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The Mushroom Land: III

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Cerimari's Avatar Cerimari
Level 5 : Apprentice Artist
1
The lag that ended the previous instalment is gone, therefore I could actually finish what I set out to do! And the first thing I needed to do was loot that shipwreck I found. On the other side of the oxygen door, there was STONE AND SAND?!?!?! (spoiler there's plenty of weird world generation to see later on)

The Mushroom Land: III

Well I mined that, grateful for the glass I can make later. Mizuno's 16 Craft has lovely textures for glass that resemble different pretty window styles that are perfect for cottagecore. The chest didn't open at first, and I ws confused- was this the trapped chest?? Is that even an item in modern vanilla Minecraft?? Thankfully it was just the remains of a once laggy game and the chest did open and close rapidly~

The Mushroom Land: III

Nine sheets of paper, two feathers and a treasure map for later! Not the grandest loot, but I don't have a sugar cane farm, so it's nice to have paper here. I travelled to the other side of the shipwreck and found some more exciting loot (not epic finds, but interesting to look at for sure.)

The Mushroom Land: III

Tomato seeds, carrots, rice, more paper, rope, something leather, wheat (I really should breed some animals later), poisonous potatoes and suspicious stew! All these items filled my pocket space, so I decided to drink the suspicious stew.

..The effects can't be that bad, right?

Well they were so brief and uneventful I didn't even see what the second one was. The first was just three seconds of jump boost which does nothing under the sea. Oh well, now there's space to store the wood from the shipwreck (yes I'm mining this thing).

When I made it back to my boat, the lag was still nowhere to be seen, so I did what I originally set out to do: explore the shores of all the surrounding biomes so that they can go on my world map. The mixture of biomes is very pretty, and honestly?? The mesa biome looks way nicer than I expected with this texture pack since the terracotta in villager houses have this thick black border, so I was concerned this biome would suffer from the ugly outlines.



The jungle then blended into a dark oak biome, which became a taiga biome with a snowy mountain behind it. Now what you are about to see is something I've never seen before until now. Um, is this a thing that usually happens at stony shores?



It's exposed lapis! And next is some very odd biome generation. What do you think this is?



If you guesses some sort of windswept stony hills or whatever they're called..

It's a plains biome. A neat feature of Xaero's world map is that when you hover over a biome, it tells you what it is. So yeah, this is 100% officially an average plains biome.

And so is this one:


It came with a seaside village, which I shall investigate later and see if there are any villagers alive after this night. There were a couple of zombies near a house and they looked very pleased with themselves.

I found a windswept savannah that was definitely a windswept savannah. I think a windswept biome may be important to me later, but I'll have to confirm that at a later date. For now, here's the windswept savannah I got:



I then saw another seaside plains village, SAW A MANGROVE BIOME FOR THE FIRST TIME!!! And completed my expedition of the surrounding shores. Sadly no cherry biome was spotted; maybe this seed was discovered pre 1.20? Or maybe it's just tucked away behind a flower forest, I don't know yet. But here's the map as it currently stands:



Why is this thing shaped like a flipped over deformed map of England? If I apply that logic, then the main mushroom island is like, Oxford or something? The bit where Cornwall is is sticking up like it's happy and perky rather than going down away from where Wales would be. I haven't been to either of those aforementioned places though- the furthest north I've been is Birmingham, and that's in the ocean here.

I was relieved to be back at the mushroom island and see all my mushroom friends! The giant ladybugs were flying around, and the mushroom guys were everywhere.


(look at the minimap)

Everywhere: mushrooms everywhere. Look at this! Usually mods have config files where you edit a text document to lower spawn rates or whatever, but unfortunately The Mushrooms mod lacks this feature, so the only solution was to remove the mod. Okay I want this to be a diverse, populated fungi fantasy land, so lore wise, the four varieties of mushroom creatures appear once a season for a few days to spread their spores and keep the island filled with edible mushrooms. Then, when almost every chunk they visit has a mushroom, they all return to the mycelium earth where they hibernate until the next season. This is how the mushroom island never runs out of brown and red mushrooms. The special mushrooms are limited to spore season though, so please use all the special shrooms before they expire from existence.



On a positive note, a few mooshrooms finally made their appearance! So the northern side of the island still has some mushy friends to play with~♡



I came across some strange dirt generation where there was just an empty block of space below some of the mycelium blocks so I mined the dirt for later landscaping. AND THEN- AND THEN!!

SOME PHANTOMS SPAWNED!!!! I didn't have a bed then, but because it's a mushroom biome, I should have been completely safe above a certain height, right? Well the sleep police are above the rules, so I fled underground where I mined some diorite and gravel for future building/landscaping. Diorite would be a nice textural touch to some white mushrooms like Enoki and White Buttons. And gravel is gravel of course.



I came across a tiny hanging vine in a small cave the following morning. Then I just rearranged my base a bit, made some bonemeal, and a few days later, I saw Steve again! Steve had made it onto the island but was hesitant to make eye contact, so I offered him a bowl of mushroom stew before heading off to the nearby forest biome to collect oak and birch wood as well as some saplings. I want to make my base into a big tree growing from where the original little azalea tree was. That big tree would then have some giant Lion's Mane mushrooms growing from it with two platforms where I can survey the mushroom island from high up. Oak trees are hardwood, so this is accurate to the real life lore of the Lion's Mane mushroom: the protagonist of this world. The tree itself will be called the Lion's Lookout and perfect to fly from and land on. I also got some wool for a bed when I was in the forest, so no more phantom jumpscares!



I made this tree by bonemealing a few azalea bushes within close distance, making a loose circle shape with the oak logs I got from the forest, grew some more azalea trees away from the main tree to then cut into more oak logs, sheared the leaves to make more bonemeal with, towered up and placed dirt/moss on top of the tree to make it taller, stack up.. rinse and repeat. This is a long and monotonous process that takes quite a while. It's satisfying though, and I may complete the main shape of the tree before day 20. Add a few details with more logs, buttons, fences and sheared mixed leaves, and then that's the tree itself done and the mushrooms and platforms will be the final step.

I'll share more of this process in the next instalment, so for now, please process the information you have just read here~

Okay bye.
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