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Dungs & Dookies: Tomb Of Unforgiving Merciless Traps And Stuff

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Carcharodontosaurus's Avatar Carcharodontosaurus
Level 59 : Grandmaster Fish
630
Welcome to yet another Dungs & Dookies adventure.
This time, you will need a dice to go on this voyage.

First, you need to know your base stats and inventory.

You have 12 Hit Points (HP). When you reach 0 in a fight, you die. If you win a fight, you heal up all your HP afterwards.
At this point, you have 0 armor. Having 1 armor, means you can minus 1 damage from an opponent's attack.
Right now you have a short-sword, which provides no extra damage. Other weapons and items can be obtained through your journey.


To keep track of your equipment, as well as your health and status in combat, you should also have a paper sheet and a pen, to keep track of the damage flow.

Now to your equipment slots:

Weapon
Battle-axe, Daggers, Short-sword, Banana
Shield (If you have a Battle-axe or Daggers equipped, you cannot wield a Shield)
Armor
Helmet
Chestplate
Gloves
Boots
Amulet
Ring


BUT you now have the option to choose 1 of the following weapons, to acquire from the start of this adventure:

Big Massive Awesome Double-edged axeProvides you with a +2 bonus to damage, as well as "battle-axes" can be used in some special combat situations.
Thicc Iron ShieldProvides you with +1 armor, meaning you can minus 1 damage from an opponent's attack, as well as "shields" can be used in some special combat situations.

AND if you acquired this item in your last adventure, you may bring it as well.

Amulet Of The Tenacious BastardProvides you with a +3 bonus to HP.




You were told in the tavern, that in the fields of Zharzshkashcazhuliazschaz, there lies a tomb. It was forgotten for years, but some gnome stumbled upon a living skeleton, that tried to bite off his fingers, because, quoting the skeleton: "Am hungry. Need snek, plz good midget sir, give bonesy fish-fingers". The gnome then went on to kick the skeleton in its head, and pissed on its grave, in which, the tomb arose from the ground. Apparently, an ancient king lies buried there. Which could only mean... one thing... loads... of bloody... LOOT!

You ride with all the speed your mule can muster, and find the old tomb. You dismount your humble mongoloid looking mule, and then walk up to the entrance of the tomb. A scary voice whispers inside your head "What... is your favorite Ben & Jerry's ice cream???"

Go to:

1. If you wish to say: "Cookie Dough"
2. If you wish to say: "Ratty Feet, And Juicy Meat"
3. If you wish to say: "Troll's Gold"
4. If you wish to say: "THAT'S PRIVATE!"

1
You choose to answer the voice with "Cookie Dough"

The voice tells you to: "Piss off from this place, cause you're so bloody mainstream".
Yea. You just lost, you didn't EVEN GET INSIDE.
2
You choose to answer the voice with "Ratty Feet, And Juicy Meat"

The voice gasps: "LOL ME TOO!"

The sealed door to the tomb opens, you now enter the tomb itself. You walk down a very narrow stairway, and it gets darker and darker. You end up in a room, filled to the brim, with mummified corpses. It does not seem like there's anywhere to go from here. In the room there's a single lit torch on the wall, and on the one opposite from it, one that isn't lit. You think to yourself... hmmm.... maybe this is like the tale of Sir Indianus Jonas, where a torch also could be a lever, or well, trigger a mechanism of some sort.

Go to:

5. If you wish to pick up the lit torch
6. If you wish to pick up the unlit torch
7. If you wish to set the unlit torch on fire
8. If you wish to blow out the light on the lit torch
3
You choose to answer the voice with "Troll's Gold"

The voice says: "Well, in my own honest opinion, I think Troll's Gold has a lack of Troll boogers in it, I really wish they'd have made it chunkier if you know what I mean?"

Go to:

9. If you wish to say: "Totes malotes"
10. If you wish to say: "What the hell are you talking about? It should be more SNOTTY if anything???"
4
You choose to answer the voice with "THAT'S PRIVATE!"

The voice gasps: "Lol, okay okay, chill bro, just asking you a fair question here, alright, just... forget about it eh?"

The sealed door to the tomb opens, you now enter the tomb itself. You walk down a very narrow stairway, and it gets darker and darker. You end up in a room, filled to the brim, with mummified corpses. It does not seem like there's anywhere to go from here. In the room there's a single lit torch on the wall, and on the one opposite from it, one that isn't lit. You think to yourself... hmmm.... maybe this is like the tale of Sir Indianus Jonas, where a torch also could be a lever, or well, trigger a mechanism of some sort.

Go to:

5. If you wish to pick up the lit torch
6. If you wish to pick up the unlit torch
7. If you wish to set the unlit torch on fire
8. If you wish to blow out the light on the lit torch
5
You choose to pick up the lit torch.

Aaaaaand, the whole roof collapses down on you. Now you're bone meal and spicy curry ketchup.
6
You choose to pick up the unlit torch.

Nothing really happens, hmm... try something else.

Go to:

5. If you wish to pick up the lit torch
7. If you wish to set the unlit torch on fire
8. If you wish to blow out the light on the lit torch
7
You choose to set the unlit torch on fire.

Aha, smart of you to light the torch, but THE LIGHT AWAKENS THE DEAD, FOOL! YOU NOW FACE 3 ANGRY SKELETONS. ONE OF THEM HAS GNOME URINE ALL OVER HIM, AND SEEMS EXTRA PISSED.

The 2 pissed skeletons have 8 HP each
The "very" pissed skeleton has 12 HP


If the dice rolls:

Roll 1: All 3 skeletons come charging at you. Roll again. If you roll 2 or more, you get beaten with the bones of a leper, and you lose 4 HP. If you roll 1 however, you make a sick Dark-Souls dodge-roll, and slice all of them from behind, doing 2 damage to all of the skeletons.

