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What I Think Makes A Great Builder

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avatar Mcholypotato
Level 62 : High Grandmaster Blob
Posted 01/27/12 12:16:23 pm , last updated: 03/01/12 3:00:28 pm
01/27/12
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|   What I Think Makes A Great Builder        |
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~Purpose~

The purpose of this article is to keep a log of what I think makes a great builder and I will probably change some stuff here as I become better; I need to add several other sections too. The information included in this article is stuff I've learned from personal experience as well as methods and techniques I use frequently in my builds.

~Background~

Just a little information about me. I'm 25 and a student at Northern Arizona University, majoring in EE, CIS, and MGT. I first started playing Minecraft during Beta when my friend linked me the Minecraft website so we decided to pick it up and start a private survival server for our real life friends. After about two weeks everyone was more addicted to singleplayer than multiplayer and no longer logged on much so we ditched the server. I still played consistently and started to build large structures, my first project was one of my largest, an underwater city. After using what TNT I had to depth charge a lake and build two glass domes I realized how long this method was taking and went to Minecraft Forums to find some mods to help speed up the progress. And this is where my creativity really took off. Since then I became a sniper on The Voxel Box and exclusively play in creative mode and work on projects constantly, new and old alike. You can check out my channel and see some of the projects I've created.


~Personal Style~

There's no one way to define someones building style and even having played Minecraft since beta I still haven't perfected my own building style at all but I'm continuously working towards getting it to where I want it to be. To me, building style is consistency - in other words a veteran Minecrafter could look at some random projects without knowing who built them and select with some degree of certainty which projects were created by the same builder. This isn't to say that all your builds have to be the same, but to create a style there will be a certain consistency, design element, or a common link shared between all of your builds. Take for instance the creative builder Block_Fortress, when he posts a new project on PlanetMinecraft I don't need to look at his name to know it's a Block_Fortress project, I can just tell by his style. You can check out his channel below.
To me this is the most important attribute when it comes to building is finding your own personal style. I think the best way to find your niche is to imitate other people's work and recreate work posted on PlanetMinecraft and on servers. I spend roughly 35% of my Minecraft time building replicas of interesting projects. I do this for multiple reasons listed below and remember art begins in imitation and ends in innovation.

1) When you go through the process of recreating someone's work you get an idea of what they were thinking when they were building it.
2) You can generate incredible ideas by piggy-backing off someone's project.
3) You will learn many different building techniques; some you'll like, some you won't.
4) After you've recreated someone's work and gone through roughly their thought process, you can explore the build and see where they could improve which will help you to improve yourself.
5) Recognizing someone's mistakes will help you recognize your own.
6) And the last reason to recreate someone's work is to have another cool project in your own personal world.

~Style and Theming~

Once you’ve defined your personal style you want to apply another style and theme to each particular build you create. This may sound confusing but once you have a decent grasp on your personal style you want to branch out and have multiple styles within your style. So for instance, lets say you're creating a fantasy village influenced by the medieval renaissance and would like the buildings to be tied together in some way, you do this with a common theme. Now that you have a theme in mind, you select a style within your style. This way the buildings you're creating will be themed and stylized in the same fashion in the village. Now say you want to create another village that doesn't have any ties to the first village, you keep the same theme but you select a different style from your style palette, that way the two villages will have reoccurring themes while remaining different through the use of two styles but also will reflect you as an artist because the chosen styles are simply sub-styles of your personal style. Yeah, you may need to re-read that a few times.

~Fibonacci and the Golden Ratio~

I'll start with the Fibonacci Sequence because the Golden Ratio is derived from this sequence. This is one of the most commonly seen sequences and most basic. You start the sequence with the number '1' (Technically 0 but ignore that), to get the next number you add the previous two numbers. Since you only have the number '1' so far you add '0' (1 + 0 = 1). This is where the sequence starts to become a more recognizable pattern. To get the next number we add the previous two numbers together. So now our sequence becomes 1, 1, 2, the next number will be 3, the next number will be 5, and the next will be 8, and so on. This is what the sequence looks like if you continue with the pattern for a bit.

1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377...

The Golden ratio is an integral part of creating aesthetically pleasing builds, especially smaller buildings such as houses and detailing larger structures; some of you may already be practicing the principal without even knowing it! The Golden Ratio is simply a proportion which is derived from the Fibonacci Sequence as seen above. You get the Golden Ratio number by taking the last number you placed in the Fibonacci Sequence and dividing it by the previous number. Below is the Fibonacci Sequence being divided by the number before it. As you continue down the Fibonacci Sequence, the ratios converge upon one number which is roughly 1.618 and that is the Golden Ratio.

(1/1 =1.0), (2/1 = 2.0), (3/2 = 1.5), (5/3 = 1.67), (8/5 = 1.6), (13/8 = 1.625), (21/13 = 1.615), (34/21 = 1.619), (55/34 = 1.618), (89/55 = 1.618), and this pattern continues indefinitely, coming closer and closer to 1.618, but never actually reaching 1.618 exactly because between each number there are infinite numbers.

Now how does this apply to building?

