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New Texture Pack system (Snapshot 13w02a)

enzo_craft's Avatar enzo_craft1/10/13 1:14 pm
1 emeralds 399 4
1/13/2013 9:14 pm
janidorr's Avatar janidorr
Hey guys!

In the newest snapshot, they say:

Textures for blocks and items now have individual image files

This is more they say:

Starting from this snapshot and forward, blocks and items will no longer load their artwork from one big sheet of sprites. Instead, they’ll have individual files for each image they’re using. The benefit from this is that it will be easier for us to support custom blocks and items in the future. It will also allow us to mix and match block artwork resolutions, and make sure that you get graphics for blocks that your current texture pack isn’t updated for.

(You can read more here: http://www.minecraftwiki.net/wiki/Textu ... ecraft_1.5)

When you have already a texture, you have to convert it, you can download a program here: http://assets.minecraft.net/unstitcher/unstitcher.jar

What do you think of this? Let us know it!
Posted by enzo_craft's Avatar
enzo_craft
Level 31 : Artisan Pokemon
17

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4

janidorr
01/13/2013 9:14 pm
Level 48 : Master Artist
janidorr's Avatar
This is good news to my ears. Now I don't have to keep searching for where the updated block textures are.
1
Samiboula
01/13/2013 3:19 pm
Level 39 : Artisan Artist
Samiboula's Avatar
Thank you for posting this here, I was going to myself but now hopefully people won't be too confused about it =)

It's a good thing IMO too; you can now have HD packs with no MCPatcher, custom animations in Vanilla, and mix-n-match resolutions. Maybe it'll be a bit tricky to get used to but sure, it'll be good in the long run =)
1
OutsideTheBox
01/10/2013 1:30 pm
Level 16 : Journeyman Dragon
OutsideTheBox's Avatar
This is going to completely change the future of texture packing =)
It may be a good thing for some people, as it means you can make sure no pixels overlap, good for hd packs =)
1
o_Chipmunk_o
01/10/2013 1:25 pm
Level 16 : Journeyman Pokemon
o_Chipmunk_o's Avatar
D:
they're completely changing the texturing system
D:
1
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