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    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 19, 2024, 12:49 am to Public
      Just learned today that if you haven't migrated to Microsoft from a historical Mojang account, your account is permanently deleted and you have to buy the game again.
      Even if you have the receipt of the original purchase.

      Heck, to this day you can still migrate your old YouTube account for free.
      17 years after YouTube's acquisition to Google, that deal held on.

      Props to SalC1 for doing the experiment and confirming this with hard data.
      MarkSarmite said 2024-05-19 05:33:57
      MarkSarmite's Avatar
      yt is not under microsoft
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 16, 2024, 10:20 am to Public
      Another random piece of trivia: The file containing the things I need to know in order to port any given project to 1.20.5 is around 200 lines long, and counting! As a reference point, the same file with the things I need to know in order to port from 1.20.2 to 1.20.3 is only around 30. (the count is 27 if you were wondering)

      Bit of context here: For every new release, I used a self-made tool called the "Patch Notes Grabber" to get information off a given update log, or a series of snapshots leading to a big update and merges all that into one mega update log (if the update log itself isn't out yet), then carefully sort through the resulting data for the stuff I need to pay attention to in order to bring a project to a given release.

      It's standard practice for me now, but I never really talked about it since it's more of the boring bits, but I still need to let you know I'm still bringing this to 1.20.5, this'll just take a while for me.
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 16, 2024, 2:51 am to Public
      I'm starting to think that this bug is on its track to becoming the 2nd Damage Wobble bug.
      It was a thing once, got removed, then many years later was re-implemented again and felt like a new feature.
      (Technically this one was never a thing, but alternatives existed that did the same thing - all of which were removed instead)

      If 1.21 is released without this bugfix I'll look for another path to bring back "/nameless" to Villager Names myself. (Hopefully there'll be another way around it by then)
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 12, 2024, 8:17 am to Public
      3 days later, I got a brand new tool out of it. This'll help me shave off a ton of time posting stuff (and managing them) across multiple platforms.
      look, building a parser from scratch is tough beans, alright?
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 9, 2024, 5:32 am to Public
      Decided to speedrun HTML and CSS in 4 hours - I'll need them for future update shenanigans.
      Just the basics of them anyway, I can always improve it later on.
    • Wyvernity's Avatar
      Wyvernity
      May 4, 2024, 10:49 am to Public
      Mojang recently released a snapshot for 1.21 and I might skip updating Enchantment+ to 1.20.5. They made enchantments data driven which means the data pack no longer needs the table and the guide book. Enchantments added by the data pack will be available just like other enchantments. I am very excited for this and will be posting again to update you guys about this.
      ScotsMiser said 2024-05-04 11:34:04
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      Link to the technical data and/or tutes would be appreciated as they become available.

      (Sounds like this will simplify adding aftermarket enchants 🤞)
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 3, 2024, 6:31 am to Public
      One of the things I'm implementing in this update asides from a full system rewrite is a new way to customize my datapacks!
      This is an idea I had back when we got 1.20.2, but it took me up until now to finally be able to implement it system-wide. I have to rewrite the system anyway, so might as well.
      (Note: by "system" here I mean all the packs I've made since 1.20 and am currently updating)
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 27, 2024, 9:39 pm to Public
      Yes, Version 20d1 (coming soon) will be designed for both 1.20.5 and 1.20.6, given the features we've seen in that release so far.
      It's exactly the same deal as it was in 1.20.4.
    • Wyvernity's Avatar
      Wyvernity
      April 24, 2024, 8:09 am to Public
      Got my 2nd mythic card before getting any legendaries lmao. Also the 1.20.5 update has ruined me
      Wyvernity replied to xsyzygy_'s comment below 2024-04-25 16:26:02
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      That pack is discontinued. If someone is willing to update it to 1.20.4, they can reach out to me.
      xsyzygy_ said 2024-04-24 20:39:25
      xsyzygy_'s Avatar
      update champions to 1.20.4 please <3
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 23, 2024, 11:15 pm to Public
      I'll be seeing "Where's 1.20.5" comments soon.
      When that comes, I'll save a link to this post as a response so I don't have to copy and paste the same post over and over again. Here goes:

      I manage 20 projects currently. Short version: It takes time. (Progress updates on Discord)
      Long version:
      My updates take time to complete as I properly go through each of them to see which features I'd need to improve to match the current version's meta, if there is any.
      I'm also using latest techniques available on the version I'm designing it for to make sure my packs are the best they can be on release, and it takes time to discover what these new techniques are.
      My datapack creator tool Scripter helps, but like any tool, it needs a person to be used to make stuff with.


