- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
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This datapack adds the Merchant, (seperate from the Wandering Trader), who sells alot better things, in addition to having alot more things to trade with.
- Merchant has over 295+ unique trades avaliable to them!
(Not to mention all the variations of said trades)
- You can fully customize the Merchant:
+ Change how many trades it has, how many times can you trade with it, spawning/despawning times, and even enable/disable trades you don't want.
+ There are more settings, but no spoilers!
- There are also the Nether Merchant and the End Merchant, selling dimension-specific things!
+ With a new and improved spawning system, Merchants can now spawn in any world imaginable!
Works in Multiplayer!
Have fun!
- Merchant has over 295+ unique trades avaliable to them!
(Not to mention all the variations of said trades)
- You can fully customize the Merchant:
+ Change how many trades it has, how many times can you trade with it, spawning/despawning times, and even enable/disable trades you don't want.
+ There are more settings, but no spoilers!
- There are also the Nether Merchant and the End Merchant, selling dimension-specific things!
+ With a new and improved spawning system, Merchants can now spawn in any world imaginable!
Works in Multiplayer!
Have fun!
Compatibility | Minecraft 1.17 |
Tags |
1 Update Logs
Version 21911 : by TheDiamondPlayables 09/20/2021 11:09:07 amSep 20th, 2021
Note:
Before installing this update:
Please use all Lucky Tickets previously stored as
they'll be useless after the update due to a change of background data governing these Tickets.
I'd also recommend uninstalling the previous version properly before installing this update.
Changes:
- Removed Infested Stone, Small Dripleaf Sell trades.
+ They are either impossible or too hard to get another way,
I doubt it would be any useful for selling.
- Added Merchant Admin Book with alot of settings to tweak.
+ To get this to work I had to rewrite everything, basically.
- You can now disable dimension-based Merchant spawning in its entirety.
- Removed Freeze Time.
+ Really, changing Merchant Spawning Time is alot more efficient anyways.
- Optimized Performance!
+ Really it's just a side effect of the rewriting of the entire codebase.
- Rebalanced all Lucky Tickets drops!
- All items in the Treasure category is now in Lucky Ticket form.
+ Might as well make it a bit more interesting if you're getting your stuff this way.
- Explorer Map / Structure Pointer Trades have been disabled.
+ I'm thinking of ways to actually balance those things because as it is right now
it's severly unbalanced. And kinda destroys the fun of adventuring.
- Merchant Llamas' max health will now be 5 hearts.
+ They can carry 15 slots worth of items, so there's got to be a nerf somehow right?
+ This value will be changeable in future updates.
- Spawning improvements:
+ Merchant will no longer try to spawn near a Player in a bad position.
In those cases, the Merchant will simply find another trade partner.
- Trade Changes:
+ Rebalanced Trade Prices for:
Heart of the Sea, Cobweb, worn-out Copper Blocks, Ice, Packed Ice, Zombie Pigman Spawn Egg
+ New Trade: Blue Ice
+ Trading worn out Copper Blocks now needs the original block.
+ Other players' heads trade can now also be found in Nether and End Merchants.
(The trade is contained in Specials category for all Merchants)
+ Spore Blossom is no longer avaliable for selling.
This is because there's no other way to get this stuff yet.
(A small oversight I didn't see when I made the first version. Whoopsie!)
+ Arrow x10 Lucky Tickets has been changed to Arrows.
This Lucky Ticket now gives you a random set of arrows, 8-12 arrow of random effect!
- If you want to get the Llama's Gift, you need to tame them first.
- Nether Merchant is now immune to fire.
+ Not the llamas though.
Bugs fixed:
- In some extreme cases, Merchant can spawn with corrupted trade data.
+ These only happens when the player in question actually knows the code inside-out and designs an exception specifically to break these. (which in survival would take a long time)
(Those are what I'd call "extreme case", but they're still bugs and needs to be fixed.)
- Spawning Merchant Llamas will not go with the Merchant when Merchant has to leave.
Background Updates:
- Updated Advancement Format to Advancement Scripter.
- Functions updated to Scripter format.
(ps: wasn't easy, it's like translating another document and writing the translations down manually)
In the long run this helps, but for now ... it's just a background improvement.
- Improved Display Advancement Format!
+ Informative advancements no longer just tells you the information via its tab.
+ It also gives you some practice quests + small completion rewards to teach everyone how to use the packs properly!
- Changed background! Background will be updated per unique edition!