Roll 2: You're not paying attention, and one of the skeletons kick you in-between your legs, you lose 1 HP, but also, your next attack will do 1 less damage.

Roll 3: The very pissed skeleton tries to cast a life-draining spell. Roll again, if you roll 3 or more, you interrupt his spell, and bash his skull for 3 damage. If you roll less than 3, the very pissed skeleton will damage you for 3 HP and heal himself for 3 HP.

Roll 4: You make a successful strike, on any of the skeletons of your choosing, and deal 2 damage.

Roll 5: One of the skeletons makes a successful slash with a sword, and you lose 3 HP. However if you do have a shield you may roll again. If you roll 4 or more, you parry this attack.

Roll 6: You jump into the air, and crash down with your weapon on any of the skeletons of your choosing, and deal 3 damage. However if you do have a battle-axe you deal 4 damage (+ whatever bonus damage your weapon has, as with any other attack).

If you die: You die.
If you somehow get super damn lucky and somehow survive: Go to "11".
8
You choose to blow out the light on the lit torch.

Great. Now you can't see anything. And now... something is gnawing at your legs while saying: "Yum yum". You done goofed, you idiot.
9
You choose to answer the voice with "Totes malotes"

The voice quickly answers back with: "Because of your stupid Rick n Morty quote, I will not let you in, moron".

Good job...
10
You choose to answer the voice with "What the hell are you talking about? It should be more SNOTTY if anything???"

The voice is silent for a moment, but then says: "You... you're... you're RIGHT! That's IT! Making it more snotty would give it that nice 'swirl' of snot in the middle! And then combined with the boogers it has already got, it would be a snotty but also crunchy sensation! Duuuuude, you deserve a bloody award!"

- Item acquired: "The Ring Of 'I'm right, you're wrong'-onia", provides you with 1 *Re-Roll* in each fight, meaning should you roll something bad for you, you may roll again to get a different result, however this may only be used ONCE per encounter/fight.

The sealed door to the tomb opens, you now enter the tomb itself. You walk down a very narrow stairway, and it gets darker and darker. You end up in a room, filled to the brim, with mummified corpses. It does not seem like there's anywhere to go from here. In the room there's a single lit torch on the wall, and on the one opposite from it, one that isn't lit. You think to yourself... hmmm.... maybe this is like the tale of Sir Indianus Jonas, where a torch also could be a lever, or well, trigger a mechanism of some sort.

Go to:

5. If you wish to pick up the lit torch
6. If you wish to pick up the unlit torch
7. If you wish to set the unlit torch on fire
8. If you wish to blow out the light on the lit torch
11
You killed the dead, but somehow living, skeletons.

A trapdoor now opens under your feet. You fall down. You're now in a moist flooded cave, where the walls are decorated with skulls. A small set of stairs go above the water surface to a platform, on which there is a sealed door, in the shape of a lemon. Sour stuff eh. Anyways. There are 3 keyholes in the door, and there are 3 corridors leading away from this room. One behind you, one to the left, and one to the
right.

Go to:

12. If you wish to go to through the corridor behind you.
13. If you wish to go to through the corridor to the left.
14. If you wish to go to through the corridor to the right.

When you have all 3 keys for the sealed door, go to 53.
12
You choose to go through the corridor behind you.

You now enter a room, full of dead SKINNED rats hanging in threads from the roof. Why? Who knows. On the floor, you can see the key, but as you foolishly try to pick it up, a voice says to you: "Fool! Have you got any idea of what you're doing!?". You look up, and there, on the wall, a man is all rooted to the wall in strips of flesh from rats. Ew.

Go to:

39. If you wish to say "What the hell are you doing up there?"
40. If you wish to say "Dude, I'm just stretching my back"
41. If you wish to say "No, not really, I have absolutely no idea about what I'm doing with my life"
13
You choose to go through the corridor to the left.

You now enter a room, that resembles a grotto. All the old tomb "ruins" stuff kinda ends here. There's a lot of what would seem to be spider-web in the room. Hmm. And under some of the web, one of the keys lie. Oh yea, and you still got your torch btw, in case you forgot about that, heh. Otherwise you wouldn't even be able to see a MASSIVE DRAGON INSIDE OF THE ROOM HOLY, hah! Got you! Pranked ya! No, there's no dragon in there lol. Why would there be a dragon with all this web? You stupid or
something?

Go to:

15. If you wish to try and sneak under the web to grab the key, Mission Impossible style.
16. If you wish to jump up on the web, and bounce like an idiot.
17. If you wish to burn the web with the torch.
14
You choose to go through the corridor to the right.

You enter what seems to be a yet another mass-grave. Lots of spooky scary bones and skeletons with dried rotten mummified skin on them. The room however, is split in two by a massive pit. It's a very dark pit. But there seems to be a ladder down, as well as a ladder on the other side of the
pit. The ladder on your side is bolted into the rock wall, so you cannot pick it up and make a bridge. The one on the other side tho, is not bolted.

Go to:

22. If you wish to try jumping over the pit.
23. If you wish to throw your torch down into the pit.
24. If you wish to climb down the ladder into the pit.
15
You choose to try sneaking under the web, Tom Cruise style, like in Mission Impossible.

Roll.
If you roll 3 or more, you get the key, without even touching the web, go to "18".
If you roll below 3, you get the key, but you touched the web, go to "19".
16
You choose to go bounce on the web like an idiot.

Well, you truly are a special kind of stupid aren't ya? Or maybe you just like bugs. You have triggered the detection-mechanism of one of the most FEARED PREDATORS TO MANKIND. NO, it's NOT a "spider". It's a "Spider Man". Yes. You heard me right. A Big Spider Man. A half man, half spider. He's got 4 arms attached to his head, as well as 4 legs, while his torso is kinda just... dangling there. He leaps down from the roof of the grotto, and greets you with a "¡Oye! Deja de saltar en mi telaraña, ¡tonto!". Now you have to fight this son of a spanish arachnid mammal freak.

