Hey Guys Bastion here,
I have a little problem , i´m trying to do a map and i want to increase Tnt duration without mods.I have looked for McEdit Filters , and try to learn use NbtEdit.
If Someone can help me figure out i will be really happy
Bastion out ,
I have a little problem , i´m trying to do a map and i want to increase Tnt duration without mods.I have looked for McEdit Filters , and try to learn use NbtEdit.
If Someone can help me figure out i will be really happy
Bastion out ,
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12
Newest minecraft versions have Nbt tags for certain items, which you can modify with special applications. They will still work in vanilla (I really know nothing about them). I dont know if tnt have these tags, but you can google it.
thx will google it!
But im still open with sugestions!
But im still open with sugestions!
noone knows?xD
bump
I think the fuse lengh is hardcoded into the code... sorry
You can't change a tnt block's fuse length, however you can change a tnt entity's fuse length...
Actually you CAN!
All you need to do is set the Fuse NBT tag to the one you want (default is 80 (ticks) 20 ticks = 1 second)
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setByte("Fuse", (byte)this.fuse);
}
All you need to do is set the Fuse NBT tag to the one you want (default is 80 (ticks) 20 ticks = 1 second)
Thanks!
but where i paste that xD
download a NBT editor mod or something and add the NBT tag "Fuse" withotu quotes
and as value put ex: 20.0
20.0 = 1 second
do the rest of the calculations
WARNING: it must be an already spawned ENTITY(you can add it to a tnt entity spawner.. maybe???)
and as value put ex: 20.0
20.0 = 1 second
do the rest of the calculations
WARNING: it must be an already spawned ENTITY(you can add it to a tnt entity spawner.. maybe???)
Gonna try
Thanks it worked!Really thanks =D
(btw i have tried your Ender Mod really good mod )
(btw i have tried your Ender Mod really good mod )