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Help on editing texturepacks?
I need help from a non-noob (me).
I'm using a Mac. Running MC 1.3.2 (and using MCPatcher).
A few months ago I edited together my own texture pack, and now I'm bored of some of the look and wanted to change it. I think I'm doing the same thing as before, but I unzipped my pack MINE.zip, edited the terrain.png, and re-compressed the folder (automatically named MINE 2.zip). When I change texture packs in-program in MC, it reads MINE.zip normally but reads MINE 2.zip as a duplicate of the default texture pack.
For troubleshooting, I tried unzipping and the re-compressing 7 different packs without making any changes. Each of the originals worked, and none of the re-compressed versions worked. Even if I changed the name to overwrite the originals, they re-compressed versions still dint work.
What is happening in the unzipping and re-compression process that corrupts the new and/or edited texture packs?
Thanks for helping.
I'm using a Mac. Running MC 1.3.2 (and using MCPatcher).
A few months ago I edited together my own texture pack, and now I'm bored of some of the look and wanted to change it. I think I'm doing the same thing as before, but I unzipped my pack MINE.zip, edited the terrain.png, and re-compressed the folder (automatically named MINE 2.zip). When I change texture packs in-program in MC, it reads MINE.zip normally but reads MINE 2.zip as a duplicate of the default texture pack.
For troubleshooting, I tried unzipping and the re-compressing 7 different packs without making any changes. Each of the originals worked, and none of the re-compressed versions worked. Even if I changed the name to overwrite the originals, they re-compressed versions still dint work.
What is happening in the unzipping and re-compression process that corrupts the new and/or edited texture packs?
Thanks for helping.
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10
YES! That's what I did when I originally made my pack! Thank you so much.
Ok, what I'm saying is, you got 2 folders inside the archive.The texturepack being in both with the textures and sub-folders.(Windows and MAC folders.)
You are not supposed to have "parent" folders, all textures and sub-folders with textures (Like the mob folder.) must be in the archive without being in another folder.
You are not supposed to have "parent" folders, all textures and sub-folders with textures (Like the mob folder.) must be in the archive without being in another folder.
Thanks for trying to help, but either I don't understand or you're mistaken. The ME.zip at the above link does have terrain.png in the parent folder (within the archive) and the mobs .png's in the MOBS subfolder, already. How else are they supposed to be? I just took an existing, working txtr pack and edited the graphics, and my original Mine.zip works fine for my MC.
Here are links to my original A) Mine.zip and a unzipped-then-re-compressoed copy called B) Mine 2.zip (no changes made), and also the original C) Kuros.zip (not my pack) and a unzipped-then-re-compressoed copy called D) Kuros 2.zip (no changes made). All with the same in-archive folder structure.
Both the original read fine, and both the new versions are treated as empty/default/corrupted txtr packs. Can you see a difference b/w the originals and the re-compressions?
A) http://www.mediafire.com/?tumrqap3qe36sef
B) http://www.mediafire.com/?u42mjq0idxarxa2
C) http://www.mediafire.com/?pbo1kk3kwpk74ox
D) http://www.mediafire.com/?33pxq7w2cjh20wn
Here are links to my original A) Mine.zip and a unzipped-then-re-compressoed copy called B) Mine 2.zip (no changes made), and also the original C) Kuros.zip (not my pack) and a unzipped-then-re-compressoed copy called D) Kuros 2.zip (no changes made). All with the same in-archive folder structure.
Both the original read fine, and both the new versions are treated as empty/default/corrupted txtr packs. Can you see a difference b/w the originals and the re-compressions?
A) http://www.mediafire.com/?tumrqap3qe36sef
B) http://www.mediafire.com/?u42mjq0idxarxa2
C) http://www.mediafire.com/?pbo1kk3kwpk74ox
D) http://www.mediafire.com/?33pxq7w2cjh20wn
Ok, the problem is you have the textures in another folder in the .zip archive.
They all need to be in the .zip archive only, certain textures being in certain folders.(Example: Mobs go in the mobs folder.)
So you could upload a archive to the site that includes 2 other archives, one for Windows, and one for MAC.
They all need to be in the .zip archive only, certain textures being in certain folders.(Example: Mobs go in the mobs folder.)
So you could upload a archive to the site that includes 2 other archives, one for Windows, and one for MAC.
Here's a mediafire link for the compressed .zip that won't work for me. Unzip and recompress and test? (never done this before, hope I did it right)
thanks
http://www.mediafire.com/?rivyqg9iq1omb84
thanks
http://www.mediafire.com/?rivyqg9iq1omb84
Any way for me to send my folder to someone, and have you compress (and verify) it, and send it back to me?
-Upload it somewhere.
-Send download link.
-Send download link.
You can edit the textures without de-compressing them.
Sorry if I'm wrong though, I use a Windows 7 and not a MAC.
Sorry if I'm wrong though, I use a Windows 7 and not a MAC.
No no, it's a totally normal parent folder, with subfolders for achievement, anim, armor, art, etc, and files like ctm.png, particles.png, and terrain.png.
My MC 1.3.2 recognizes my custom txtr pack and all the old ones I have downloaded, but un-compressing and re-compressing into a .zip (with or without changes) makes the in-game switch-texturepack function treat them as empty, default txtr pack packs.
My MC 1.3.2 recognizes my custom txtr pack and all the old ones I have downloaded, but un-compressing and re-compressing into a .zip (with or without changes) makes the in-game switch-texturepack function treat them as empty, default txtr pack packs.
Are the textures inside a folder inside the .zip?
If so then that's the reason, the textures can't all be in one folder.
If so then that's the reason, the textures can't all be in one folder.