Minecraft Data Packs / Challenge

Maze Autobuild Datapack Java 1.20.1

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StephenP67's Avatar StephenP67
Level 26 : Expert Miner
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Description

The attached datapack adds a number of build functions to automatically generate a variety of mazes. It's an update to my previous version to correct the sign syntax and escape characters for 1.20

Usage

To build the mazes in game just use

/function autobuild:ksar1

(ksar1, ksar2... ksar9)

/function autobuild:maze1

(maze1, maze2... maze9)

/function autobuild:flatmaze1

(flatmaze1, flatmaze2... flatmaze9)

or

/function autobuild:largemaze1

(largemaze1, largemaze2... largemaze9)

Cleanup

I added functions to destroy unwanted mazes

/function autobuild:nuke

or

/function autobuild:nukelarge

Details

The main function checks the direction the player is facing and calls a subroutine to build the maze in front of the player.

The ksar variants are skinned in the style of a Moroccon ksar with the exit onto the roof.

There are 9 variations of each size but the small one is already pretty challenging. I just included the large variations for anyone looking for an insane maze challenge. The flat variation is a more traditional, single-level maze.

If anyone uses the mazes I'd be interested in seeing any speed challenge videos or servers to see how you've utilised or expanded on them. If you have any questions, comments, requests or suggestions feel free to post them.

The maze functions were generated by a Swift app I wrote that creates a structure based on a cubic grid 9x9x9 for the regular maze and 15x15x15 for the large. Each cell is then generated as a 5x5x5 cube with a wall shared by the adjacent cell so the final structure ends up 37x37x37 blocks or 61x61x61 for the large maze. I used a different colour terracotta for each level just to try and differentiate between levels. The result is a very difficult multi-level maze.
CompatibilityMinecraft 1.20
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1
07/09/2023 6:41 am
Level 2 : Apprentice Ranger
FHG
FHG's Avatar
that's so cool!
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