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Notch says that he’s not real, so that’s the end of that, right? Notch created the game and everything in it, so what he says goes, right? Jeb has also confirmed his non-existence, so there’s no way he’s real, right? I thought that was right, too, until I saw firsthand how real he was.
This isn’t another boring, annoying blog about supposed sightings of a Minecraft monster. No, this is proof. This is the legend of Herobrine.
Long before Minecraft was created, there was another game called ビルド世界を, or Build-a-World. Build-a-World was a blocky game where you had to survive in a blocky world full of blocky enemies while playing as a blocky character. Sound familiar? However, this game was unpopular, and very few people knew about it. How unfortunate for its creator Hiro Brian that Notch was one of the ones who saw it.
Later, Notch released practically the exact same game, but under a different name: Minecraft. Minecraft became wildly popular among all ages. Seeing this, Hiro sued Notch, but was unsuccessful because his game had been unpopular, and there was no proof of his game being created first. Hiro had tried the right thing, but it hadn’t worked. However, he had another idea.
Hiro applied for a job at Mojang under the name Patrick Bering. Having no knowledge of who Patrick really was, Mojang hired him. Hiro immediately started working on his idea: Herobrine. Herobrine would be exactly like Minecraft’s Steve, but have glowing white eyes, as a reminder of the burning, white hot hatred that Hiro had for Mojang. It was the perfect idea, and no one was the least bit suspicious.
Eventually, Hiro’s demon was complete. It was programmed to roam singleplayer worlds, digging tunnels, removing leaves from trees, and leaving cryptic messages on signs, like: “How do you like me now?”, “This is my game.” and “I will have my revenge.” After several player’s reports of seeing this ghoul were filed to Mojang, Notch knew what had happened. Hiro had infiltrated Mojang, created a monster, and finally had his revenge.
However, Notch had no clue who had made this beast, and therefore could do nothing about the creator. Notch’s next move would have to be to get rid of Herobrine. Notch removed it in several updates, but Hiro had programmed it to be self-aware, and to re-insert itself into the game. Notch is still trying desperately to remove the Devil of his game, but Herobrine is still here. A lethal menace who’s slowly, block by block, having his revenge, and destroying all of Minecraft.
This isn’t another boring, annoying blog about supposed sightings of a Minecraft monster. No, this is proof. This is the legend of Herobrine.
Long before Minecraft was created, there was another game called ビルド世界を, or Build-a-World. Build-a-World was a blocky game where you had to survive in a blocky world full of blocky enemies while playing as a blocky character. Sound familiar? However, this game was unpopular, and very few people knew about it. How unfortunate for its creator Hiro Brian that Notch was one of the ones who saw it.
Later, Notch released practically the exact same game, but under a different name: Minecraft. Minecraft became wildly popular among all ages. Seeing this, Hiro sued Notch, but was unsuccessful because his game had been unpopular, and there was no proof of his game being created first. Hiro had tried the right thing, but it hadn’t worked. However, he had another idea.
Hiro applied for a job at Mojang under the name Patrick Bering. Having no knowledge of who Patrick really was, Mojang hired him. Hiro immediately started working on his idea: Herobrine. Herobrine would be exactly like Minecraft’s Steve, but have glowing white eyes, as a reminder of the burning, white hot hatred that Hiro had for Mojang. It was the perfect idea, and no one was the least bit suspicious.
Eventually, Hiro’s demon was complete. It was programmed to roam singleplayer worlds, digging tunnels, removing leaves from trees, and leaving cryptic messages on signs, like: “How do you like me now?”, “This is my game.” and “I will have my revenge.” After several player’s reports of seeing this ghoul were filed to Mojang, Notch knew what had happened. Hiro had infiltrated Mojang, created a monster, and finally had his revenge.
However, Notch had no clue who had made this beast, and therefore could do nothing about the creator. Notch’s next move would have to be to get rid of Herobrine. Notch removed it in several updates, but Hiro had programmed it to be self-aware, and to re-insert itself into the game. Notch is still trying desperately to remove the Devil of his game, but Herobrine is still here. A lethal menace who’s slowly, block by block, having his revenge, and destroying all of Minecraft.
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