- check_circle Advancements
- check_circle Functions
Published Jul 18th, 2022, 7/18/22 3:20 pm
- 3,762 views, 4 today
- 439 downloads, 1 today
Required Resource Pack
26
Description:
Each battle tower can have 9 to 10 floors. As you travel deeper inside, the floors will be more destroyed, but you'll obtain better loot as you progress. Once you are at the end of the tower, you'll encounter the boss. For you to play the datapack, you'll need to install this resourcepack. That way, you can see the tower bosses properly.
Each battle tower can have 9 to 10 floors. As you travel deeper inside, the floors will be more destroyed, but you'll obtain better loot as you progress. Once you are at the end of the tower, you'll encounter the boss. For you to play the datapack, you'll need to install this resourcepack. That way, you can see the tower bosses properly.
Images:
Resourcepack Used - Project: OverSimplified
Shader Used - Rethinking Voxels
The Bosses:
Click to reveal
Each biome has a boss with its own unique texture. When you meet them, they all of three attack patterns.
1. Explosion
2. Fireball
3. Random Teleport
If the Boss is to far from the tower, it will teleport back to the top and to start the fight, attack the boss.
1. Explosion
2. Fireball
3. Random Teleport
If the Boss is to far from the tower, it will teleport back to the top and to start the fight, attack the boss.
Inspiration for this project comes from KODAICHI Classics and AtomicStryker's Battle Towers.
Change Log:
v0.1.0
- added ice and desert tower variants.
v0.1.1/ v0.1.2
- Fixed spawning issue to ice and desert towers
v0.1.2
- Fixed how towers spawned on the ground. There should no longer be floating towers (won't generate half the tower over an edge).
- Fixed the snowy biome tag.
- Added stone brick tower variant.
v0.2.0
- Removed the Lich's Skulls on top of the tower (They will still be there if the tower is already generated).
- Added variants for the badlands and swamp biome.
- Fixed (unnoticeable) misplaced block
v0.3.0
- Changed the way the boss spawns on each tower.
- Added in underground towers variants for Stone and Cobble
- New boss added for underground variants
- Updated the Lich Tower Guardian.
- Changed Ice Tower name to Packed Ice
- Remodeled the Packed Ice Tower
v0.3.3
- Bosses now have proper tags
- Loot table fixed for the lich tower guardian
v0.4.0
Bossbars Added
Updated Loot Tables
Tweaked The Lich Tower Guardian
Underground variants for...
- Stonebrick Towers
- Sandstone Towers
v0.4.1
Fixed broken enchantment books - Thanks to "acolonyofrabbits" for pointing this out
v0.5.0
From Version 0.4.1 to Now
- Adjusted the loot you obtain in chests.
- Redone tower boss (check the description).
- Semi-Biome specific loot (Needs Work).
- Towers explode when the boss dies.
- Newly generated underground battletowers removes water and lava.
- Adjusted tower lighting.
- Removed the mudbrick battletowers as of now.
- Fixed an issue with some spawners.
- Adjusted the holes in the floor, that way you don't fall on the chain holding the spawner from the floor below.
Changes from the 0.5.0 beta:
- Fixed issues with Boss bar appearing
- Chat message now says "Tower Explosion" if you died from the tower falling.
- Adjusted the time it takes for the explosion to occur.
Version 0.6.0 Beta:
Updated to 1.20
Changed:
Used different color pallets for the desert and snow boss.
Boss textures are now emissive. (Needs Optifine or equivalence)
Cleaned up files. (This should reduce lag)
Death log when dying to the boss.
Added:
Bamboo Battle Tower
Fixed:
Tower explosion bug that made other towers explode.
Resolved an issue regarding the text shown when the towers fell.
If you find any issues please report them on in Github.
- added ice and desert tower variants.
v0.1.1/ v0.1.2
- Fixed spawning issue to ice and desert towers
v0.1.2
- Fixed how towers spawned on the ground. There should no longer be floating towers (won't generate half the tower over an edge).
- Fixed the snowy biome tag.
- Added stone brick tower variant.
v0.2.0
- Removed the Lich's Skulls on top of the tower (They will still be there if the tower is already generated).
- Added variants for the badlands and swamp biome.
- Fixed (unnoticeable) misplaced block
v0.3.0
- Changed the way the boss spawns on each tower.
- Added in underground towers variants for Stone and Cobble
- New boss added for underground variants
- Updated the Lich Tower Guardian.
- Changed Ice Tower name to Packed Ice
- Remodeled the Packed Ice Tower
v0.3.3
- Bosses now have proper tags
- Loot table fixed for the lich tower guardian
v0.4.0
Bossbars Added
Updated Loot Tables
Tweaked The Lich Tower Guardian
Underground variants for...
- Stonebrick Towers
- Sandstone Towers
v0.4.1
Fixed broken enchantment books - Thanks to "acolonyofrabbits" for pointing this out
v0.5.0
From Version 0.4.1 to Now
- Adjusted the loot you obtain in chests.
- Redone tower boss (check the description).
- Semi-Biome specific loot (Needs Work).
- Towers explode when the boss dies.
- Newly generated underground battletowers removes water and lava.
- Adjusted tower lighting.
- Removed the mudbrick battletowers as of now.
- Fixed an issue with some spawners.
- Adjusted the holes in the floor, that way you don't fall on the chain holding the spawner from the floor below.
Changes from the 0.5.0 beta:
- Fixed issues with Boss bar appearing
- Chat message now says "Tower Explosion" if you died from the tower falling.
- Adjusted the time it takes for the explosion to occur.
Version 0.6.0 Beta:
Updated to 1.20
Changed:
Used different color pallets for the desert and snow boss.
Boss textures are now emissive. (Needs Optifine or equivalence)
Cleaned up files. (This should reduce lag)
Death log when dying to the boss.
Added:
Bamboo Battle Tower
Fixed:
Tower explosion bug that made other towers explode.
Resolved an issue regarding the text shown when the towers fell.
If you find any issues please report them on in Github.
Compatibility | Minecraft 1.20 |
Tags |
5443820
119
Create an account or sign in to comment.