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What's the Deal With Aesthetics?

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Foxy's Avatar Foxy
Super Moderator
Level 57 : Grandmaster Fox
1,245
Confession time:
I love builds for their aesthetic qualities. The shapes, the colors, the way everything runs together so perfectly, but sometimes I have to admit it all can be quite annoying.

There are certain builds that we expect to be visually stunning and detailed like
  • statues
  • server spawns
  • cities
  • castles
  • landscapes
  • anything with that painfully overused word "modern" in it
You expect to be struck with awe when you see these things for maybe a few minutes, then continue on your way to the next thing. Sometimes, however, you want something more.

Personally I love airship builds. Some of the most annoying ones I've downloaded were those ones by the giant master builders everybody knows. They look incredible and I sure will never be able to do anything that comes close to what they do. What really gets me though is how so many are just hollow models or have extremely bland interiors with almost nothing in them but like a big magnificent looking hallway down the middle with maybe a few branching off. Only problem with that is that a fancy hallway isn't what I'm looking for when I'm searching for an airship. They look incredible on the outside but that's about all there is to them: little to no imagination is spent on the interior and no intention on ever having any.

Does that mean they're bad builds? Of course not.
Does that mean the builders didn't work themselves to death making it? Of course not.
So what am I saying? I'm saying that sometimes we want something different or something extra.
What am I getting at? Mechanics. The ability to actually interact with the build in some way. Redstone, command blocks, spawners, books and signs, storylines, all these things are common in builds like adventure maps and minigames, but why can't they be incorporated into some of these master builds too?

Currently the Minecrafters who get the most attention are usually the ones who have the best presentation and the best looking build.
An entirely separate skill is required to make a compact piece of redstone machinery, but the result is anything but giant and beautiful looking. In fact that's exactly what the goal is to not do. While there are many popular redstone engineers on places like youtube doing their tutorials, sites like planetminecraft seem to be dominated by the artistic who cause said engineers to be overlooked in the projects section.
Writers can't speak much more of themselves either. They're usually confined to the blog and description sections of the site, but not as often the actual build itself. Those who are often don't have the visuals of their maps up to par with the artists and people certainly have less of a use for them than the engineers who can teach redstone builds that can apply to other builds rather than just a specific mechanism for an adventure map.

It's gotten to the point where I'm actually starting to get a little worn out of seeing these masterpieces.

So how does everybody else feel on this? Am I just being picky or are there others thinking the same things?
Can we maybe see master builders start adding interaction to their builds? Maybe do it as a three way collaboration between an artist, a mechanic, and a writer? After all, this is a video game so it should play just as good as it looks. Or are we just going to see creation after creation of beautiful works of art that are just beautiful works of art that eventually get forgotten and swept away in the ocean of beautiful works?

Can we balance aesthetics with interaction?
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1
09/14/2015 10:11 pm
Level 7 : Apprentice Explorer
Neocraftz
Neocraftz's Avatar
yeah, I agree with this, I don't like to get a huge, massive airship, or a giant castle, walk inside, and everything is empty. Basically, you open the map, look at the outside, and then exit and delete it... not much time is spent on those builds...
1
07/10/2015 5:06 am
Level 6 : Apprentice Explorer
MaxKing100
MaxKing100's Avatar
how dare you take down my map? and my XP? just for an update log that has All Bugs Fixed or somthing how would you fell if i took down You Map and Take your XP? huh? go look at the unlucky block remake map http://www.planetminecraft.com/project/unlucky_blocks-remake-non-singleplayer/ and look at the descripton and update log I'M TAKING DOWN YOUR MAP AND TAKING BACK MY XP D:
2
07/10/2015 10:20 am
Level 57 : Grandmaster Fox
Foxy
Foxy's Avatar
If you'd read the message you were sent, you'd know you can have the submission easily restored by just reading the update log rules and clicking to have the submission restored in the link given to you...
1
07/21/2015 12:52 pm
Level 6 : Apprentice Explorer
MaxKing100
MaxKing100's Avatar
i dont like this site
2
07/21/2015 2:22 pm
Level 57 : Grandmaster Fox
Foxy
Foxy's Avatar
You're the one who agreed to the rules when you signed up here.
Anyway, what are you still mad about? Your map was restored over a week ago.
1
07/22/2015 1:15 pm
Level 6 : Apprentice Explorer
MaxKing100
MaxKing100's Avatar
know what..im just going to do my busnus
1
05/03/2016 10:12 pm
Level 6 : Apprentice Ranger
FaravusGaming
FaravusGaming's Avatar
Business*
2
11/22/2014 9:53 pm
Level 82 : Elite Fox
CraftyFoxe
CraftyFoxe's Avatar
Hehe, sometimes I have so much space that I have no idea what to put in. I try to detail the control rooms at the bridge, the superstructure or the hangars but the rest is just plain hollow. I remember I downloaded one of your ships and explored. The data wipe out feature was pretty cool, but the rest was confusing to me. It was tempting to break walls to see an oogle of redstone. I see this as really unnecessary to pack in the interior and I'm amazed at people who do it. This is the same reason why I only build the ship that appears above water and I won't make propellers and the kneel(red bottom of the ship), b/c no one looks at this stuff except only a few enthusiasts.
2
11/22/2014 10:04 pm
Level 57 : Grandmaster Fox
Foxy
Foxy's Avatar
Which ship was it?
If it was one of my older ones then its interior was most likely a huge mess/maze since none of it was planned (I don't build like this anymore)
If it was one of my newer ones then it probably didn't have much interior at all since I'm still designing/building most of it but it's planned this time in a way that you don't get lost in
2
11/23/2014 10:14 am
Level 82 : Elite Fox
CraftyFoxe
CraftyFoxe's Avatar
It was the Constellation class Triangle!
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