how do i make a spawn so if a player dies, they respawn in same world they were in,
not the hub
not the hub
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TraedpoDIf you look in the worlds.yml of your Multiverse plugin folder, you'll see that there's a "respawnWorld:" option. You must to set that to the world you wish for players to respawn in. Each world must have this setting, or it will default to the main world.
It's also caSe sEnsiTive.Click to revealworlds:
world:
==: MVWorld
hidden: 'false'
alias:
color: WHITE
style: NORMAL
pvp: 'true'
scale: '8.0'
respawnWorld: 'world'
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
yaw: 0.0
pitch: 0.0
z: 8.5
y: 63.0
x: 8.5
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NETHER
seed: '7158053917845187901'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
NOTE: The formatting is lost. Do not copy and paste this example!
i dont get it
1
If you look in the worlds.yml of your Multiverse plugin folder, you'll see that there's a "respawnWorld:" option. You must to set that to the world you wish for players to respawn in. Each world must have this setting, or it will default to the main world.
It's also caSe sEnsiTive.
NOTE: The formatting is lost. Do not copy and paste this example!
It's also caSe sEnsiTive.
Click to reveal
worlds:
world:
==: MVWorld
hidden: 'false'
alias:
color: WHITE
style: NORMAL
pvp: 'true'
scale: '8.0'
respawnWorld: 'world'
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
yaw: 0.0
pitch: 0.0
z: 8.5
y: 63.0
x: 8.5
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NETHER
seed: '7158053917845187901'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias:
color: WHITE
style: NORMAL
pvp: 'true'
scale: '8.0'
respawnWorld: 'world'
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
yaw: 0.0
pitch: 0.0
z: 8.5
y: 63.0
x: 8.5
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NETHER
seed: '7158053917845187901'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
NOTE: The formatting is lost. Do not copy and paste this example!