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Enemies are hostile mobs that can not be tamed they are however involved in the taming processes of tamable mobs
No.1 the ghoul(based on the enemy from elder scrolls arena of the same name)
Health: 50
Damage:2(without club) 8(with club without poison from club) 13(total including if you do not clear the poison via any means)
Biome: swamp, mangrove swamp
drops: rotten flesh, bone, slimeball, ghoul club(as spawned equipment)
Vampire
Health: 500 (1st form) 1000 (Second form)
Damage: 15 (dagger in 1st form) 20 (claws in second form) (heals when it attacks)
Spawns in vampire castles throne room
Other notes: flies, heals when it attacks, can easily kill a warden
How to kill: try not to get hit
No.1 the ghoul(based on the enemy from elder scrolls arena of the same name)
Health: 50
Damage:2(without club) 8(with club without poison from club) 13(total including if you do not clear the poison via any means)
Biome: swamp, mangrove swamp
drops: rotten flesh, bone, slimeball, ghoul club(as spawned equipment)
Vampire
Health: 500 (1st form) 1000 (Second form)
Damage: 15 (dagger in 1st form) 20 (claws in second form) (heals when it attacks)
Spawns in vampire castles throne room
Other notes: flies, heals when it attacks, can easily kill a warden
How to kill: try not to get hit
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