures highlighted in red are all biome-related textures; the textures with yellow highlights indicate that they are unaffected by the biome wheel, with an exception to oak leaves, by which have the same texture as birch leaves. If desired, you can choose to lighten, darken, or colorize these textures so that they can inherit some of these changes, despite the color overlay.
Whether or not you choose to change the textures in the terrain, controlling the colors in the biome wheels are far more essential.
However way you go about coloring the grasscolor.png or foliagecolor.png, the same system applies - biome colors are determined by the color of a specific pixel, not by a gradiance of color like it used to be.


If you would like to see if my research is really true, then copy the image and paste it in your own texture files to find out for yourself. But like I said before, some biome colors like grass and foliage in the Nether, The End, or server-specific biomes may look black or gray when using this file. Other than that, I can guarantee you my data has spot-on accuracy.
Step 3: Wrapping it Up.
Of course, there would be no way of viewing your new seasonal colors and/or themed biomes without zipping them up into the proper archive.
To do this, you must right-click your window within the "texturepacks" folder and select a New > ZIP archive. Once established, give it a name if you like and drag your files into the ZIP archive. Your files will automatically be copy-and-pasted inside.
NOTE: If you are making frequent edits to your content, I would recommend placing a shortcut on your desktop, trust me. ;)
Load up your Minecraft, select your texture pack, and enjoy! That's about it... unless you want to take it to the next level! ;D
Step 4: The Next Level.
Texture Packs. Yea...
There's plenty of tutorials out there that can teach you how to become a proper texture packer. However, becoming a texture artist is something that requires much patience, a yearning to learn and improve, a willingness to try out new techniques and tools, and, most of all, a passion in doing it all - having fun is the most important part in texture packing! ^_^
Additional Details
| Tags: | Tutorial, How, Biomes, Work, Controlling, Color, Cpt, Corn, Grass, Foliage, Jungle, Mushroom, Swampland, Forest, Plains, Ocean, Desert, Extreme Hills, Taiga, Ice, Tundra, Biome, Wheel |
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Soft-Serve
Level 1
New Crafter
January 3, 2013, 6:12 pm
Any thoughts on how this problem could be solved?
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Cpt. Corn
Level 82
Elite Pony
January 3, 2013, 10:45 pm
You can probably fix this problem by making birch trees your number 1 enemy, or you could send me the textures you are trying to use and I can fix the problem up myself because this issue might be worth looking into.
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Soft-Serve
Level 1
New Crafter
January 4, 2013, 12:51 pm
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Mathias1324
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December 9, 2012, 6:26 pm
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Cpt. Corn
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Elite Pony
December 9, 2012, 9:44 pm
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1AwesomeGirlGamer
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November 6, 2012, 5:02 am
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spike43884
Level 11
Journeyman Taco
August 29, 2012, 9:24 am
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Soft-Serve
Level 1
New Crafter
January 4, 2013, 12:56 pm
To save things as a PNG:
"File" > "Export"
Then in the window that comes up, there should be a space to enter your file name. It will probably look something like FILENAME.png. If it says .png at the end, you're all set, just go ahead and click "Export". It it says something like FILENAME.jpeg or FILENAME.gif, just change it so it says FILENAME.png, and that will make it save as a PNG.
To help you get your toolbars back, I'd need to know which ones you're missing. A good start though would be to look in:
"Windows" > "Dockable Dialogues"
and select the ones you want to have open.
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Cpt. Corn
Level 82
Elite Pony
August 29, 2012, 9:39 pm
There is an alternative, I believe, and it's called Paint.net, but I wouldn't really know if that's what you are looking for - it's something.
I can very well imagine that I should provide GIMP 2.6 with citation of the GIMP website of course, given that I make a tutorial as to how I make a texture pack and all. No guarantees though. :P
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spike43884
Level 11
Journeyman Taco
August 31, 2012, 10:58 pm
YOUR EPIC!
