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Hey guys. A few days ago, or yesterday, a fellow dolphin had made a skin. I had commented that it had been okay for a beginner, but it still had decent noise. He said that is was hard for him to learn off of other skins and blogs telling him how to shade, so I am going to make a tutorial on how I shade! To start off, I always start with the head. I pick the hair outline and color the outside corners of the hair a dark brown, yellow, black or whatever hair color that I am using. Then I slowly make it to the middle of the hairline using a little bit lighter and lighter colors. It will wind up looking like there are dark corners, and it looks 3D like it's really there in front of you. It looks that way because our eyes can see shades in things that make them 3D. Then for the skin. I do almost the same thing but I use more colors and make it a bit more realistic. Then I add the normal steve eyes, but I either make them one higher or lower, or I make the eyes 2 rows high. I use white on the 2 outside, and any eye color for the inside. I usually make the mouth white, to look like teeth. You could also use pink, red, black, or a darker skin color. Now for the torso. I always make the torso so that there is shade on the stomach, and I sometimes add a little unshaded tie. Any color. You can make the shirt or dress any color you want. But use the same shading idea from the beginning. There are 2 ways I do my pants; I either shade them, or put a little bit of noise or shade right where the pockets and knees are. For the shoes, I usually shade them. But sometimes I just add a dark layer over the top row of the shoes. I make them the basic style that the steve shoes are. But I do change the color. I hope this helped you fellow dolphins on how to shade a skin! Be sure to check out my picture for the blog and use it as an example. Thanks for clicking and be sure to leave a diamond or comment, for my way to know that you liked my blog. Byeee -Dolphin
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I don't know what editor you use, but if you use GIMP, try giving the burn/dodge tool a spin...burn for shades, dodge for tints. The effect produced will have a slightly "randomized" character for your shading jobs that kinda gives the shades/tints a more "natural" look than simply dropping/raising a colour's bit value here and there along a gradient.