Go to 20 to fight the Spider Man.
17
You choose burn down the web.

That was... pretty effective. welp, you got the key, now you can head back to the center
room.

Go to 11 to go back to the center room.
(You cannot enter the corridor to the left again)
18
You did it. You got the key.

Cool. Now you can go back to the center
room.

Go to 11 to go back to the center room.
(You cannot enter the corridor to the left again)
19
You done goofed.

WELL WELL WELL, too bloody bad, you have triggered the detection-mechanism of one of the most FEARED PREDATORS TO MANKIND. NO, it's NOT a "spider". It's a "Spider Man". Yes. You heard me right. A Big Spider Man. A half man, half spider. He's got 4 arms attached to his head, as well as 4 legs, while his torso is kinda just... dangling there. He leaps down from the roof of the grotto, and greets you with a "
Hola señor, lo has jodido, ahora eres mi yum yum!". Now you have to fight this son of a spanish arachnid mammal freak.

Go to 20 to fight the Spider Man.
20
You choose to fight the Spider Man.

Well, you're gonna have yourself a hard time my man. These spider bois are tough. Was good to know ya... well... actually not, I don't really care if you die to this bug-boi.

You draw your weapon, it's time to fight. Now you need to use the dice to get anywhere. You must roll the dice, till you either die, or defeat the
opponent.

Big Spider Man has 22 HP


If the dice rolls:

Roll 1:
The Big Spider Man gives you a merciless 4-shoe-beating. There is no way to block such an attack. You lose 5 HP.

Roll 2:
The Big Spider Man shoots web at you. Roll again, if you roll 4 or more, you dodge his ball of web, if you roll less than 4, you get hit, meaning the next time you get an opportunity to do damage, you have to skip it.

Roll 3:
You chop off 1 of the legs (or arms) of the Big Spider Man, dealing 2 damage. If you cut 5 arms/legs off during this fight, the Big Spider Man can no longer maintain a good balance and loses his speed and attack opportunities, meaning you can finish him off.

Roll 4:
The Big Spider Man tries to bite you with his mouth full of stingers, ew, you lose 2 HP. However if you do have a battle-axe, roll again, if you roll 4 or more, you fend off the Spider Man, and slash his head, dealing 3 damage.

Roll 5:
You puncture the dangling torso, clean, dealing 4 damage.

Roll 6:
You make a slash on the Spider Man, but it also counter-attacks with a punch, you deal 2 damage, but also take 2 damage. However if you do have a shield, you instantly block the counter-attack, preventing you from taking damage.

If you die: You die.
If you somehow defeat this complete abomination of a man: Go to
"21".
21
You actually killed the Spider Man.

You killed the Spider Man. The real Spider Man. No not the bloody twat from the marvel universe, why do you even care? You just killed the REAL Spider Man. He's an endangered species for god's sake! You're EVIL! Anyways, you grab the key, but, before you head back to the center room, you look at the many massive fangs of the Big Spider Man.

You can choose to replace your weapon with:

- "Fangs Of The Great White Spider Man", provides you with a +1 bonus to damage. as well as "daggers" can be used in some special combat situations.

Or you can just take them for the loot, but you cannot use them in combat then.

When your choice has been made, go to 18.
22
You choose to go for a jump.

Roll.
If you roll 3 or more, you make the jump, go to "25".
If you roll below 3, you fall into the pit and die.
23
You choose to throw down your torch into the pit.

There's a long way down. The pit is deep enough to break something and die if you should fail to jump. As the torch touches the ground, you see two creatures move out to the sides, and into the darkness, hiding from the light.

You got a bit of a choice to make now eh?

If you don't go down into the pit, you cannot pick any options using the torch for the rest of the adventure.

Go to:

22. If you wish to try jumping over the pit.
24. If you wish to climb down the ladder into the pit.
24
You choose to climb down the ladder.

There's a stench of rotten meat down here. Worse than in any of the other rooms, eww, YUCK. In the darkness you spot a set of glowing hungry eyes, oooooohoho... shic... you're done for dude, that's totally a Ghoul. No doubt. It now comes charging at you, not 1, but 2 Ghouls. Prepare to die noob.

Go to 35 to fight the Ghouls.
25
You make the jump.

Quite an acrobat ey? Went to gymnastics or something? You some flying super kid or something? You think you're ACTUALLY cool or something? Pff... control your bloody ego, shovel-face.

Anyways, you made the jump. You're now on the other side of the pit (Show-off...). You now see 3 big tiles on the floor, leading to a pedestal with one of the keys. On the walls, there are holes, where it would seem like large spikes might just come out in case of, well, who knows, clowns? Dolphins with legs? Fools playing D&D rip-offs? (Like this
one...)

Go to:

26. If you wish to jump from the first tile to the third tile (skipping 2nd tile), and walk up to the pedestal.
27. If you wish to jump to the second tile (skipping 1st tile), and then jump to the pedestal (skipping 3rd tile).
28. If you wish to walk over the first tile, jump from second tile (skipping 3rd tile) to the pedestal.
29. If you wish to just walk over all the tiles casually, but in a sorta cool way.
26
You skip the 2nd tile.

You're probably cheating or something. Ugh... oh well. You got the bloody key. As you take the key away from the pedestal, you notice the holes in the walls become sealed, meaning you can walk straight over all the tiles now, and back to the pit.

Go to:

30. If you wish to jump over the pit, for the heck of it.
31. If you wish to pick up the unbolted ladder, and use it as a walking bridge.
32. If you wish to climb down the ladder into the pit.
27
You jump to the second tile, skipping the 1st tile, and then jump over the 3rd, skipping that as well.

