Minecraft Enchantment IDs

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by Fyloket » 11/18/2012

So, I've noticed a lot of you who play Minecraft with cheats on have been wondering:
What are the Enchantment IDs? Here I will list them, and for those of you who don't know, In cheat mode you can use /enchant <player name> <enchantment id> <level> to enchant your gear with any enchantment, and any level.

Helmet Enchants
- Fire Protection: 1
- Blast Protection: 3
- Projectile Protection: 4
- Respiration: 5
- Aqua Affinity: 6
- Protection: 0

Chestplate Enchants
- Fire Protection: 1
- Blast Protection: 3
- Projectile Protection: 4
-Protection: 0

Legging Enchants
- Fire Protection: 1
- Blast Protection: 3
- Projectile Protection: 4
- Protection: 0

Boot Enchants
- Fire Protection: 1
- Feather Falling: 2
- Blast Protection: 3
- Projectile Protection: 4
- Protection: 0

Sword Enchantments
- Sharpness: 16
- Smite: 17
- Bane of the Arthrpods: 18
- Knockback: 19
- Fire Aspect: 20
- Looting: 21

Tool (Pickaxe, Shovel and Axe) Enchants
- Efficiency: 32
- Silk Touch: 33
- Unbreaking: 34
- Fortune: 35

Bow Enchants
- Power: 48
- Punch: 49
- Flame: 50
- Infinity: 51

I hope this helped! :D Definitions are listed below too.
Protection: Offers you more than an Armor's unenchanted protection
Fire Protection: You don't take Fire and Lava damage. Quite useful in the Nether!
Blast Protection: You don't take damage from explosions. Screw it, Creepers!
Projectile Protection: You take decreased or no damage from thrown or shot objects.
Respiration: You can breathe longer underwater and you take suffocation damage slower (+1 second between suffocation damage).
Aqua Affinity: You can mine faster while swimming. Not to be confused with INfinity, so don't go AFK while swimming.
Feather Falling: You take decreased amounts of falling damage.
Sharpness: You do 0.5 to 1.5 hearts extra damage per XP level.
Smite: You do 0.5 to 2 hearts extra damage per XP level to Zombies, Zombie Pigmen, Wither Bosses and Skeletons.
Bane of the Arthropods: You do 0.5 to 2 hearts extra damage per XP level to Spiders, Cave Spiders, and Silverfish.
Knockback: Mobs fly further back when you hit them with this enchantment. *NOTE! Dead bodies also fly backwards, so getting XP might be trickier.
Fire Aspect: Sets mobs on fire when you hit them. Pigs, Cows and Mooshrooms drop cooked food if on fire when they die.
Looting: Mobs have a +1% chance of dropping more and/or rarer loot like Armor or Swords per XP level.
Efficiency: You break blocks 250% faster. You sometimes instantly break blocks.
Silk Touch: Whatever you break, you get that exact material. (Ex. If you break Stone, you get Stone instead of Cobblestone.
Unbreaking: Whenever a block is broken, there's a chance it's durability will not decrease.
Fortune: There is a chance of getting more than one block drop.
Power: Bow Damage is greatly increased.
Punch: Mobs are knocked back. Same as Knockback on a sword.
Flame: Mobs shot are set on fire. Ignites TNT!
Infinity: Your bow only requires one arrow to shoot an infinite amount of times.
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by DoomsWrath » 11/18/2012

Yeah this is weird i go into my enchanting table with a bow enchant it lvl 20 it comes out with fire aspect and flame its like i have 2 weapons in one
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by marius_3_3_3 » 11/18/2012

This would get more attention if posted as a blog although you can find the same info in the official minecraft wiki
http://www.minecraftwiki.net/wiki/Enchanting
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by Fyloket » 11/23/2012

@marius_3_3_3 I know but still, some people find it more convienient. Plus, this topic is in my autosearch =3
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by nathan222111 » 11/30/2012

H

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by arvydc45 » 11/30/2012

Why doesn't it work with armor protection???? It says number 0 is too small.... plzz answer
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by marius_3_3_3 » 12/1/2012

arvydc45 wrote:Why doesn't it work with armor protection???? It says number 0 is too small.... plzz answer


The number 0 is the enchantment ID not the level of the enchantment
On some servers the command is /enchant 0 4 for a protection 4 piece of armour.
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by dragonprophet » 12/9/2012

thx for the help btw shot a flame arrow at TNT then reply back to me
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by massacuer » 12/12/2012

it still says that it's to small. :(
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by sirvemon » 12/12/2012

it dosent let you enchant with an enchant id less than 1 (A.K.A. protection) :cry:
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by SinizterDzine » 12/12/2012

sirvemon wrote:it dosent let you enchant with an enchant id less than 1 (A.K.A. protection) :cry:


Actually, the Enchantment ID for Protection is '0', so it would have to let you.
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by tucket » 12/17/2012

no pro ._.
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