- check_circle Advancements
- check_circle Functions
- check_circle Predicates
- check_circle Recipes
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Required Resource Pack
277
RESOURCEPACK IS REQUIRED!
WARNING (for PaperMC and PurpurMC Hosters):- This datapack will only work correctly if, and only if you change the below settings.
Head over to your server, and go to "paper.yml" or "purpur.yml" file.
Find this "allow-non-player-entities-on-scoreboards: false". Set that to true.
Creator and Developer: [MC Silver]
Links: [YouTube] [Discord] [Patreon]
Armor Upgrade: Armor piece + item (which can be upgraded) = Upgraded Armor
If you drop 16 Glass Bottle + 16 Amethyst Shard in Water Cauldron you will get 16 Dragon's Breath
Trident
===
Riptide III gives slow falling effect in air [when thunder]
Impaling deals +1 damage per level in water, when rain and thunder
Trident with Loyalty returns from the void (In the End Dimension only)
Hoe
===
Wooden = 2 Damage, +5% Speed and Attack Speed
Stone = 3 Damage, +8% Speed and Attack Speed
Golden = 2 Damage, +20% Speed and Attack Speed
Iron = 3 Damage, +11% Speed and Attack Speed
Diamond = 4 Damage, +14% Speed and Attack Speed
Netherite = 5 Damage, +17% Speed and Attack Speed
Armor Buff and Debuff works on each armor piece
===
Helmet = 15%
Chestplate = 32%
Leggings = 24%
Boots = 12%
Leather Armor
===
Leather Boots (Upgraded with Golden Carrot) gives haste I
Leather Chestplate (Upgraded with Phantom Membrane) gives feather falling effect for 6 seconds, If player is on ground
Leather Leggings (Upgraded with Sugar) gives speed II
Leather Boots (Upgraded with Rabbit's Foot) gives jump boost II
Takes 4 extra damage from fire
Chainmail Armor
===
Gives 60% resistance [Full set]
Get extra 5 damage from projectile
Chainmail Armor (Upgraded with Iron Ingot)
===
Gives 80% resistance [Full set]
Get extra 2-3 damage from projectile
Golden Armor
===
Gives Luck I effect
Golden Armor (Upgraded with Raw Copper)
===
Unbreaking V
Removes poison and wither effects and gives nausea effect
Iron Armor
===
Gives slowness [40%] and mining fatigue [40%] for 3 seconds in water
Takes extra 6 damage, wither and blindness effect for 6 seconds from lightning bolt
Player from 5 to 10 health gets resistance I
Player from 1 to 5 health gets resistance II
Iron Armor (Upgraded with Chain)
===
Player from 10 to 15 health gets resistance I
Player from 5 to 10 health gets resistance II
Player from 1 to 5 health gets resistance III
Iron Armor (Upgraded with Copper Ingot)
===
Player from 5 to 10 health gets speed I and haste I
Player from 1 to 5 health gets speed II and haste II
Diamond Armor
===
Gives absorption for 8 seconds when, you hit by projectile
You will get overheated, if you stay under the sun too long!
Diamond Armor (Upgraded with Amethyst Shard)
===
Gives resistance II when, you hit with projectile
Random amount of amethyst arrows flies from you, when you hit with projectile
Netherite Armor
===
Gives fire resistance, speed and strength when on fire
Gives slowness, mining fatigue and weakness when in water
Netherite Armor (Upgraded with Magma Cream)
===
Gives fire resistance for 4 seconds, when you take a damage from the mobs
Attacker gets on fire for 4 seconds and gets wither effect too!
Netherite Armor (Upgraded with Blaze Powder)
===
Gives fire resistance for 8 seconds, if you aren't on fire
Turtle Helmet
===
Gives speed in water for 2 second
Gives Resistance II when below 10 Health (it doesn't work on fire)
Rain and Thunder gives 20% speed
Daytime + Sand = +4 Health
Fire gives weakness
Shield
===
Now only blocks up to 7 of attack damage.
(+7 Damage Dealt) = (10-15% Damage Taken)
Diamond Shield
===
Craft Recipe:
Now only blocks up to 9 of attack damage.
(+9 Damage Dealt) = (10-15% Damage Taken)
Unbreaking 12
Netherite Shield
===
Craft Recipe:
Now only blocks up to 11 of attack damage.
(+11 Damage Dealt) = (10-15% Damage Taken)
Unbreaking 16
Crossbow
===
Crossbow deals +50% more damage
Crossbow with multishot deals +150% damage
Regeneration
===
High saturation no longer gives a fast regeneration boost.
The player now naturally regenerates health down until a hunger level of 9 (🍗) instead of the previous 18 (🍗).
The player now naturally heals every 2 seconds instead of every 4 seconds.
Flame Arrow
===
Flame arrow creates fire on ground
It extinguishes randomly
Player can't pick up flame arrows
Potions
===
Instant Health I (+4 Health and Reneration II for 4 seconds)
Instant Health II (+8 Health and Reneration II for 4 seconds)
New Area Attack
===
Area attack works, when you have Sweeping Edge enchantment on weapon (when on sneak)
Gamerules
===
/function better_combat:gamerule/allow_arrow_flame
WARNING (for PaperMC and PurpurMC Hosters):- This datapack will only work correctly if, and only if you change the below settings.
Head over to your server, and go to "paper.yml" or "purpur.yml" file.
Find this "allow-non-player-entities-on-scoreboards: false". Set that to true.