As soon as you jump from the second tile, the spikes shoot out with high speed. You got impaled like a mongoloid lion trying to take down a rhino. Congratz. You're dead obviously.

28
You walk over the first tile, and jump from the second, skipping the 3rd tile.

As soon as you jump from the second tile, the spikes shoot out with high speed. You got impaled like a mongoloid lion trying to take down a rhino. Congratz. You're dead obviously.
29
You walk cool & casually over all the tiles, one foot on a tile at a time.

Bro. That was actually super dope. That's what I call bloody bravery. All the ghosts come out from the walls and give you a slow, acknowledging clap. One of the ghosts even tells you "You tha man!", another one says "Good for youuu!". Good job dude, really, good for you.

You got the bloody key. As you take the key away from the pedestal, you notice the holes in the walls become sealed, meaning you can walk straight over all the tiles now, and back to the pit. Just like you did before yooo.

Go to:

30. If you wish to jump over the pit, for the heck of it.
31. If you wish to pick up the unbolted ladder, and use it as a walking bridge.
32. If you wish to climb down the ladder into the pit. (If you've already been down in the pit, go to 34)
30
You choose to go for a jump.

Roll.
If you roll 3 or more, you make the jump, go to "33".
If you roll below 3, you fall into the pit, you die, fool...
31
You choose to pick up the unbolted ladder, and use it as a walking bridge over the pit.

Clever girl.

Go to 11 to go back to the center room.
(You cannot enter the corridor to the right again)
32
You choose to climb down the ladder.

There's a stench of rotten meat down here. Worse than in any of the other rooms, eww, YUCK. In the darkness you spot a set of glowing hungry eyes, oooooohoho... shic... you're done for dude, that's totally a Ghoul. No doubt. It now comes charging at you, not 1, but 2 Ghouls. Prepare to die noob.

Go to 35 to fight the Ghouls.
33
You make the jump.

Lucky bastard...

Go to 11 to go back to the center room.
(You cannot enter the corridor to the right again)
34
You've defeated the Ghouls.

Holy sh.. how? You're definitely cheating. No doubt. This was a pure HELL encounter you weren't meant to survive. The ghouls now lie dead on the ground. Jeez... I need to make stuff even HARDER FOR YOU I GUESS. ARGH.

Go to:

36. If you wish to climb up to the end-side (If you haven't collected the key)
37. If you wish to climb up to the room entrance (If you HAVE collected the key)
38. If you wish to check the pit out for some loot.
35
You choose to fight the Ghouls.

Or well... You don't really have much of a choice when you end up in a friggin dark pit with ghouls in it. You're as good as dead dude. There are 2 Ghouls. 1 big, 1 small...

The Greater Ghoul has 12 HP
The Lesser Ghoul has 17 HP

+ When 1 of the Ghouls die, the other one enrages, and gains +1 damage on all attacks. And additionally also gains + 1 armor.

(Remember to add damage bonus to either one, depending on which one is alive, and attacks)


If the dice rolls:

Roll 1: The Greater Ghoul makes a McFlurry of you with its claws, you lose 5 HP. If the Greater one is dead, the Lesser one attacks instead, and you lose 4 HP.

Roll 2: Both Ghouls jump at you, coming from left and right, you lose 4 HP, if one Ghoul is dead, you lose 2 HP instead. However if you do have a set of daggers, roll again, if you roll 4 or more, you dodge the attack, and deal 4 damage to each of the Ghouls.

Roll 3: You land a successful strike, on any of the Ghouls of your choosing, dealing 2 damage.

Roll 4: The Ghouls lash out for you in a frontal assault. Roll again, if you roll 3 or more, you dodge this attack, if you roll less than 3, you lose 3 HP. If the Greater Ghoul is dead, the Lesser one will heal himself for half the damage he deals on this attack.

Roll 5: You make a slashing strike, dealing 3 damage to both of the Ghouls. However if you do have a shield, you also shield-bash the Ghouls, making their next attack deal 1 less damage.

Roll 6: Roll again, if you roll 3 or more, you make a chopping strike on any of the Ghouls of your choosing, dealing 3 damage. If you roll less than 3, you miss the strike and get counter-attacked by one of the Ghouls, and lose 2 HP. However if you do have a battle-axe and you roll 3 or more, you make a leaping blow, that goes through any armor, as well as dealing 4 damage.

If you die: You die.
If you somehow get to live to tell the tale, that you were trapped in a pit of ghouls, and survived: Go to "34".
36
You choose to climb up the ladder to the other side.

You're now on the other side of the pit (Show-off...). You now see 3 big tiles on the floor, leading to a pedestal with one of the keys. On the walls, there are holes, where it would seem like large spikes might just come out in case of, well, who knows, clowns? Dolphins with legs? Fools playing D&D rip-offs? (Like this one...)

Go to:

26. If you wish to jump from the first tile to the third tile (skipping 2nd tile), and walk up to the pedestal.
27. If you wish to jump to the second tile (skipping 1st tile), and then jump to the pedestal (skipping 3rd tile).
28. If you wish to walk over the first tile, jump from second tile (skipping 3rd tile) to the pedestal.
29. If you wish to just walk over all the tiles casually, but in a sorta cool way.
37
You climb up the ladder that leads back up to the corridor.

Well, back at the center room.

Go to 11 to go back to the center room.
(You cannot enter the corridor to the right again)
38
You choose to look for sweet loot in a nasty dark pit full of rotting corpses.

You look around you with the torch, and you find a backpack by a sitting corpse. In the bag, there are 2 potions.

Choose 1 item to acquire:

- "Nasty Tasting Healing Potion", this item can be used one time only, when used it heals you for 4 HP.
- "Vial Of Poison From An Ugly Bird", this item can be used one time only, when used it deals +3 damage on your next attack.

