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Could anyone help me with this error?
2013-07-08 17:13:30 [CLIENT] [SEVERE] Using missing texture, unable to load: minecraft:textures/items/diamond_sword_overlay.png
In other words, I don't know where in the MCP folder to put my textures, could anyone help me?
2013-07-08 17:13:30 [CLIENT] [SEVERE] Using missing texture, unable to load: minecraft:textures/items/diamond_sword_overlay.png
In other words, I don't know where in the MCP folder to put my textures, could anyone help me?
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Im on mac trying to load mods with forge on 1.6.2. The textures are pink and black checkered blocks and i have tried everything please help.
Make a new thread instead of bumping an old one. Post error logs and what mods you have installed.
TheBooYour answer is forge. Switch to forge, and your problems will be solved. ModLoader is a good API, yes, but forge offers way more compability, and the "code-it-once feature" which allows for easy SMP compability.No it's not. And by the way, I fixed it.
I can't say your wrong, ModLoader is frequently used on mods such as "more tools", "budder ore" or similar smaller mods. But if you want compability and a good API, I suggest forge. If you want a light-weight API with not so many features, go with ModLoader.
I also use modloader, there are people who prefer it and also my mod would have to be a core mod and I got stuck doing that (one or 2 methods I think came close to working though)
I agree it is better for alot of things though suck as the API and being able to make multiplayer mods.
Your answer is forge. Switch to forge, and your problems will be solved. ModLoader is a good API, yes, but forge offers way more compability, and the "code-it-once feature" which allows for easy SMP compability.
I can't say your wrong, ModLoader is frequently used on mods such as "more tools", "budder ore" or similar smaller mods. But if you want compability and a good API, I suggest forge. If you want a light-weight API with not so many features, go with ModLoader.
No it's not. And by the way, I fixed it.
I can't say your wrong, ModLoader is frequently used on mods such as "more tools", "budder ore" or similar smaller mods. But if you want compability and a good API, I suggest forge. If you want a light-weight API with not so many features, go with ModLoader.
the folder path is /assets/modID/texture/[blocks|items]/your_texture.png inside src/minecraft. One thing that it says you didn't do is register your item icon inside your item class file
insert this code into your item class:
insert this code into your item class:
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister ir)
{
this.itemIcon = ir.registerIcon( "MODID:TEXTURENAME");
}
I forgot to mention, it's modloader.
Yeah... convert to Minecraft Forge. Modloader is dead/almost never used
No it's not. And by the way, I fixed it.
FiskFilleCould anyone help me with this error?
2013-07-08 17:13:30 [CLIENT] [SEVERE] Using missing texture, unable to load: minecraft:textures/items/diamond_sword_overlay.png
In other words, I don't know where in the MCP folder to put my textures, could anyone help me?
I CAN, TALK TO ME ON SKYPE POOPYFACE ;X