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Level 18 Journeyman Architect
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    1
    07/10/2014 12:41 pm
    Level 18 : Journeyman Architect
    frleon
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    Updated again! Added two more floors, a security system that shuts off the entire tower's energy, some more interiors... Check it out!

    Comment, please!
    1
    07/02/2014 7:38 am
    Level 18 : Journeyman Architect
    frleon
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    Updated! Another floor added. In the theatre you can now appear on the stage in a cloud of smoke. Go through the central door in the space below the stage, climb the latter and stand on the trapdoor. Then throw a cube of sand or gravel down the hole.
    1
    06/30/2014 2:23 pm
    Level 18 : Journeyman Architect
    frleon
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    Arsenic, could you relist me as "senior teacher" as in my app? Or did you make me a junior on purpose?

    Anyways, with that many teachers I'd like to suggest that we specialise. As said the thing I know best how to teach is realism, 'cause I've been trained thoroughly in that by far better builders than me. Surely most of the other teachers have their own strengths and weaknesses.
    1
    06/29/2014 1:29 pm
    Level 18 : Journeyman Architect
    frleon
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    Seeing some of the self-proclaimed "8"s I'd suggest that future teachers be peer-reviewed by each other.
    1
    06/29/2014 1:21 pm
    Level 18 : Journeyman Architect
    frleon
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    To the mansion people: No. I love castles that come without curtain walls. Many do, and although they may be confused with a mansion that does not imply at all they're not a castle.
    @ Mukaiii: More pics, more download! I'd love to see some interiors as well.
    1
    06/28/2014 2:56 pm
    Level 18 : Journeyman Architect
    frleon
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    Name: Leon
    In Game Name: LeonEuler
    Age: 21
    Building Skill, be honest (1-10): 8
    Skype (For staff meetings): frleon22
    Which classes would you like to teach?: Senior, definitely
    Why do you want to teach?: To atone for my sins? Nah, to learn what attitudes to buildings others have, just to expand my horizon.
    What do you want to teach? (I think this should be another question to answer): Small-scale builds, interior design, façades, breaking up symmetry, and, in all of that: realism. I'm not able to give any advice on megastructures, I think that per se they are just a matter of time, rather than skill.
    My references:
    Most recent: A modern-ish skyscraper.
    I used to work for Westeroscraft, sadly at one point I lost interest and didn't manage to catch up again. As a co-lead I worked on Greenshield castle.
    Furthermore see some other stuff.


    I'm really critical of others' building skills (of my own as well), but in a constructive way. Certainly I w i l l tell you something you built is bad, but not without suggestions how to improve. I feel this, both, should be expected of teachers.
    1
    06/27/2014 5:11 pm
    Level 18 : Journeyman Architect
    frleon
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    They're probably just too busy listening in order to write.
    1
    06/27/2014 4:54 pm
    Level 18 : Journeyman Architect
    frleon
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    As you surely have noticed before, both Osama bin Ladin and Adolf Hitler's deaths were announced on may the first. They were sacrificed by the Illuminati in order to celebrate their second-highest holiday.

    Seriously, to learn everything you ever wanted to know about the Illuminati I'd strongly recommend to read the "Illuminatus!" trilogy by Robert Shea and Robert Anton Wilson. That's one hell of a book.
    1
    06/25/2014 12:46 pm
    Level 18 : Journeyman Architect
    frleon
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    I'd dispute the assertion that you need to be proficient in WorldEdit. A good builder can take a 10x10x10 space and even smaller areas and construct something wonderful within these limits. You could as well state a good builder needed to know how to make textures. These are nice extras but they don't further your way per se.
    1
    06/25/2014 8:02 am
    Level 18 : Journeyman Architect
    frleon
    frleon's Avatar
    A good builder considers all aspects of building, e.g., both exterior and interior design. surroundings, functionality, realism (and don't think fantasy stuff doesn't need to be realistic) etc. A really great builder can also quickly adapt to a wide range of different styles. Bad builders are those who don't hink they're bad.

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