      Bit of a long default response, but the recap is the same across all my releases.
      TheDiamondPlayables said 2024-04-23 23:20:20
      TheDiamondPlayables's Avatar
      Link to this post if you happen to see a "Where's 1.20.5" comment ahead of me. We'll make it a race!

      www.planetminecraft.com/member/thediamondplayables/wall/post/811517/
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 21, 2024, 9:29 pm to Public
      A small comment on the massive changes 1.20.5 is bringing to the table and it's massive effects to datapacks and custom maps as a whole:

      I think the hardest thing with making the ideas I wanted to make happen into a datapack is that a lot of the times it's really really hard to do so efficiently, and some other times, Mojang would step in and mess with your stuff, and without the reach needed to overrule the thing they've irreversibly changed, you kinda just have to live with the storm.

      It's understandable if because of that or any other reason, creators would prefer mods over datapacks since they can do what they want on a version they choose to do it at (basically removing Mojang's effect on things, at least partially, if you've read some of my secret Patreon dev posts), and if they choose to do so, we should still support them for it, because at the end of all this, they've spent the hours that could've been spent in other ventures that'll most likely give them way more money, to make sure you get the best things possible, in the best way that they can.
      (Wait, I've been making datapacks for 5 years? Time flies, man.)

      As for me? I'll just live with the storm and do my best to make sure all my projects I've made in the 1.20x series get a proper update to 1.20.5. I personally find the storm to be a challenge, a problem that I'm slowly overcoming with Scripter - which, in a way, is like the hand-crafted ship I'd built to weather this storm.
      But also because I wanted to experience the latest stuff the game has to offer with the tweaks that I've personally made to enhance the game the way I find fun to play.

      But anyways, enough of that, the updates are coming.
      I'll leave update details on Discord if you wanted to check those out.
      TheDiamondPlayables said 2024-04-21 21:37:06
      TheDiamondPlayables's Avatar
      You honestly thought I was also moving to mods, don't ya?
      Reply to this one if you think I was about to say something like that at any point in the post.
      TheDiamondPlayables said 2024-04-21 21:34:16
      TheDiamondPlayables's Avatar
      I know that technically a datapack can stay at a given release too, but unlike mods, datapacks are more reliant on the tools that Mojang provides in each new release. So something I wanted to make back in 1.13 for example, can't really be made efficiently until way later on. It's kinda why I have a long list of old ideas. I just kept them all, even when I know it's not doable, so when it is, I can start messing with it.
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 20, 2024, 10:09 am to Public
      At some point I'll make it possible so everyone could quickly make packs with my custom datapack creator Scripter.
      I'm not confident with showing the tool as it is now, as it was only built to suit my weird style, so it likely won't help anyone as it is.
      But someday, when I have a lot more time to spend on datapack shenanigans, I'll work on a version that can be used by a more diverse set of people, and release it by then.

      Anywho, 1.20.5 is coming.
      Working on upgrading all my projects, more news in the Discord Server. See you soon!
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 11, 2024, 12:57 am to Public
      Gee, I wonder what's the average time on how long it would take for an Important bug to be fixed. I got this bug marked as Important in 1.20.4 when I realized that it broke a Villager Names feature in a way that can't really be worked around efficiently, even with the new stuff available in 1.20.5, and somehow it survived the full 1.20.5 snapshot cycle without even being noticed.

      Anywho, if you're wondering why the workaround still exists in Villager Names 1.20.5, this is why. I'll leave a note in the pack's Update Log by then as well.
      ScotsMiser said 2024-04-11 05:33:53
      ScotsMiser's Avatar
      My guess would be several years… [​that's using my definition of important bug which ignores all the "Misspelled name in credits" & "Fixed bad pixel in X model" padding…]
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 3, 2024, 10:40 pm to Public
      Time for a discussion: I think the Datapacks section in PlanetMinecraft field should be split into 2 categories: Datapacks and Modded Datapacks.
      • Modded Datapacks are datapacks designed to work for a particular mod or a modpack.
        (requires the mod/modpack's link in the download as well, kinda like required resource packs)
      • Datapacks are for packs designed for Vanilla Minecraft.
      I think that when datapacks are mentioned people mostly mean vanilla datapacks anyway, so that's why I think the term "Datapacks" should be for packs designed in Vanilla.
      Anyways, let me know what you think!
      TheDiamondPlayables replied to Silabear's comment below 2024-04-04 07:23:54
      TheDiamondPlayables's Avatar
      I don't really think another category would do in this case.