When the choice is made, go to:

36. If you wish to climb up to the end-side (If you haven't collected the key)
37. If you wish to climb up to the room entrance (If you HAVE collected the key)
39
You choose to ask the man "What the hell are you doing up there?".

The man trapped in strips of rat-meat answers with a face of sadness: "I... I was an adventurer, like you... I went into this place with my wife, in hope that we'd find some big rats to eat, because my wife is an ogre woman. But as we got down here, we soon realized, that this was no rat-cave, but something else. I still haven't really figured out what this place is. Can't decide if it's like... an... old shoe-shop, or perhaps a wine-cellar. Can you please help me loose?"

Go to:

42. If you wish to cut him down.
43. If you wish to just take the damn key. And leave him hanging.
44. If you wish to tell him that "It'll cost him".
40
You choose to answer the man "Dude, I'm just stretching my back".

"Oh, sorry. But hey, that key right there, it'll only lead you to misery. By the way, could you perhaps cut me down from here? Please?".

Go to:

42. If you wish to cut him down.
43. If you wish to just take the damn key. And leave him hanging.
44. If you wish to tell him that "It'll cost him".
41
You choose to answer the man "No, not really, I have absolutely no idea about what I'm doing with my life".

The man looks at you with pity, and says to you: "You should go home lad, go back to whatever tavern you came from and drink some cockroach-juice with a couple of tree bark-people. It'll be much better. If you cut me down from here, I'll give ya 300 gold coins, if you'll follow me home to my ogre
wife".

Go to:

45. If you wish to take the man's offer, and go home.
43. If you wish to just take the damn key. And leave him hanging.
46. If you wish to scam him for more, and say you don't wanna go home.
42
You cut down the man.

"Oho, thank you, thank you! Now I can finally collect all these rats and cook them at home with mice-liver! Mmmmmm!" And as a token of his gratitude, the ratty-man gives you a gift.

Items acquired:
- "Lesser Nasty Tasting Healing Potion", this item can be used one time only, when used it heals you for 2 HP.
- "Strange Odd-looking Bone-shaped Key Carved From Bone", this item can be used for a special door.
- 150 Gold coins.

You then take the key on the floor as well, and leave the man to pluck rats from the ceiling.

Go to 11 to go back to the center room.
(You cannot enter the corridor behind you again)
43
You choose to just take the damn key.

"HEY! YOU BLOODY PEBBLE-LICKER, YOU CAN KISS MY RODENT-PELT BOOTS THE DAY I'LL MEET YOU AGAIN! THE RAT-LORD SHALL REMEMBER!"

...Anyways, you left him hanging up there. Can't say I wouldn't have done the same to be fair. He reeked of a combination of rat-piss and wet dog. Yuck. Good choice there dude. You got the key now.

Go to 11 to go back to the center room.
(You cannot enter the corridor behind you again)
44
You tell the man, it'll cost him.

The man gives you a slightly hateful look: "Fine... I'll give you 100 Gold coins if you cut me loose".

Go to:

47. If you wish to take the man's offer.
43. If you wish to just take the damn key. And leave him hanging.
48. If you wish to scam him for more.
45
You take the man's offer, and follow him home.

Well, not a lot of loot you got, but you did end up making a friend who reeks constantly and never takes any showers at all. How touching. After following home, and getting the 300 Gold coins, you were also invited over for a rat stew with him and his ogre wife, who broke about 7 chairs in one evening, because she LITERALLY weighs 900 kg. And when you then got back to the tavern, you bought yourself some Ben & Jerry's: Troll's Gold, and shared it with the half-blind goblin bois. What a happy ending...

46
You tell the stinky fatty ratty-man, that he's gotta pay up a good sack o cash, or else there'll be no heavenly salvation for him. AND you won't follow him home to his bloody mud-hut or whatever hell-hole he lives in.

"You want more than 300 gold!? HAH! Is this a JOKE!? YOU'RE A FOUL FOUL FOUL PERSON! I SPIT ON YOU!... but... ARGH!... FINE. Fine... 400 gold... you happy now? Huh!?".

Go to:

49. If you wish to take the man's offer.
43. If you wish to just take the damn key. And leave him hanging.
50. If you wish to scam him for more.
47
You take the man's offer and cut him down.

He looks you up and down for a moment, gives you the 100 Gold coins, and starts plucking rats down from the ceiling. Then you take the key on the floor, and walk away.

Item acquired:
- 100 Gold coins.

Go to 11 to go back to the center room.
(You cannot enter the corridor behind you again)
48
You tell the son of a greasy trucker, that it'll be a lot more than that, if you need to even get NEAR that filthy rat-meat.

"You son of a... AAAARGH! FINE DAMN IT. 300 Gold coins, NO MORE than that! CUT ME DOWN!".

Go to:

51.
If you wish to take the man's offer.
43. If you wish to just take the damn key. And leave him hanging.
49
You take the man's offer and cut him down.

"You are... the filthiest person I've EVER met!" He says.

And you answer: "Just go eat some bloody rats, you rat-sack son of a pebble-licking dirt-brain"

The man stares at you hatefully. He looks you up and down for a moment, gives you the 400 Gold coins, sighs, and starts plucking rats down from the ceiling. Then you take the key on the floor, and walk away.

Item acquired:
- 400 Gold coins.

Go to 11 to go back to the center room.
(You cannot enter the corridor behind you again)
50
You tell the stinky vomit-face turd-brain, that 400 will not be enough.

