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  • Scutoel's Avatar
    Scutoel
    February 5, 2024, 11:41 pm to Public
    More progress on the variants pack
  • Cranio's Avatar
    Cranio shared SSPBL's post
    February 5, 2024, 1:56 am with Public
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    SSPBL post by Zitzabis's Avatar Zitzabis
    February 4, 2024, 5:50 pm to Public


    The Week 1 deadline is nearly upon us! We have 10 people who still need to get their entries in before the deadline.

    Our polls for the season have started coming out and we have results for 2 of them so far. Keep up to date using this collection:
    SSPBL Season 8 Polls
    You can also find a convenient list of these polls on the SSPBL group page.
    View original post
  • Cranio's Avatar
    Cranio shared SSPBL's post
    January 14, 2024, 2:48 pm with Public
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    SSPBL post by Zitzabis's Avatar Zitzabis
    January 14, 2024, 2:21 pm to Public


    Exciting news, Season 8 Prelims is now open and accepting entries!
    It has been close to 6 months since our last season, so if you need a refresher on how PBL contest formats work, please check our FAQ.
    To secure a place in this season of SSPBL, please refer to the information below.

    Preliminary Week:
    You may only use up to 12 colors in your skin, from either palette. See Gimmick below.

    To enter, create a skin following these rules and post a link to it in the SSPBL guest book, or the Stream Server Discord.

    

    Skin file:


    PMCSkin3D Palette

    Gimmick: You are limited to 12 colors, chosen from either palette.
    You do not have to choose colors from just 1 palette, both are available for selection. But you can not exceed 12 colors.

    Deadline: January 29th 2024, 11:59 PM UTC / 23:59 UTC
    View original post
  • Scutoel's Avatar
    Scutoel
    January 10, 2024, 12:30 am to Public
    I have changed my username from Wooferscoots to Scutoel

    2 syllables is better than 3 ...plus its just parts of my name mashed together



    Pronounced like scuttle
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  • babbajagga's Avatar
    babbajagga
    November 17, 2023, 7:07 pm to Public
    Can someone hint me to a video tutorial on how to create a self-loading structure block(s). I know it's possible, but from the text posts I have googled so far I don't get it.

    I need either to see it how it is done, or a step by step written guide, how when and where to put all the blocks that are needed.

    I want to create a structure block that will contain another structure block(s), that expand the single sb limit, and which loads themselves automaticaly, and after loading they disappear.



    I know about the option to "hack" the structue block via NBT data tag editing, but that's not what I am looking for.




    *EDIT*

    I might have just figured it out. It at least works as I wanted to for now.

    I think it could be even more improved, but it does it's job as of now.



    Basicaly there is an Observer block near the secondary/expansion structure block(s), that activates the s.b. which causes to automaticaly load the next section of the build. That however leaves the s.c. and the observer blocks intact. so there is another pair of blocks, namely another observer block that activates the adjanced command block which has a fill command, that replaces the specified area with air, thus removing both observers, structure block(s) and the command block itself as well.



    wanted to post an image here, but it's a hell to get a working img link from mediafire or dunno...



    www.mediafire.com/view/4we3o64k8appkbq/2023-11-19_14.22.40.png/file
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