1

JSON item model not working with 64X32 image

qwEArfzwsertgredtyhr's Avatar qwEArfzwsertgredtyhr11/6/17 11:27 am history
1 emeralds 372 5
1/6/2018 3:10 pm
qwEArfzwsertgredtyhr's Avatar qwEArfzwsertgredtyhr
I am getting an error message when I try to load my JSON:
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[20:07:54] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/models/armor/diamond_layer_1.png

java.lang.RuntimeException: broken aspect ratio and not an animation


at cdq.a(SourceFile:213) ~[1.12.2.jar:?]


at cdp.b(SourceFile:101) [1.12.2.jar:?]


at cdp.a(SourceFile:76) [1.12.2.jar:?]


at cgb.n(SourceFile:763) [1.12.2.jar:?]


at cgb.a(SourceFile:188) [1.12.2.jar:?]


at cgc.a(SourceFile:23) [1.12.2.jar:?]


at cev.c(SourceFile:105) [1.12.2.jar:?]


at cev.a(SourceFile:93) [1.12.2.jar:?]


at bib.f(SourceFile:761) [1.12.2.jar:?]


at bnw.a(SourceFile:133) [1.12.2.jar:?]


at blk.a(SourceFile:337) [1.12.2.jar:?]


at bnw.a(SourceFile:141) [1.12.2.jar:?]


at blk.k(SourceFile:400) [1.12.2.jar:?]


at bnw.k(SourceFile:77) [1.12.2.jar:?]


at blk.q(SourceFile:377) [1.12.2.jar:?]


at bib.t(SourceFile:1625) [1.12.2.jar:?]


at bib.az(SourceFile:1000) [1.12.2.jar:?]


at bib.a(SourceFile:419) [1.12.2.jar:?]


at net.minecraft.client.main.Main.main(SourceFile:123) [1.12.2.jar:?]


at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]


at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]


at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
I am trying to make 3D armor item models that use the vanilla diamond_layer_1 and diamond_layer_2
They all show up purple/black.
Is there any way I can do this while using the vanilla armor texture?
I want it so if any other pack changes the image, this item adapts.
Will I have to mae a 64x64 image? I hope not...
Posted by qwEArfzwsertgredtyhr's Avatar
qwEArfzwsertgredtyhr
Level 5 : Apprentice Archer
25

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5

1
12/24/2017 12:57 pm
Level 51 : Grandmaster Procrastinator
agentdid127
agentdid127's Avatar
There are plenty of programs to expand the size of your 64x32 image. One I use that is completely free is GIMP 2.
1
01/06/2018 3:10 pm
Level 5 : Apprentice Archer
qwEArfzwsertgredtyhr
qwEArfzwsertgredtyhr's Avatar
I use Gimp too, i just want to know if i can use this so if someone changes the armor with a texture pack, it adapts
2
11/06/2017 11:35 am
Level 51 : Grandmaster Pixel Painter
TheMightyWaffle
TheMightyWaffle's Avatar
"java.lang.RuntimeException: broken aspect ratio and not an animation"
Sounds like it could be the fact the image is 64x32. Try 64x64 and see if it works, otherwise I've got no idea.
I'm not terribly great with .JSON stuff so take my wisdom with a grain of salt
1
11/06/2017 11:47 am
Level 5 : Apprentice Archer
qwEArfzwsertgredtyhr
qwEArfzwsertgredtyhr's Avatar
I know that's the problem, I'm asking if theres some sort of workaround.
1
12/07/2017 2:00 am
Level 69 : High Grandmaster Artist
oakar258
oakar258's Avatar
Probably no.
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