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Better Beacons
Have you ever asked yourself what the point of using better materials than iron or gold in a beacon is? Sure, you may say simply for style points, but what if you could get more? Meet Better Beacons, a datapack which aims to improve the way beacons work.
Hypothetically, lets say you have a Beacon and a mixture of material blocks. This mixture consists of 64 Iron Blocks, 35 Gold Blocks, 45 Emerald Blocks, 15 Diamond Blocks, and 5 Netherite Blocks. You begin building your beacon base with these materials, in no particular order, and finally place your Beacon atop it. You select your effect from the UI and are curious as to the benefits of using these harder to get materials. You type "/trigger radius_check" whilst standing atop the Beacon, getting back an output of 95 blocks, almost double the standard range.
This pack changes Beacons to use a formulaic (for anyone interested in the formula it will be in the comments) approach to it's radius depending on the Beacon's pyramid
From worst to best material: Iron -> Gold -> Emerald -> Diamond -> Netherite
A level 4 Beacon with a pyramid consisting entirely of:
Iron Blocks will be equivalent to that of a standard level 4 Beacon (50 blocks)
Gold Blocks will have a radius of 85 blocks
Emerald Blocks will have a radius of 120 blocks
Diamond Blocks will have a radius of 185 blocks
Netherite Blocks will have a radius of 250 blocks
You will need to break and replace any Beacons currently in your world! Any feedback is much appreciated! :)
Have you ever asked yourself what the point of using better materials than iron or gold in a beacon is? Sure, you may say simply for style points, but what if you could get more? Meet Better Beacons, a datapack which aims to improve the way beacons work.
Hypothetically, lets say you have a Beacon and a mixture of material blocks. This mixture consists of 64 Iron Blocks, 35 Gold Blocks, 45 Emerald Blocks, 15 Diamond Blocks, and 5 Netherite Blocks. You begin building your beacon base with these materials, in no particular order, and finally place your Beacon atop it. You select your effect from the UI and are curious as to the benefits of using these harder to get materials. You type "/trigger radius_check" whilst standing atop the Beacon, getting back an output of 95 blocks, almost double the standard range.
This pack changes Beacons to use a formulaic (for anyone interested in the formula it will be in the comments) approach to it's radius depending on the Beacon's pyramid
From worst to best material: Iron -> Gold -> Emerald -> Diamond -> Netherite
A level 4 Beacon with a pyramid consisting entirely of:
Iron Blocks will be equivalent to that of a standard level 4 Beacon (50 blocks)
Gold Blocks will have a radius of 85 blocks
Emerald Blocks will have a radius of 120 blocks
Diamond Blocks will have a radius of 185 blocks
Netherite Blocks will have a radius of 250 blocks
You will need to break and replace any Beacons currently in your world! Any feedback is much appreciated! :)
Credit | vdvman1 |
Compatibility | Minecraft 1.17 |
to | Minecraft 1.18 |
Tags |
5 Update Logs
Update : by heckinember 02/26/2022 6:39:43 pmFeb 26th, 2022
Removing download until I figure out what's wrong.
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Or is it in effective limbo with the changes in 1.19?
If you don’t want to try and fix it anymore, could one at least make the download available so I could take a look at the files for myself? I’d love to be able to fix this and bring it up to 1.19, this is seriously the best concept for buffing Beacons.
Thank you very much !
Take your 💎
EDIT :
I come back to my comment and confirm a big problem of excessive production of markers.
Crash after crash, I finally used the available commands and disabled the datapack.
I don't advise to use this datapack.