"I don't HAVE more than 400 you imbecile! AAAAAAAAAAAAAARGHHHHH!!!! I HOPE EVERY DODO WILL NIBBLE ON YOUR ANKLES AND EVERY SQUIRREL WILL CHEW ON YOUR NIPPLES TILL YOU BLEED OUT, AND THE TAPIRS OF DEATH WILL COME TRAMPLE YOU DOWN AS THEY LAUGH WHILE JUMPING ON YOUR BROKEN CORPSE WITH RIBS AND ENTRAILS HANGING OUT FOR THE CARRION TO DINE UPON! I SINCERELY HOPE YOUR DAD, WILL BE TURNED INTO A NEWT, AND THEN FED TO A MONGOLOID CAT WITH DIGESTIVE PROBLEMS!... With that said... the only things I can offer you beyond 400 Gold coins... is this stupid key I found down here... not the one on the floor that is. One I got in my bag... please... just... cut me loose man..."

Go to:

52. If you wish to take the man's offer.
43. If you wish to just take the damn key. And leave him hanging.
51
You take the man's offer and cut him down.

The man stares at you hatefully. He looks you up and down for a moment, gives you the 300 Gold coins, sighs, and starts plucking rats down from the ceiling. Then you take the key on the floor, and walk away.

Item acquired:
- 300 Gold coins.

Go to 11 to go back to the center room.
(You cannot enter the corridor behind you again)
52
You finally take the offer of the stinky rat-man. And cut him down.

He THROWS the 400 Gold coins at you, as well as some weird key. "HERE! TAKE IT ALL YOU TWAT! ARGH!". He runs out of the place.

Items acquired:
- "Strange Odd-looking Bone-shaped Key Carved From Bone", this item can be used for a special door.
- 400 Gold coins.

You finally pick up the key on the floor, and leave for the center room.


Go to 11 to go back to the center room.
(You cannot enter the corridor behind you again)
53
You use the 3 keys to open up the sealed door.

Wait. How the... You got all of them? Without dying? Jeez... well. Like I said before, I guess I'm gonna have to make this A LOT HARDER now huh??? You weren't even SUPPOSED TO GET THIS FAR, GRANNY ELBOWS! OH well. Oh well...

You now enter a new room, it's a hall, but small, yet still there are supporting pillars by the walls. Lol, that rhymed, heh. Anyways... There's a table with 2 objects on it, as well as 2 doors. One to the left, and one to the right.

Go to:

54. If you wish to check out that table doe.
55. If you wish to go through the door to the left.
56. If you wish to go through the door to the right.
54
You check out the table.

On the table, there are 2 breastplates. Ohoho, nice, now THAT's "loot".

Choose 1 item to acquire:

- "Hard, Heavy, Helpful Chainmail", provides you with +1 armor, and + 2 HP.
- "Sturdy Leather Armor Made From Dog Leather", provides you with +5 HP.

When the choice is made, go to:

55. If you wish to go through the door to the left.
56. If you wish to go through the door to the right.
55
You go through the door to the left.

You now enter, what looks like a great dining hall. Except everyone is dead, of course, cause this place has been buried for centuries or something, who the hell knows... And around you are TONS, of treasure. At the end of the room, sits a skeleton with a crown on a throne. Possibly that dead king guy they talked about in the tavern.

Go to:

57: If you wish to check out the treasure.
58:
If you wish to check out the crown.
61:
If you wish to go back to the previous hall.
56
You try to go through the door to the right.

It's locked. You need a special key to open this
door. Cause this door is well sealed. As if someone didn't want nosy bastards like you to come in... or if someone wanted something to stay locked away from everything else...

Go to:

55: If you wish to go through the door to the left.
65: If you have acquired "Strange Odd-looking Bone-shaped Key Carved From Bone".
57
Ýou check out the booty.

There's enough treasure for 1650 Gold coins. YEEPEE! WOW! YOU LUCKY SON OF A GUN EH. AND NO ONE IS STOPPING YOU, WOAH! WHAT ARE YOU GONNA DO!?

Treasure acquired:
- 1650 Gold coins.

Go to:

59: If you wish to head back home with the loot.
58:
If you wish to check out the crown.
60: If you wish to go back to the previous hall.
58
You try to check out that cool-ass crown.

OooohohohohohohohohohOHOHOHOHHOHOHOHOHOHOHOHOHOHOHO!
YOU DONE DID IT NOW FOOL. You have awakened the "Hard Skeleton King Boss"! OOOOH YES!!! YESSSS!!!! YOU'RE GONNA BE AS DEAD AS KRISTEN STEWARD'S FACE! AHAHAHAHAHAHAHA!

Go to 61 to fight the Hard Skeleton King Boss.
59
You choose to head back home with ya booty.

Heck yes, you just scored big. Time to spend up ALL the money by giving out drinks to everyone in the tavern! Even that ugly two-headed girl who's sitting in the dark corner all the time! Also the big orc boi who keeps on beating you up on a normal basis because of that one time you disrespected his little brother, who looks more like a round lump of green play-doh, anyways... you show that orc boi, that you got some sick skills in gnome-tossing, and win back his respect. What a day.
60
You go back to the previous hall.

You head back to the small hall. Anyways... There's a table with 2 objects on it, as well as 2 doors. One to the left, and one to the right.

Go to:

54. If you wish to check out that table doe. (Unless you already have checked it out)
55. If you wish to go through the door to the left. (Unless you already have checked it out)
56. If you wish to go through the door to the right. (Unless you already have checked it out)
61
You choose to fight the Hard Skeleton King Boss.

OH BOY YOU GOT BEANED SO HARD! AHAHAHAHA! You just thought... "lol, that treasure was just free, might as well take the crown too lmao". But GUESS TWICE MORON, you just got frickin' BEANED. WOAHAHAHAHAHAHA!