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spike43884
Level 11
Journeyman Taco
August 31, 2012, 10:56 pm
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Cpt. Corn
Level 82
Elite Pony
September 1, 2012, 10:36 pm
An eraser tool in GIMP allows the option to make a selection of your image transparent while allowing the option of reversing the effect via "anti-erase." Surely there is a way in Paint.net that does a similar thing. If not, then I suppose Google may hold the answers to your troubles. ;P
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Soapaosin
Level 1
New Toast
November 3, 2012, 2:57 am
Gets job done really quickly and not compilicated, as GIMP! ^^
You should try it out! :3
So Coterie Craft can be FInished really soon.. :3
And Transparency Works perfect.. :l
Unless you use 50% or anything that's in middle of 100% - 0%
Minecraft just doesn't allow half transparent blocks, that's why your suppost to disable transparency smoothing, brush smoothing etc. (all comes in 1 button) cause the pixels are way too small and that's the thing that might jack up the transparent parts or the block textures next to the one your editing now, unless you add the texture to be the only.. controllable atm? (Highlight it :D)
There's alot simple features like MS Paint has, which is great!
And also elements from Photoshop.. c:
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Cpt. Corn
Level 82
Elite Pony
November 3, 2012, 7:49 pm
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jovco111
Level 5
Apprentice Architect
August 26, 2012, 1:23 am
Very nice!! But you don't need to ZIP your texturepacks anymore. Maybe this came after your tutorial, and it doesn't matter, but then you know. Diamond for you!
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Cpt. Corn
Level 82
Elite Pony
August 26, 2012, 1:27 am
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spike43884
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Journeyman Taco
September 2, 2012, 12:25 am
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daanwillem
Level 29
Expert Musician
August 23, 2012, 1:50 am
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Minecrafter1980
Level 1
New Explorer
August 22, 2012, 9:24 am
Because I'm doing an adventure map for my friend.
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Waystreet
Level 57
Grandmaster Hero
August 21, 2012, 9:38 am
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Leviathiniticus
Level 1
New Miner
August 20, 2012, 7:48 pm
a milestone
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Unnatural_Apple
Level 32
Artisan Turtle
August 20, 2012, 6:41 pm
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The Relic
Level 11
Journeyman Pony
August 19, 2012, 5:09 pm
/)* Bro Hoof
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nathor75
Level 56
Grandmaster Pegasus
August 14, 2012, 7:00 pm
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Cpt. Corn
Level 82
Elite Pony
August 15, 2012, 11:11 pm
It's also nice to know that there's a brony out there who is making pony-oriented texture packs, I see you are at quite the level - well done.
I've been wanting to make my own project in tribute to MLP:FiM for some time now, but I don't think I have the time nor the demand with regard to texture packing to that sort of theme. Instead, I intend to bring great improvements to the pony skins that are provided in the Mine Little Pony mod, but with all intentions, I do not know how long the project is going to take, not yet.
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nathor75
Level 56
Grandmaster Pegasus
August 15, 2012, 11:54 pm
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Cpt. Corn
Level 82
Elite Pony
August 16, 2012, 12:28 am
I'll privately send you snapshots of the skins I've made so that you can be familiar of the quality. ;)
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nathor75
Level 56
Grandmaster Pegasus
August 16, 2012, 1:52 am
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ChezPlz
Level 20
Expert Artist
August 10, 2012, 7:02 am
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Cpt. Corn
Level 82
Elite Pony
August 11, 2012, 1:12 am
Well I'm glad the tutorial is working for ya, good to know that you are constructing your biome colors efficiently. ^_^
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Snowylips
Level 34
Artisan Dragonborn
August 7, 2012, 1:55 pm
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Bethamez
Site Moderator
Level 1
New Miner
August 3, 2012, 6:06 am
BTW, to put a picture on your profile, you copy and paste the image itself, not the image URL
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Cpt. Corn
Level 82
Elite Pony
August 3, 2012, 11:07 am
Ah! I see what you mean. I'm kinda used to the elongated BBCode format, I didn't know there was a simpler way. xD
Many thanks. ^_^
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Bethamez
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August 3, 2012, 11:09 am
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DrThresh
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August 2, 2012, 8:46 pm
Fire nation... heh
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Kerrtastic
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August 2, 2012, 3:19 pm
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Camarohill
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August 5, 2012, 3:49 pm
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holdensaunt
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August 2, 2012, 6:52 am
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fungi13
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August 1, 2012, 3:04 pm
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PlanetGeek
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August 1, 2012, 1:34 pm
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Thedanyman
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August 1, 2012, 9:33 am
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Frostgeneral2k
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August 1, 2012, 5:05 am
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awesomempoleon100
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August 1, 2012, 4:56 am
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nobbie
Level 47
Master Pixel Puncher
August 1, 2012, 12:13 am
Wow, I didn't know any of that. Diamonded!
