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In the Code: Minecraft facts and percentages

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EdMaxPrime's Avatar EdMaxPrime
Level 21 : Expert Modder
12
Hello, you may know me as a texture pack maker. I am also learning to mod with forge. There is no complete forge documantation right now, so I got stuck on my mod.

Anyway, I was looking around the code and discovered some interesting facts. This blog will contain the facts and percentages I find. I will look for more, right now I only saw this:

1) The looting enchantment gives you more drops when you kill monsters. A random number between 0-200 is chosen and then subtracted from the level of your looting enchantment. This determines how many extra drops you get.

2) Only ghasts, pigmen and magma cubes spawn in the nether. Blazes and wither skeletons come from fortresses.

3) Ghasts have 5 hearts, and can drop a maximum of 5 experience. They also have a cool down period before they can look for a new target a.k.a. your friend. They can spot players from 100 blocks away. They are 2x2x2 blocks, the tentacles are not part of their hitbox.

4) Sand and clay patches can only spawn if part of the patch is underwater. This does not include deserts, they are just made of sand.

5) Redstone, coal, iron, diamond and gold use the same ore generating method. Lapis Lazuli uses a different one, though I am not sure why.

6) Better armor has more enchantibility. For example, diamond armor is more likely to have better enchants than leather armor.

7) You can make your own block and use the method isInWeb and have the slow effects of a cobweb. The cobweb block is not actually what slows you down, it just waits until a player enters it and sends a message to the isInWeb method.

Make sure to check out my mod which is coming out soon, I am adding some neat things to it.
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04/08/2013 7:07 pm
Level 40 : Master Modder
th0mas_87
th0mas_87's Avatar
Haha, this is a cool blog! I've noticed a lot of these things myself while coding too :-)
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