fair enough, don't know enough about coding to know what's what. Perhaps some clever person could use the in game map system to affect something similar. Was just curios if it were posible, i'd quite like to have a minimap in game.
close, locked hopper clock that activates when too many items get into the last dropper, then also locks the first hopper so that the thing doesn't jam up completely from there i can redirect into a item destroyer if need be.
im running 1.8.1, i've never seen your item elevator design before, seems nice but yeah it backs up and then gets stuck once the chest fills up aswell then you have to manually clear the hoppers and droppers, it's a bit of a conundrum.
the problem is im trying to get the item elevator to transport items into the chest whithout the whole system clogging up when the chest fills up and then have to manually clear all the hoppers and droppers to get it going again, all this without going above the ground so to speak (ground level being what the chest sits on.) provided a world download to make things a tad easier for those trying to help.
The problem with what I am trying to achieve is that you would need to take a input from the chest which would require atleast 2 blocks above directly under the statue which is what I was trying to avoid.
Things i have tried:
taking a comparator signal from the 2nd to last dropper in the dropper vator to either lock the hopper feeding the tower or to unlock and over flow hopper under the chest = result system still gets backed up but now is locked in a loop until the dropper vator is cleared manually.
creating a timer to only let through a chest full of items result is the same system will be stuck till cleared.
of the wall ideas, block swappers for the chest (chests wont move) minecart chest on detector rail gives a full signal regardless of content. glass item elevator won't put items into the chest which would require a hopper into the chest and hoppers don't point up.
so basically thus far i've found that unless you get an update signal from the chest to say wether the chest has anything in it or not your kinda screwed.
coming, i know what was happening but was hoping to avoid that as it means a complete redesign, but still it only happens when there is two stacks or more which is bizarre. to my eye's clearly a bug.
in this image it only happens when it comes from the right, and hits the rail just before the intersection. When it has one stack of items it goes straight through but when it has two or more stacks the detector rail triggers making the cart go into the pick up station thingy and then it goes back to the right and get's stuck in a loop. it only works perfectly if empty or has only 1 stack.