      Categories are often used to split up the different branches of the same big tree.
      But modded datapacks and vanilla datapacks are their own separate trees altogether - even though they are both trees (tree in this case being a datapack), they work on different environments which most of the time isn't compatible with eachother (a modded datapack might modify something vanilla itself doesn't have, for example), and hence can't be considered branches of the same tree.

      From an user experience point of view: If you're someone who has no idea about the technical things that can be done by vanilla datapacks, you'd assume modded datapacks and vanilla datapacks as one and the same (since they're both categorized as "datapacks" at first based on the site's current design), only to then install a modded datapack in vanilla and be confused about why it doesn't work, or vice versa.
      Silabear said 2024-04-04 05:35:41
      Silabear's Avatar
      Splitting it into two categories would be a bit much, instead we could theoretically add a checkbox for something like “Requires a mod” and they could filter out those that do.
      ScotsMiser said 2024-04-04 00:38:18
      ScotsMiser's Avatar
      I'm none too clear on the lines between texture packs / data packs / resource packs / mods so some clarification wight be a good place to start…

      Assuming I correctly understand what you mean, having at least a filter setting for those that require additional software (Optifine seems to be a commonly sited example) would make sense.
      Whether an entirely seperate subfora is needed is more debatable as there may be those who prefer having only one place through which to search.
      [​Which again brings up the issue of overlap between various sorts of game modifying 'things'.]


      Bye the bye, this probably shoud be filled as a suggestion ticket if you find any reasonable level of support…
      MistFaller said 2024-04-03 23:26:39
      MistFaller's Avatar
      I 100% agree
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 1, 2024, 10:27 pm to Public
      I hate planned obsolescence. Why intentionally make your products bad after a few years of use? Sure, you'd get more trades doing that, and more trades means more money, but it comes at a cost of screwing everyone over.

      PS: I said this because my new mouse broke after a year of use, and I had an older mouse that lasted for 5 years before this. I can see why some people would hoard old stuff in boxes and just use that - I mean I would if it means I don't have to waste valuable time in buying a new mouse every year.
      Dermugettum said 2024-04-07 04:02:10
      Dermugettum's Avatar
      Why? Because it's legal, unfortunately. Anyone who uses obsolescence to constantly wring money out of someone is a selfish crook at heart.
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      March 18, 2024, 12:00 am to Public
      Something silly for today: I wonder what Disney's Enchanted would look like if it's in live-action ...
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      March 17, 2024, 12:15 am to Public
      You probably know that all my datapacks since 1.19 were made with Scripter 3.
      Which was like, 2 years ago. Man I feel old.
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      March 11, 2024, 9:08 am to Public
      The Prototype of Project 521 has been released on Discord!
      Now I need to prepare to rework Scripter 3 to face 1.20.5's changes head on.
      It's not going to be a good ride, but it'll be worth it. Talk to you soon.
      PS: here's a quick video showing what 521's going to be about. Enjoy!
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      March 7, 2024, 10:01 am to Public
      Also: If you haven't joined TheDiamondDiscord yet, now's a pretty good time to, as the upcoming Prototype of Project 521 will only be available for those who're in my Discord Server.
      Also, if you're already in the Discord Server messing with the Prototype, feel free to drop me any suggestions you have about it there, and I'll consider them all in future updates!

      Project 521 will still be available on PMC, but I'll only post it when all the features for it have properly been sorted out. Currently I'm still working on the thing - it's a pretty huge project despite its simple premise, and I can't wait to show you all here about it, but for the time being, all that chat's going in the Discord.

      (You can join the Server for free by the way, here's the invite)
      TheDiamondPlayables replied to Sul4ur's comment below 2024-03-08 11:43:50
      TheDiamondPlayables's Avatar
      I'll show you on the Discord. Soon.
      Sul4ur said 2024-03-08 10:42:34
      Sul4ur's Avatar
      Alright 1 question: What is Project 521?
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      March 7, 2024, 8:49 am to Public
      It's funny how 521's going to add a custom thing that requires crafting something not possible to do in the current recipes system - which resulted in me having to figure out how to design an efficient custom crafting system on top of making sure 521 still works well with it, then this week's snapshot came about.
      The new changes to the recipes system meant that I'd have to consider more possible options in how I'm upgrading Scripter to 1.20.5 as everything it has to offer is clearly not being shown to us yet, but I'm sure it'll be worth it for the long run. More news soon!
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