I tried to do a bit more saturated and brighter colors for my own texture pack, but it wasn't that big of a change. Armed with this knowledge, I might actually get a better coloring scheme without wasting so much time getting the whole triangle thingie to look good :D
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JoshGillyett
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July 31, 2012, 11:01 pm
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Cpt. Corn
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Elite Pony
July 31, 2012, 11:23 pm
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Dinosawr
Retired Moderator
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July 31, 2012, 12:04 pm
Seriously man, sweet tutorial.
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ExplodingWolf
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July 31, 2012, 10:28 am
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y a n
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July 31, 2012, 7:03 am
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chiltinny
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July 31, 2012, 5:26 am
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Cpt. Corn
Level 82
Elite Pony
July 31, 2012, 6:07 am
The main reason I switched from the dot-method back to the gradient one was the fact that some people were experiencing black grass and foliage in their servers, whereas some servers would make towns in the Nether, The End, or even server-specific biomes. So to eliminate this problem I made an update not too long ago: "Biome color will no longer have the possibility to change to black."
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wilftest
Level 1
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July 31, 2012, 5:43 am
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MIKEYMK
Level 15
Journeyman Engineer
July 31, 2012, 2:55 am
this helped me a lot , take a diamond
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Dimitri2012
Level 29
Expert Cake
July 31, 2012, 2:35 am
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jonnyboysayhead
Level 30
Artisan Creeper Hugger
July 31, 2012, 2:29 am
seriously, If I ever make a decent texture pack, I will need to use this tutorial thank you a very large amount for being so helpful!!!!!!!!!
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Rayner_XIII
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July 31, 2012, 1:06 am
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mrs_Mizi
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July 31, 2012, 12:15 am
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Cpt. Corn
Level 82
Elite Pony
July 31, 2012, 12:18 am
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mrs_Mizi
Level 9
Apprentice Dolphin
July 31, 2012, 12:28 am
Does the resolution of the file keep the same in HD-texturepacks?
Or do I have to make it bigger
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Cpt. Corn
Level 82
Elite Pony
July 31, 2012, 7:45 am
So there's not much more you can do with HD biome wheels as you would with the standard resolution.
EDIT: I'm afraid I won't be able to update the tutorial with this information, should I still want to be in the contest. But if I could this is what I would say at the end of Step 2:
"Should you attempt using HD biome wheels, there is not much that you can gain, not only is the format very different from the original template, but the biome colors are still represented by one pixel, no matter how large you make the texture file."
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mrs_Mizi
Level 9
Apprentice Dolphin
July 31, 2012, 12:25 am
Thank ya Captain!
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Cpt. Corn
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Elite Pony
July 31, 2012, 12:28 am
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TacoDip
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July 30, 2012, 11:39 pm
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sed11
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July 31, 2012, 9:32 am
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TacoDip
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August 1, 2012, 6:57 am
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Cpt. Corn
Level 82
Elite Pony
July 30, 2012, 11:47 pm
I really do wish Minecraft could make the sky color texturable, so many themes could be made! :O
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sed11
Forum Moderator
Level 56
Grandmaster Creeper
July 31, 2012, 9:29 am
You can also do the same with fog, just called fogcolor0
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Cpt. Corn
Level 82
Elite Pony
August 2, 2012, 11:40 am
I never knew...
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TacoDip
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Master Taco
July 31, 2012, 2:57 am
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neoncube123
Level 47
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July 30, 2012, 11:35 pm
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Cpt. Corn
Level 82
Elite Pony
July 30, 2012, 11:53 pm