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How to make an arrow that teleports you in vanilla minecraft!

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Veritas025's Avatar Veritas025
Level 55 : Grandmaster Engineer
37
Ok 1st set up command blocks like the picture shows don't worry about the redstone clock yet though,
but in the 1st command block (on the very left) put "/testfor @e[type=Arrow] {inGround:1b}" without the quotes. What it does is look for type arrow that's been inGround:1b or been in the ground for a tick.
            After it sucesfully finds that it will activate the comparator and activate the 2nd command block to /tp @p @e[type=Arrow]. So it will teleport the closest person (you can change @p to your minecraft username if you prefer)to the arrow that has been in the ground for one tick. 
            Then The repeater will activate and do /kill @e[type=Arrow] This kills the arrow so arrows won't be all over the world if you spam it. This is optional but I think It'd be helpful. 
and to activate it make a 2 repeater clock like that picture shows.
If you don't know how to do that place repeaters right next to each other making them face opposite directions.
Connect the corners with 4 redstone and then send 1 of the corners of redstone to connect to the 1st command block
Like the picture shows Then add a lever to another corner and flick it as fast as you can then it should make a strobe effect to show that it's working. If that's too hard another way to activate it is place a redstone torch to light the whole thing up break the torch break a piece of redstone and replace it as fast as possible.
                                              WARNING YOU'LL NEED TO PLAY IN 1.8 SNAPSHOTS FOR THIS TO WORK
and if it still doesn't work copy the commands directly from this block using control+c and control+v
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1
01/26/2018 4:59 pm
Level 1 : New Miner
__Red__
__Red__'s Avatar
This is exactly what I need. However, using a /fill clock, or just a hopper clock is faster, more reliable and less FPS expensive. Using a /fill clock would also provide room for additional features, like particle effects or sound effects.
1
05/13/2015 4:42 pm
Level 1 : New Miner
imperial_coco
imperial_coco's Avatar
So I tried to slightly modify this by targeting specific arrows(naming them via anvil) but for some reason it kills everything within a large area whenever it gets to the kill part, any ideas on fixing this?
1
05/13/2015 8:14 pm
Level 55 : Grandmaster Engineer
Veritas025
Veritas025's Avatar
For the testfor do /testfor @e[type=Arrow,name=ARROW_NAME]
then when you get to the kill part just do the exact same command except this time do /kill instead of /testfor so do /kill @e[type=Arrow,name=ARROW_NAME]
1
08/01/2014 10:21 pm
Level 30 : Artisan Blacksmith
Papa Lenin
Papa Lenin's Avatar
good idea.
1
08/01/2014 7:36 pm
Level 16 : Journeyman Button Pusher
aipoduhfoaifh
aipoduhfoaifh's Avatar
This is cool, but....


you could always just use ender pearls :P
1
08/01/2014 7:57 pm
Level 55 : Grandmaster Engineer
Veritas025
Veritas025's Avatar
This doesn't give you as much damage though and my brain was running out of ideas.
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