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Help me! My shaders won't work!

DJSlimeblock17's Avatar DJSlimeblock1712/4/16 8:52 pm
1 emeralds 3.3k 10
12/5/2016 6:24 pm
DJSlimeblock17's Avatar DJSlimeblock17
I downloaded Silder's Vibrant Shaders v1.153 Lite on Minecraft on Windows 7 and put it in the shaderpacks folder like normal and used Optifine and the update was 1.8.9 but
my shaders aren't working and i'm not sure why! Please help here is the crash report:
---- Minecraft Crash Report ----
// My bad.

Time: 11/14/16 5:58 PM
Description: Updating screen events

java.lang.OutOfMemoryError: Java heap space
at avj.a(SourceFile:52)
at avj.a(SourceFile:37)
at ave.Z(SourceFile:2671)
at axu.l(SourceFile:431)
at axu.p(SourceFile:396)
at ave.s(SourceFile:1498)
at ave.av(SourceFile:889)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at avj.a(SourceFile:52)
at avj.a(SourceFile:37)
at ave.Z(SourceFile:2671)
at axu.l(SourceFile:431)
at axu.p(SourceFile:396)

-- Affected screen --
Details:
Screen name: axh
Stacktrace:
at ave.s(SourceFile:1498)
at ave.av(SourceFile:889)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 7 (x86) version 6.1
CPU: 4x Intel(R) Core(TM) i5 CPU M 480 @ 2.67GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 203384 bytes (0 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9-OptiFine_HD_U_H5
LWJGL: 2.9.4
OpenGL: ATI Mobility Radeon HD 6370 GL version 4.0.10188 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5 CPU M 480 @ 2.67GHz
OptiFine Version: OptiFine_1.8.9_HD_U_H5
Render Distance Chunks: 8
Mipmaps: 0
Posted by DJSlimeblock17's Avatar
DJSlimeblock17
Level 1 : New Explorer
1

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10

1
12/05/2016 6:24 pm
Level 1 : New Explorer
DJSlimeblock17
DJSlimeblock17's Avatar
Well I guess I can't get shaders then.
1
12/05/2016 6:19 pm
Level 1 : New Explorer
DJSlimeblock17
DJSlimeblock17's Avatar
All I had on was Optifine 1.8.9 and Silder's Vibrant Shaders v1.153 Lite.
1
12/05/2016 6:18 pm
Level 1 : New Explorer
DJSlimeblock17
DJSlimeblock17's Avatar
I do have Forge and mods but I am not using them.
1
12/05/2016 4:48 am
Level 54 : Grandmaster Mage
Spectre
Spectre's Avatar
I've had this issue too.

I don't think it's your shaders, I think it's one of your mods.
1
12/05/2016 4:59 am
Level 16 : Journeyman Dragon
Latiodile
Latiodile's Avatar
he doesn't have forge installed, optifine is the only thing

so he can't have any other mods
1
12/05/2016 3:23 am
Level 16 : Journeyman Dragon
Latiodile
Latiodile's Avatar
It depends on your hardware. Switching to 64 bit would mean you'd have to reinstall windows.
And it'd be pointless, since lite wouldn't be playable. You most likely only have 4gb ram, so you can't allocate any more than 1gb
1
12/04/2016 10:17 pm
Level 1 : New Explorer
DJSlimeblock17
DJSlimeblock17's Avatar
Also If you know any 32 bit shaders that would work please tell me!
1
12/04/2016 10:14 pm
Level 1 : New Explorer
DJSlimeblock17
DJSlimeblock17's Avatar
Also I know my computer isn't very good but I downloaded lite so I thought it would work!
1
12/04/2016 10:13 pm
Level 1 : New Explorer
DJSlimeblock17
DJSlimeblock17's Avatar
I don't really know what 32 bit or 64 bit means so could you tell me what it means also is there any way I could change my computer into 64 bit or not? Please tell me!
1
12/04/2016 9:27 pm
Level 16 : Journeyman Dragon
Latiodile
Latiodile's Avatar
you don't have enough ram allocated, and i don't think your laptop is strong enough to handle shaders too well

assuming it's a laptop because
CPU: 4x Intel(R) Core(TM) i5 CPU M 480 @ 2.67GHz


EDIT: nope. you can't run shaders, because you have the 32 bit version of windows, and 32 bit java can't allocate more than 1GB ram
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