The basic premise of the Golden Ratio is that you can take any number and multiply and/or divide that length by the Golden Ratio (1.618). By doing this you will get a length that is in harmony with the length you first multiplied/divided with the Golden Ratio. You can use this method for calculating new wall lengths, wall heights, creating arches, stylized curves, etc. To keep it simple you can choose a number within the Fibonacci Sequence and the numbers on either side of that number will be the lengths that are in harmony with the original number. So if I chose the number 8 for the length of a wall of a house, I would want the other lengths to be either 5 or 13 or both. This is just a basic overview to expose some people to the idea that may not know about it, If you want more information on the Golden Ratio and the Fibonacci Sequence just Google it.

~Odd Numbers~
In most of my projects I try to use odd numbers when building so the build has a natural center; for instance if I'm building a wall, instead of making it 6 blocks in length I'll go ahead and make it 7 blocks in length; a ships width, I'll make it 17 blocks instead of 16 or 18. This is what's known as bilateral symmetry, it's probably the most common use of symmetry seen in the world and in Minecraft. Within bilateral symmetry there are two sub-symmetry techniques, orthodox bilateral and dualism bilateral. This principal was identified by the Ancient Greeks, although it's used the world over. The most straight forward way to describe the difference between orthodox bilateral and dualism bilateral as it applies to Minecraft is to say that orthodox refers to odd numbers (male number) and dualism refers to even numbers (female numbers). Even numbers were once thought of as ambiguous and were considered a female number because it could be divided into two integers. Odd numbers were once considered male numbers because they can't be divided into two integers. When it comes to Minecraft, Orthodox symmetry is far more appealing in terms of aesthetics in my opinion.

~Terrain~

Terrain may not seem that important in building but having amazing looking terrain can make even the shittiest of builds look enchanting. I'm sure you've all seen players completely clear out an area in order to build a house and it looks terrible because they didn't keep the feng shui of the land (Flat land is fail). The downside to building with the terrain is that the terrain may not exactly be as you would like it, but you have multiple tools at your disposal. The Minecraft tools I use to edit terrain are MCEdit, World Edit, creating and fixing terrain by hand, but the most useful tool I use is VoxelSniper, with this tool I can create any sort of terrain imaginable. Granted I'm not the best and I'm still learning. Even if you play single player, I would recommend creating a private server for yourself and use VoxelSniper to fix your terrain and create new terrain all together. If you want to see what players are capable of creating once they master MCEdit, WorldEdit, and VoxelSniper, check out these channels below. On a side note, you can also use the program world painter. With World Painter you can create mass amounts of terrain very quickly, adjust sea levels, and change land levels with ease. The only downside is that you can't upload an already existing map, you must create a fresh map.


~Inspiration and Research~

Inspiration comes in many different shapes and forms. I won't bother telling you where inspiration comes from because you should know what inspires you as it's different for everyone. For me, I'm inspired when something seems unattainable, I like to challenge myself to reach the "impossible". I'm also inspired by tribulation, it may sound emo but I do what works for me. Something to keep in mind when creative building is to only build when you feel inspired, pushing a project when you don't want to build is a sure way to make the project not turn out as you envisioned.

I spend too much time at work browsing the internet for images that can influence my builds. Most of the time I look for realistic pictures, conceptual art from video games as well as LEGO MOC builds. I'm rarely motivated by projects here on PlanetMinecraft but merely take influence from building styles from users. This creates for projects that the PlanetMinecraft community hasn't seen before.

Here are some of the resources I use for inspiration; the Eurobricks forum is quite possibly the only link you'll ever need to be honest but I'll give a few good ones. 

P.S. I went ahead and added some links for more steampunk inspired builds. The first steampunk link is website setup much like pinterest and links steampunk related content; the second link is a page with steampunk cities.


~Project authors in the order of image appearance from left to right~

Although I only pictured 9 images above, I would recommend all the builders I'm subscribed to which can be found at My Subscription Page.

Additional Details

Tags:Article

Update #1 : 03/01/2012 3:00:28 pm3/01/12

Update Odd Number Section.

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Comments : 28

1 - 28 of 28

Vrezh
Site Moderator
Level 61
High Grandmaster War Lord
June 3, 2012, 1:38 am

Very interesting blog, thanks for sharing! 

CunningAdam
Level 1
New Miner
April 6, 2012, 3:46 pm

Yeah, the only way to define Block_Fortress's build style is if its awesome. XD

ProffesorSwine
Level 1
New Miner
March 27, 2012, 5:08 am

Alright! Hopefully we can meet up on The Voxel Box....Maybe I can learn one or two things more from you.
TheDirtySwine

ProffesorSwine
Level 1
New Miner
March 26, 2012, 9:02 pm

Very interesting and nice to see a fellow Lego enthusiast! Do you build MOCs or are you only inspired by them?

Mcholypotato
Level 62
High Grandmaster Blob
March 27, 2012, 1:37 am

I don't build with Legos, all of them are in rubber tubs at my parents house somewhere in the garage.

Sillouete
Forum Moderator
Level 55
Grandmaster Sailor
March 2, 2012, 2:50 pm

Thanks for sharing all this information with us. I consider it very useful and definitely helpful! And thanks again for using one of my projects!