Hard Skeleton King Boss has 50 HP

+ Every time the Hard Skeleton King Boss loses 10 HP, he gains +1 damage on all attacks. Meaning, when he's at:

40 HP left: +1 damage bonus
30 HP left: +2 damage bonus

20 HP left: +3 damage bonus
10 HP left: +4 damage bonus

(Remember to add damage bonus throughout the fight, otherwise you're doing it wrong, and cheating. This is meant to be a bloody suicide encounter, that you're gonna have to play through several times, before you MIGHT defeat the boss)


If the dice rolls:

Roll 1: The Hard Skeleton King Boss slams his MASSIVE axe down into the ground, creating a shock wave, damaging everything on its path. Roll again, if you roll 5 or more, you completely dodge this attack. If you roll 3 or 4, you lose 1 HP. If you roll 1 or 2, you lose 3 HP.

Roll 2: The Hard Skeleton King Boss makes a hard blow at you. Roll again, if you roll 3 or more, you parry this attack, if you roll less than 3, you lose 4 HP. However if you do have a set of daggers, you cannot parry this attack, so roll again, if you roll 4 or more, you dodge the attack, and deal 3 damage. If you roll below 4, you lose 3 HP.

Roll 3: You land a successful strike, on the Hard Skeleton King Boss. You deal 3 damage.

Roll 4: The Hard Skeleton King Boss makes a crushing attack that breaks armor. Leaving you to take full damage, no matter how much armor you have. You lose 2 HP.

Roll 5: You make an overhead strike from behind, that deals 4 damage. However if you do have a battle-axe, you cripple the Hard Skeleton King Boss, dealing 1 additional damage to him, and reduces his next attack with 1 damage.

Roll 6: You make a risky attack on his legs. Roll again, if you roll 4 or more, deal 2 damage. If you roll less than 4, you get counter-attacked, and lose 1 HP. However if you do have a shield you will block the counter-attack, and deal 2 additional damage.

If you die: You die.
If you somehow get to live to tell the tale, that you were trapped in a pit of ghouls, and survived: Go to "62".

62
You... wait, what?

YOU KILLED THE BLOODY HARD SKELETON KING BOSS!? HOW THE- THAT'S IMPOSSIBLE! AAAAAAAAAAARGGGGGGGHHHH! DRAT! I really hope you're bloody HAPPY now. Chinesus Clist... now I have to make something harder for you... bloody hell...

Aight... didn't think this would ACTUALLY HAPPEN... but I guess you deserve your reward...

Choose 1 item to acquire:

- "Colossal Bad-ass Skull Axe", provides you with a +2 bonus to damage, as well as "battle-axes" can be used in some special combat situations. AND: When this axed is used in a "special" battle-axe situation, you heal yourself for 1 HP.
- "Amulet Of The Densest Boneless Dude", provides you with +1 armor, and +4 HP.
- "Thorny Spiky Metal Gloves", provides you with +2 HP, and when you "parry" an attack, the attacker takes 1 damage.

When the choice is made, go to:

63. If you wish to end the adventure here.
64. If you wish to go back to the previous hall, and through the door to the right.
63
You choose to go home with your absolutely sick loot, that you don't deserve in my most honest opinion, dweeb.

You return to the tavern, and is greeted by your goblin friends, who carry you from the entrance to the bar, and you party all night, dancing limbo, tossing gnomes, beating up gnomes, drawing stuff on gnomes, eating gnomes. What a time to be alive.

64
You try to go through the door to the right.

It's locked. You need a special key to open this
door. Cause this door is well sealed. As if someone didn't want nosy bastards like you to come in... or if someone wanted something to stay locked away from everything else...

Go to:

63: If you haven't acquired the key, and go home.
65: If you have acquired "Strange Odd-looking Bone-shaped Key Carved From Bone".
65
You unlock the sealed door with the key.

You now walk into a grotto-looking room. There's a GIGANTIC treasure chest at the end of the room. However... this big chest... is guarded by an even bigger sleeping TWO-HEADED BLACK DRAGON!!!!!!!!

Alright, so here's the deal bozo. You can still back down, leave, and have fun with whatever treasure you've collected. OR, you can go into this fight, and most likely, lose EVERYTHING.

Go to:

63: If you wanna go home.
66: If you wish to draw your weapon like a massive idiot, and charge into battle against this dragon.
66
You choose to fight the dragon.

It's still sleeping, where do you wanna hit it first?

Go to:

67: If you wish to chop off its heads!
67
You choose to chop off its heads!

Wow! It looks like it- Oh wait.

Eh... heh... my bad dude, sorry, it's not a dragon. It's a BLOODY HYDRA! WOAHAHAHAHA, Oh boy... Now it's got 4 FRICCIN' HEADS BEANERSON! GOD I GOT YOU GOOD THERE, AHAHAHAHAHAHAHAHAAAAAA!

Black Bloody Hydra has 80 HP

+ Every time the Black Bloody Hydra loses a head, it gains 2 new heads, giving it +2 damage on all attacks, and gains 5 HP. You get the deal... (The 4 heads it starts with doesn't give the bonus, only the ones coming after)

(Remember to add damage bonus throughout the fight, otherwise you're doing it wrong, and cheating. This is meant to be a bloody suicide encounter, that you're gonna have to play through several times, before you MIGHT defeat the boss)


If the dice rolls:

Roll 1: The Black Bloody Hydra breathes fire all over the place. Roll again, if you roll 4 or more, you roll to safety behind a rock. If you roll less than 4, you lose 3 HP. However if you do have a shield you will lose 2 less HP, in case you don't roll to safety.

