1
New to kamyus tools,
bunch of questions, since that mod doesnt rly have a guide:
1. What does the potion effect "Ambient" setting do (under Mob Potion Effects)
2. How do you add enchantments to items carried by mobs (format, is it like EnchantID-Level with spaces separating enchantments?)
3. What does "Riches" do for Villager tags?
4. Can i make a mob hold more than 1 item? Or do I just specify the random drops as part of its armor (e.g. can i get a mob to hold/drop 2 types of potions, or wear a potion as armor with 100% drop chance)
5. What do the "Air", "Fire", "Hurt"/"Death" time, and "Persistence Req" Base tags mean?
Thanks in advance for any help given!
bunch of questions, since that mod doesnt rly have a guide:
1. What does the potion effect "Ambient" setting do (under Mob Potion Effects)
2. How do you add enchantments to items carried by mobs (format, is it like EnchantID-Level with spaces separating enchantments?)
3. What does "Riches" do for Villager tags?
4. Can i make a mob hold more than 1 item? Or do I just specify the random drops as part of its armor (e.g. can i get a mob to hold/drop 2 types of potions, or wear a potion as armor with 100% drop chance)
5. What do the "Air", "Fire", "Hurt"/"Death" time, and "Persistence Req" Base tags mean?
Thanks in advance for any help given!
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2
1. Ambient makes potions less intrusive on the screen (used in beacons)
2. Don't know
3. Nothing
4. No
5. Air = for underwater; fire = how long it is on fire for. Don't know about the rest
2. Don't know
3. Nothing
4. No
5. Air = for underwater; fire = how long it is on fire for. Don't know about the rest
bump for really need help