Jinzha
Level 1
New Explorer
March 2, 2012, 7:13 am

Might wanna add that Bastion of the Seas isn't just by Sounas, but a cooperation of Sounas and Doublenum.
Great blog other then that. One thing I'm wondering.. How do you find inspiration on those Legoforums? I couldn't find to much there..

Mcholypotato
Level 62
High Grandmaster Blob
March 2, 2012, 7:32 am

I just linked his channel, he can specify who all built it on his page if he would like.

As for finding inspiration on the LEGO pages you should look for threads that have MOC (My Own Creation) in their title. And a lot of the forums on Eurobricks have sub-forums for only MOC builds. The sub-forums that aren't listed as MOC usually have MOC stickied threads within them though. You can also try Brickshelf.com for other builds.

Lord Tristem
Level 22
Expert Unicorn
March 1, 2012, 10:55 am

Thanks for posting this I'll be sure to read it in its entirity.  Maybe this will help me further improve my own building skills.

imlr
Level 40
Master Narwhal
February 29, 2012, 2:54 pm

So many great builds, and then all of a sudden there's my little one. haha. Thanks again for having used my creation!

Mcholypotato
Level 62
High Grandmaster Blob
February 29, 2012, 3:13 pm

I've never seen a tower design like it, I think it's brilliant and very creative.

imlr
Level 40
Master Narwhal
February 29, 2012, 7:12 pm

Oh, regarding your planned sections, you should use the update log function when editing in new content. Since updates put submissions back on the top of "Recent Submissions", more people can be exposed to this very helpful guide. c:

Mcholypotato
Level 62
High Grandmaster Blob
February 29, 2012, 7:21 pm

I'll have to do that, thanks!

ironmannn
Level 18
Journeyman Engineer
January 28, 2012, 2:58 pm

Cool, I've already been doing alot of re-creation with projects but only parts of projects. I like to mix-n-match parts and then learn diffrent styles though that technique, I've learned to make "Squircles" which are squares with rounded sides but sometimes also have rounded corners. I'm currently getting the parts i need to start making an automated factory. (but also make it look good) the idea to mix-and matching parts to random projects, is to learn how to make them fit together by re-sizing or modifying parts.

kingmit
Level 14
Journeyman Archer
January 28, 2012, 12:39 pm

so true about style. Style is really good but sometimes it is good to try a slightly different style.

Nefashus
Retired Moderator
Level 73
Legendary Blob
January 28, 2012, 11:05 am

Individual style is everything.

Gundamned
Level 5
Apprentice Architect
January 27, 2012, 7:55 pm

Love it man! Well written and actually readable :D Must say the the Style and Theming section got me confused xD End note was nice,  "Yeah, you may need to re-read that a few times". You got me hooked.+1 diamond and subbed.

iRapp
Site Moderator
Level 46
Master Technomancer
January 27, 2012, 1:30 pm

Welcome back, we've missed you. I've always taken a huge amount of influence from you in my builds, although I usually refrain from copying peoples' builds myself. I used to do that a lot as a young player, but for me I would only get discouraged after realizing that my own creativity wasn't as strong as the player's whose build I was recreating.


Regardless, this guide is fantastic. I look forward to when you expand it, and I'm very happy you helped me out with understanding the Fibonacci Sequence (I have often heard of it, but never known exactly what it was.) Very helpful blog, thank you.


I look forward to future submissions from you, and again, welcome back.

Mcholypotato
Level 62
High Grandmaster Blob
January 27, 2012, 1:43 pm

Thanks, I'll be editing and finishing the guide this weekend. I also logged on to Mithrintia the other day to see what was going on, though you and Block weren't on at the time.

Block_Fortress
Site Moderator
Level 70
Legendary Unicorn
January 28, 2012, 12:13 am

You can find my stuff on a private server atm. IP is go.mysticrealms.net:25566You should be whitelisted O.o 

Mcholypotato
Level 62
High Grandmaster Blob
February 27, 2012, 9:12 am

ah nice, I'll have to log in sometime and check it out.

iRapp
Site Moderator
Level 46
Master Technomancer
January 29, 2012, 4:01 pm

MysticRealms made you a private server? Very cool!

iRapp
Site Moderator
Level 46
Master Technomancer
January 27, 2012, 4:27 pm

I look forward to seeing it finished, and yeah, I was told you visited, sorry I missed you.

xoxHOODR4Txox
Level 54
Grandmaster Baconator
January 27, 2012, 9:35 am

My Minecraft IQ just went from 0 to 164. Thankyou! Also welcome back!

Block_Fortress
Site Moderator
Level 70
Legendary Unicorn
January 27, 2012, 8:56 am

Woot woot! Welcome back man!

Mcholypotato
Level 62
High Grandmaster Blob
January 27, 2012, 9:28 am

hey, thanks!

Block_Fortress
Site Moderator
Level 70
Legendary Unicorn
January 27, 2012, 9:45 am

Thanks for the mention ;) I'm keen to see what you have been working on. Great blog btw. 

PhoenixRising
Level 15
Journeyman Ranger
January 27, 2012, 8:13 am

like it so far :)

1 - 28 of 28