+ as Patrons, starting from 1.18, you'll get to vote for the edition's background!
(I'll start a vote when the Prerelease comes out for all major versions)
Updated files:
- Officially merged all text files into 1.
+ Don't worry, they are split pretty nicely so you don't get confused while reading it.
- Added "UNZIP ME" in the download title, in case it wasn't obvious to some.
- Installation and Uninstallation is largely unified.
Improvements:
- To help with pack installation:
+ For every new pack installed,
there'll be a one-time installation confirmation message,
telling you that the pack is properly installed!
Before installing this update:
Please use all Lucky Tickets previously stored as
they'll be useless after the update due to a change of background data governing these Tickets.
I'd also recommend uninstalling the previous version properly before installing this update.
Changes:
- Removed Infested Stone, Small Dripleaf Sell trades.
+ They are either impossible or too hard to get another way,
I doubt it would be any useful for selling.
- Added Merchant Admin Book with alot of settings to tweak.
+ To get this to work I had to rewrite everything, basically.
- You can now disable dimension-based Merchant spawning in its entirety.
- Removed Freeze Time.
+ Really, changing Merchant Spawning Time is alot more efficient anyways.
- Optimized Performance!
+ Really it's just a side effect of the rewriting of the entire codebase.
- Rebalanced all Lucky Tickets drops!
- All items in the Treasure category is now in Lucky Ticket form.
+ Might as well make it a bit more interesting if you're getting your stuff this way.
- Explorer Map / Structure Pointer Trades have been disabled.
+ I'm thinking of ways to actually balance those things because as it is right now
it's severly unbalanced. And kinda destroys the fun of adventuring.
- Merchant Llamas' max health will now be 5 hearts.
+ They can carry 15 slots worth of items, so there's got to be a nerf somehow right?
+ This value will be changeable in future updates.
- Spawning improvements:
+ Merchant will no longer try to spawn near a Player in a bad position.
In those cases, the Merchant will simply find another trade partner.
- Trade Changes:
+ Rebalanced Trade Prices for:
Heart of the Sea, Cobweb, worn-out Copper Blocks, Ice, Packed Ice, Zombie Pigman Spawn Egg
+ New Trade: Blue Ice
+ Trading worn out Copper Blocks now needs the original block.
+ Other players' heads trade can now also be found in Nether and End Merchants.
(The trade is contained in Specials category for all Merchants)
+ Spore Blossom is no longer avaliable for selling.
This is because there's no other way to get this stuff yet.
(A small oversight I didn't see when I made the first version. Whoopsie!)
+ Arrow x10 Lucky Tickets has been changed to Arrows.
This Lucky Ticket now gives you a random set of arrows, 8-12 arrow of random effect!
- If you want to get the Llama's Gift, you need to tame them first.
- Nether Merchant is now immune to fire.
+ Not the llamas though.
Bugs fixed:
- In some extreme cases, Merchant can spawn with corrupted trade data.
+ These only happens when the player in question actually knows the code inside-out and designs an exception specifically to break these. (which in survival would take a long time)
(Those are what I'd call "extreme case", but they're still bugs and needs to be fixed.)
- Spawning Merchant Llamas will not go with the Merchant when Merchant has to leave.
Background Updates:
- Updated Advancement Format to Advancement Scripter.
- Functions updated to Scripter format.
(ps: wasn't easy, it's like translating another document and writing the translations down manually)
In the long run this helps, but for now ... it's just a background improvement.
- Improved Display Advancement Format!
+ Informative advancements no longer just tells you the information via its tab.
+ It also gives you some practice quests + small completion rewards to teach everyone how to use the packs properly!
- Changed background! Background will be updated per unique edition!
+ as Patrons, starting from 1.18, you'll get to vote for the edition's background!
(I'll start a vote when the Prerelease comes out for all major versions)
Updated files:
- Officially merged all text files into 1.
+ Don't worry, they are split pretty nicely so you don't get confused while reading it.
- Added "UNZIP ME" in the download title, in case it wasn't obvious to some.
- Installation and Uninstallation is largely unified.
Improvements:
- To help with pack installation:
+ For every new pack installed,
there'll be a one-time installation confirmation message,
telling you that the pack is properly installed!
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ibb.co/mHq6rsr
the resolution would result in a heavier Merchant + you won't be able to modify trades as freely as before.
"/scoreboard players set :maxllamas3: m.op (value > 0)"
to change the value
pls help