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Published Oct 25th, 2020, 10/25/20 9:21 am
- 42,505 views, 8 today
- 11,841 downloads, 2 today
Required Resource Pack
24
Welcome to MWGuns datapack!
Update 1.0.4:
- Thanks to an user in the comments who reported some bugs which I fixed! Here are some of them that I (must have) think I fixed:
- Sometimes the weapons won't work in the nether and glitch out
- Grenades and the RPG-7 wouldn't deal damage
- Changed the whole raycasting system to be 50% more efficent
- Changed the whole damage system to work better
- Improved mob and player hitboxes
- Added a config to the datapack. Trigger it by typing /trigger G-Config. There are 2 settings there for now, the headshot feature and player fire. I might add more in the future but for now I'm making another datapack.
This datapack adds 12 guns and some utility weapons like grenades and bombs! Every gun has diffrent stats and has diffrent sounds! All gun models and sounds were made by thebradqq!
- Guns:
- Pistols:
- Makarov (Magazine capacity: 7 | Modes: Semi-auto)
- Deagle (Magazine capacity: 7 | Modes: Semi-slow-auto)
- Glock-18 (Magazine capacity: 15 | Modes: Semi-auto)
- SMGS:
- MAC-10 (Magazine capacity: 32 | Modes: Full-auto)
- Assault Rifles:
- M4A1 (Magazine capacity: 30 | Modes: Full-auto)
- AK-47 (Magazine capacity: 30 | Modes: Full-auto)
- AUG (Magazine capacity: 30 | Modes: Full-auto)
- Sniper Rifles:
- Mosin (Magazine capacity: 7 | Modes: Single)
- Barrett M82 (Magazine capacity: 7 | Modes: Semi-slow-auto)
- SVD (Magazine capacity: 10 | Modes: Semi-auto)
- Shotguns:
- M500 (Magazine capacity: 8 | Modes: Semi-auto)
- Specials
- RPG-7 (Magazine capacity: 1 | Modes: Single)
How to use/play?
Once you have read the 'READ ME' file inside the datapack's zip file and installed the datapack, use /function give:weapon_name, to get the weapons! You might have noticed that when you typed /reload, a couple messages pop up containing what you need (Controls, Info and TOS).
Update 1.0.4:
- Thanks to an user in the comments who reported some bugs which I fixed! Here are some of them that I (must have) think I fixed:
- Sometimes the weapons won't work in the nether and glitch out
- Grenades and the RPG-7 wouldn't deal damage
- Changed the whole raycasting system to be 50% more efficent
- Changed the whole damage system to work better
- Improved mob and player hitboxes
- Added a config to the datapack. Trigger it by typing /trigger G-Config. There are 2 settings there for now, the headshot feature and player fire. I might add more in the future but for now I'm making another datapack.
This datapack adds 12 guns and some utility weapons like grenades and bombs! Every gun has diffrent stats and has diffrent sounds! All gun models and sounds were made by thebradqq!
- Guns:
- Pistols:
- Makarov (Magazine capacity: 7 | Modes: Semi-auto)
- Deagle (Magazine capacity: 7 | Modes: Semi-slow-auto)
- Glock-18 (Magazine capacity: 15 | Modes: Semi-auto)
- SMGS:
- MAC-10 (Magazine capacity: 32 | Modes: Full-auto)
- Assault Rifles:
- M4A1 (Magazine capacity: 30 | Modes: Full-auto)
- AK-47 (Magazine capacity: 30 | Modes: Full-auto)
- AUG (Magazine capacity: 30 | Modes: Full-auto)
- Sniper Rifles:
- Mosin (Magazine capacity: 7 | Modes: Single)
- Barrett M82 (Magazine capacity: 7 | Modes: Semi-slow-auto)
- SVD (Magazine capacity: 10 | Modes: Semi-auto)
- Shotguns:
- M500 (Magazine capacity: 8 | Modes: Semi-auto)
- Specials
- RPG-7 (Magazine capacity: 1 | Modes: Single)
How to use/play?
Once you have read the 'READ ME' file inside the datapack's zip file and installed the datapack, use /function give:weapon_name, to get the weapons! You might have noticed that when you typed /reload, a couple messages pop up containing what you need (Controls, Info and TOS).
Credit | Gun models made by 'thebradqq' |
Compatibility | Minecraft 1.16 |
to | Minecraft 1.17 |
Tags |
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