Roll 2: The Black Bloody Hydra exposes itself as it lifts up its torso. Choose 1 option:
1. option: You go for one of the heads. Roll again, if you roll 3 or more, you stab a head from the lower jaw, dealing 3 damage. If you roll less than 3, you chop off a head (Bad bad bad... Oof...). However if you do have a set of daggers, you cannot chop off the head, instead you will just miss the attack.
2. option: You go for the belly. Roll again, if you roll 2 or more, you rend it across the belly, dealing 5 bleed damage (damage bonuses do not apply), meaning it will lose 1 HP for the next 5 rolls. If you roll 1 however, the hydra gets you before you can do anything, and you lose 3 HP.
3. option: You make a quick strike and roll to safety, dealing 1 damage.

Roll 3: The Black Bloody Hydra lashes out with its claws. You lose 1 HP.

Roll 4: Choose 1 option:
1. option: You go straight for one of the heads, roll, if you roll 3 or more, you deal 5 damage, if you roll 2, you chop off a head (Bad bad bad... Oof...), if you roll 1 you DIE.
2. option: You deal 2 damage.

Roll 5: The Black Bloody Hydra tries to bite you with all of its heads. Roll again, if you roll 4 or more, you parry this attack, if you roll less than 4, you lose 4 HP. However if you do have a battle-axe, roll again, if you roll 3 or more, you roll behind the hydra, and slash it from behind. The first time you do this you cut off its tail, dealing 6 damage, all other times do 4 damage. If you roll less than 3, you lose 4 HP.

Roll 6: You make a reckless blow. Roll again, if you roll 4 or more, you chop down on a head (not cutting it off), dealing 5 damage. If you roll less than 4, you chop off a head (Bad bad bad... Oof...).

If you die: You die.
If you somehow get to live to tell the tale, that you were trapped in a pit of ghouls, and survived: Go to "68".
68
You're joking, right?

Come on dude, you couldn't possibly have beaten the Black Bloody Hydra. That's impossible. It pretty much is impossible. You're unbelievable. You've probably not even used a dice through out this entire thing. You've just chosen whatever option that suited you, noob... sigh... anyways, let's just "say" you won over the hydra then.

The big chest opens up, and there... tons of shiny gold.

Treasure acquired:
- 1200 Gold coins.

Go to:

69. If you wish to end the adventure here.
55. If you wish to go back to the previous hall, and through the door to the left. (Unless you already have checked it out)
69
You go home after one hell of a tomb-raiding.

No, you don't go back to the tavern this time. You need at LEAST a couple of days of sleep before you do ANYTHING else. The goblin bois will have to wait a bit, perhaps Tuesday... yea... tequila Tuesday... THAT's when you'll return to the tavern again. Killing hydras and undead is kinda exhausting.


Hope you enjoyed this adventure.

You can calculate your score here, depending on how many items and how much gold you acquired.

The Ring Of 'I'm right, you're wrong'-onia550 Gold coins
Fangs Of The Great White Spider Man400 Gold coins
Nasty Tasting Healing Potion70 Gold coins
Vial Of Poison From An Ugly Bird70 Gold coins
Lesser Nasty Tasting Healing Potion50 Gold coins
Hard, Heavy, Helpful Chainmail350 Gold coins
Sturdy Leather Armor Made From Dog Leather350 Gold coins
Colossal Bad-ass Skull Axe600 Gold coins
Amulet Of The Densest Boneless Dude600 Gold coins
Thorny Spiky Metal Gloves600 Gold coins
The Treasure Hall
1650 Gold coins
The Gigantic Treasure Chest1200 Gold coins
Rat-man's Gift150 Gold coins
Rat-man Scam 1100 Gold coins
Rat-man Scam 2300 Gold coins
Rat-man Scam 3400 Gold coins
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1
09/29/2018 11:36 am
Level 19 : Journeyman Pokemon
DrownedPound
DrownedPound's Avatar
I j u s t g o t 5770 h o w t h e f l i p d i d t h a t h a p p e n O M G O M G O M G!!!!!!!!!!
1
08/22/2018 2:01 pm
Level 38 : Artisan Artist
Antiquez
Antiquez's Avatar
I got 1650 coins H O W
1
08/16/2018 8:54 am
Level 51 : Grandmaster Professor
Eli the Zeratoed
Eli the Zeratoed's Avatar
Oh boy! That was quite the adventure! I definitely can't wait for more of these, because these are super fun! In total, I've got 4200 gold coins from the Rat-Man's first scam, the treasure hall, and the sturdy leather armor made from dog leather, all without cheating! :3
1
08/16/2018 11:28 am
Level 59 : Grandmaster Fish
Carcharodontosaurus
Carcharodontosaurus's Avatar
Nice
Which monsters did you defeat?
And did you have to go for multiple tries on some of them?
1
08/17/2018 2:05 am
Level 51 : Grandmaster Professor
Eli the Zeratoed
Eli the Zeratoed's Avatar
For this adventure, I played it safe and only fought one "group" of monsters, which were the three skeletons, and I beat them all in one go without cheating (I had real dice with me during the adventure, and I must've got super lucky to defeat them all). :3
1
08/15/2018 9:54 pm
Level 6 : Apprentice Archer
hshdje72626
hshdje72626's Avatar
I got 2000 coins how come I keep getting r i c h
1
08/15/2018 10:04 pm
Level 59 : Grandmaster Fish
Carcharodontosaurus
Carcharodontosaurus's Avatar
Well, not the greatest amount of coin you can earn on this adventure still, but a fair amount yes.
Which monsters did you defeat?
1
08/15/2018 1:46 pm
Level 25 : Expert Toast
Idiotic
Idiotic's Avatar
I love it, but I have a question. If you defeated a monster and lost some health, your health goes back to normal or stays the same?
1
08/15/2018 1:51 pm
Level 59 : Grandmaster Fish
Carcharodontosaurus
Carcharodontosaurus's Avatar
It resets, don't worry

1
08/16/2018 11:57 pm
Level 50 : Grandmaster Magical Girl
BIO
BIO's Avatar
Shoot. I did this whole thing wrong, multiple times.
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