Made a hard decision today to not do something I was going to add alongside the 1.20.5 Update Series, and saving it for a later version. I find the idea to be a pretty good one, and I'll get to it eventually, but the main problem with going for it now is that it's going to take way too long to complete for a side improvement, and I want to mess around with the new stuff in 1.20.5 as much as you are. I'll talk more about the removal on Patreon in the next few days.
As for the update plan: I'll be updating each pack individually and release them when they're ready, so you'll get them as soon as possible (plus about 2 weeks for Early Access - which would be free if I don't need money to live, but ... life). Some packs have new features to come with them, and all packs' descriptions are going to be overhauled, but I'll let you know more about the new stuff and changes in particular later on.
PS: whenever I mentioned 1.20.5 I also meant 1.20.6 too, it's just that 1.20.6 is just 1.20.5 with a bugfix that won't affect my projects like, at all.
Also, yes, I'm still working on the Update Series - that's the biggest priority on the list right now. But I still want to keep you guys posted just so you know I'm not like, gone or anything.
Kinda ironic that 1.21 is the release that's going to make what I'm adding with 521 a lot less interesting ... The feature that caused it is a good change, I just find it to be a bit ... ironic.
Hello friends. I am sure a lot of you saw that Minecraft is giving away a 15 year celebration cape. It's a great opportunity to make cool creeper themed skins. So I color grabbed the colors off the cape and imported them into a PMCSkin3D palette for easy use ! c:
Sigh, second time someone slightly edits my skin, removes the watermark, claims it as their own and gets more downloads and all the credit. Really dissapointing and demotivating :(
it seems to be on an external site, speaking from personal experience the moderation team on sites like the skindex dont really seem to care about things like that :<
saw people use an editted version on NameMC's trending page multiple times but can't find it on here. my guess is that someone uploaded it to skindex or some other site like that
The Mythical Forests Jam is almost over so a new poll to decide the next group hosted jam will be up soon. Have any ideas or themes you would like to participate in? Keep in mind that these group jams accept all content entry types (skins, maps, blogs, etc.).
Just learned today that if you haven't migrated to Microsoft from a historical Mojang account, your account is permanently deleted and you have to buy the game again. Even if you have the receipt of the original purchase.
Heck, to this day you can still migrate your old YouTube account for free. 17 years after YouTube's acquisition to Google, that deal held on.
I'd still make the comparison if it is since the point is still there. It's probably even worse for Microsoft if that's actually the case, regardless of if the YouTube migration deal is still held.
Another random piece of trivia: The file containing the things I need to know in order to port any given project to 1.20.5 is around 200 lines long, and counting! As a reference point, the same file with the things I need to know in order to port from 1.20.2 to 1.20.3 is only around 30. (the count is 27 if you were wondering)
Bit of context here: For every new release, I used a self-made tool called the "Patch Notes Grabber" to get information off a given update log, or a series of snapshots leading to a big update and merges all that into one mega update log (if the update log itself isn't out yet), then carefully sort through the resulting data for the stuff I need to pay attention to in order to bring a project to a given release.
It's standard practice for me now, but I never really talked about it since it's more of the boring bits, but I still need to let you know I'm still bringing this to 1.20.5, this'll just take a while for me.
I'm starting to think that this bug is on its track to becoming the 2nd Damage Wobble bug. It was a thing once, got removed, then many years later was re-implemented again and felt like a new feature. (Technically this one was never a thing, but alternatives existed that did the same thing - all of which were removed instead)
If 1.21 is released without this bugfix I'll look for another path to bring back "/nameless" to Villager Names myself. (Hopefully there'll be another way around it by then)
3 days later, I got a brand new tool out of it. This'll help me shave off a ton of time posting stuff (and managing them) across multiple platforms. look, building a parser from scratch is tough beans, alright?
Decided to speedrun HTML and CSS in 4 hours - I'll need them for future update shenanigans. Just the basics of them anyway, I can always improve it later on.
One of the things I'm implementing in this update asides from a full system rewrite is a new way to customize my datapacks! This is an idea I had back when we got 1.20.2, but it took me up until now to finally be able to implement it system-wide. I have to rewrite the system anyway, so might as well. (Note: by "system" here I mean all the packs I've made since 1.20 and am currently updating)