Creator and Developer: [MC Silver]
Links: [YouTube] [Discord] [Patreon]
Armor Upgrade: Armor piece + item (which can be upgraded) = Upgraded Armor
If you drop 16 Glass Bottle + 16 Amethyst Shard in Water Cauldron you will get 16 Dragon's Breath
Trident
===
Riptide III gives slow falling effect in air [when thunder]
Impaling deals +1 damage per level in water, when rain and thunder
Trident with Loyalty returns from the void (In the End Dimension only)
Hoe
===
Wooden = 2 Damage, +5% Speed and Attack Speed
Stone = 3 Damage, +8% Speed and Attack Speed
Golden = 2 Damage, +20% Speed and Attack Speed
Iron = 3 Damage, +11% Speed and Attack Speed
Diamond = 4 Damage, +14% Speed and Attack Speed
Netherite = 5 Damage, +17% Speed and Attack Speed
Armor Buff and Debuff works on each armor piece
===
Helmet = 15%
Chestplate = 32%
Leggings = 24%
Boots = 12%
Leather Armor
===
Leather Boots (Upgraded with Golden Carrot) gives haste I
Leather Chestplate (Upgraded with Phantom Membrane) gives feather falling effect for 6 seconds, If player is on ground
Leather Leggings (Upgraded with Sugar) gives speed II
Leather Boots (Upgraded with Rabbit's Foot) gives jump boost II
Takes 4 extra damage from fire
Chainmail Armor
===
Gives 60% resistance [Full set]
Get extra 5 damage from projectile
Chainmail Armor (Upgraded with Iron Ingot)
===
Gives 80% resistance [Full set]
Get extra 2-3 damage from projectile
Golden Armor
===
Gives Luck I effect
Golden Armor (Upgraded with Raw Copper)
===
Unbreaking V
Removes poison and wither effects and gives nausea effect
Iron Armor
===
Gives slowness [40%] and mining fatigue [40%] for 3 seconds in water
Takes extra 6 damage, wither and blindness effect for 6 seconds from lightning bolt
Player from 5 to 10 health gets resistance I
Player from 1 to 5 health gets resistance II
Iron Armor (Upgraded with Chain)
===
Player from 10 to 15 health gets resistance I
Player from 5 to 10 health gets resistance II
Player from 1 to 5 health gets resistance III
Iron Armor (Upgraded with Copper Ingot)
===
Player from 5 to 10 health gets speed I and haste I
Player from 1 to 5 health gets speed II and haste II
Diamond Armor
===
Gives absorption for 8 seconds when, you hit by projectile
You will get overheated, if you stay under the sun too long!
Diamond Armor (Upgraded with Amethyst Shard)
===
Gives resistance II when, you hit with projectile
Random amount of amethyst arrows flies from you, when you hit with projectile
Netherite Armor
===
Gives fire resistance, speed and strength when on fire
Gives slowness, mining fatigue and weakness when in water
Netherite Armor (Upgraded with Magma Cream)
===
Gives fire resistance for 4 seconds, when you take a damage from the mobs
Attacker gets on fire for 4 seconds and gets wither effect too!
Netherite Armor (Upgraded with Blaze Powder)
===
Gives fire resistance for 8 seconds, if you aren't on fire
Turtle Helmet
===
Gives speed in water for 2 second
Gives Resistance II when below 10 Health (it doesn't work on fire)
Rain and Thunder gives 20% speed
Daytime + Sand = +4 Health
Fire gives weakness
Shield
===
Now only blocks up to 7 of attack damage.
(+7 Damage Dealt) = (10-15% Damage Taken)
Diamond Shield
===
Craft Recipe:
Now only blocks up to 9 of attack damage.
(+9 Damage Dealt) = (10-15% Damage Taken)
Unbreaking 12
Netherite Shield
===
Craft Recipe:
Now only blocks up to 11 of attack damage.
(+11 Damage Dealt) = (10-15% Damage Taken)
Unbreaking 16
Crossbow
===
Crossbow deals +50% more damage
Crossbow with multishot deals +150% damage
Regeneration
===
High saturation no longer gives a fast regeneration boost.
The player now naturally regenerates health down until a hunger level of 9 (🍗) instead of the previous 18 (🍗).
The player now naturally heals every 2 seconds instead of every 4 seconds.
Flame Arrow
===
Flame arrow creates fire on ground
It extinguishes randomly
Player can't pick up flame arrows
Potions
===
Instant Health I (+4 Health and Reneration II for 4 seconds)
Instant Health II (+8 Health and Reneration II for 4 seconds)
New Area Attack
===
Area attack works, when you have Sweeping Edge enchantment on weapon (when on sneak)
Gamerules
===
/function better_combat:gamerule/allow_arrow_flame
Compatibility | Minecraft 1.19 |
Tags |
10 Update Logs
Update 3.3 : by MC_SIlver 01/04/2023 5:35:18 pmJan 4th, 2023
Updated code and optimized datapack
Player heating in diamond armor is reduced by 50%
Diamond overheat score inscreased to 120
If your overheat is more than 100, you will see particles
When player on fire, you get +3 heat score in diamond armor
When on magma +1, when in water -3, when in powder snow -6.
Overheat gives darkness, fatigue I and hunger I effects.
Iron Armor and Netherite Armor gives fatigue I and hunger I.
Regeneration requires less saturation
Fixed Shield mechanics on Spigot/Paper
Iron debuffs won't work on boat
Armor upgration requires 50% less item
Video:youtu.be/4QmNu4VyG6I
Player heating in diamond armor is reduced by 50%
Diamond overheat score inscreased to 120
If your overheat is more than 100, you will see particles
When player on fire, you get +3 heat score in diamond armor
When on magma +1, when in water -3, when in powder snow -6.
Overheat gives darkness, fatigue I and hunger I effects.
Iron Armor and Netherite Armor gives fatigue I and hunger I.
Regeneration requires less saturation
Fixed Shield mechanics on Spigot/Paper
Iron debuffs won't work on boat
Armor upgration requires 50% less item
Video:youtu.be/4QmNu4VyG6I
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